SNP Benchmark Forum
    • Categories
    • Recent
    • Tags
    • Popular
    • Users
    • Groups
    • Register
    • Login
    1. Home
    2. xtnbwwwforum35
    X
    • Profile
    • Following 0
    • Followers 0
    • Topics 66
    • Posts 66
    • Best 0
    • Controversial 0
    • Groups 0

    xtnbwwwforum35

    @xtnbwwwforum35

    0
    Reputation
    1
    Profile views
    66
    Posts
    0
    Followers
    0
    Following
    Joined Last Online

    xtnbwwwforum35 Unfollow Follow

    Latest posts made by xtnbwwwforum35

    • Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows

      Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows

      Elden Ring Nightreign's December 2025 patch added support for The Forsaken Hollows DLC plus quality-of-life fixes and balance changes.

      In December 2025, FromSoftware rolled out a new patch for Elden Ring Nightreign, and it landed like a courier carrying both gifts and repairs. The timing was no accident: The Forsaken Hollows, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.

      A Patch That Did More Than Open a Door

      FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:

      • Relic management overhaul: Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.

      • New shop item: The Collector Signboard shop gained the Deep Large Scenic Flatstone.

      • Map and results improvements: The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.

      • Matchmaking flexibility: Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.

      • Flask count highlighting: The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.

      • Compass rune icon: The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.

      • Map event highlighting: Specific events on a different map layer can now be highlighted in the map menu.

      • Dormant Power UI: The HP gauge and other UI elements remain visible during Dormant Power selection.

      • Shop adjustments: Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.

      • Raider fix: Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.

      Balance Changes: The Scales Were Rebalanced

      The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.

      Category
      Change

      New Passive Effects
      Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks

      Buffed Passives
      Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up

      Adjusted Low HP Effects
      Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased

      Relic Effects
      Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased

      Other Changes
      Wrath of Gold Incantation reduced FP consumption and increased power

      Bug Fixes and Quality-of-Life

      The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.

      Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.

      The Road to The Forsaken Hollows

      Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.

      By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.

      If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.

      That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can find the best deal and get back to chasing Night Lords before the next patch lands.

      https://lootbar.gg

      posted in General Discussion update
      X
      xtnbwwwforum35
    • Mister Mushroom Returns: All 7 Locations In Hollow Knight: Silksong

      Mister Mushroom Returns: All 7 Locations In Hollow Knight: Silksong

      Find all seven Mister Mushroom locations in Hollow Knight: Silksong and unlock the Passing Of The Age achievement—without decoding his cryptic poem.

      Somewhere out there, in the damp and the dark, a fungus is waiting to deliver cryptic nonsense to anyone curious enough to listen. Yes, the Mushroom Man is back in Hollow Knight: Silksong, and veteran players who once tore their hair out chasing the Passing Of The Age achievement in the original game know exactly what that means. Was it fun the first time? Absolutely not. Is it fun now? Well… define fun. In 2026, with the game's community still trading tips, this particular hunt remains one of the strangest side quests Team Cherry ever cooked up.

      The good news is that the hunt itself is a little gentler than before. The bad news? The final stop will absolutely test a player's platforming skills to their breaking point. Not quite Path Of Pain territory, perhaps, but close enough to make grown adults whisper apologies to their controllers. So, for anyone who would rather not decode the rambling poem themselves, here is the full rundown of all seven locations where the mysterious mushroom shows up.

      The Poem Unravelled

      Before the hunt can begin, there is one small problem: the quest has to be started. Head to the Putrified Ducts, past Fleatopia and across the lake. Just before entering the little cave at the back — the one containing Craftmetal — jump up the wall to a small platform where light streams down. Soar to the top of the cave, and there sits a hidden chamber stuffed with mushrooms that will look awfully familiar to anyone who played the first game. Read the tablet, and the quest begins. Simple, right?

      Moss Grotto

      From the Bone Bottom Bellway Station, run to the far left where the Ruined Chapel sits, then drop down and head a little to the right. Mushrooms from the Fungal Wastes are sprouting on the ground. Play the Needolin, and Mister Mushroom bursts dramatically from the earth. He does not speak plainly, of course. He never does. Exhaust his dialogue, and he burrows away.

      Bone Bottom

      Fortunately, he does not travel far this time. He appears on the little platform above Bone Bottom itself, the exact spot where Shakra once peddled her maps. Chat, listen, and wave goodbye.

      Far Fields

      The poem mentions a "Scorched Field", which can only mean one place. From the Far Fields Bellway Station, head down and east to the area where the spine quest was completed. Mister Mushroom is perched on a platform just right of that horrendous volcano climb. Memories of that particular ascent are best left buried.

      Greymoor

      "Towers spinning" points squarely at Greymoor's windmills. From the Greymoor Bellway Station, ascend the tower directly above, then head west at the top. A small tunnel winds upward through the caves. Speak with the mushroom, receive more divine wisdom, and then — since the player is already there — soar up into the Wisp Thicket, a small optional area with a boss that will make people question their life choices.

      The Slab

      Cages mean The Slab. Specifically, the poem refers to the First Sinner. Head to the Slab Bellway Station and into the lower area unlocked with the third Slab Key — obtainable in the Putrified Ducts near the Broodfeast quest giver's house if it has somehow been missed. Beating the First Sinner rewards the Rune Rage silk skill. Mister Mushroom waits just left of the cage, delivers his usual cryptic farewell, and vanishes.

      Mount Fay

      "Fell heart of frost" means the enormous bird atop Mount Fay. At this point, climbing this blasted mountain for the hundredth time feels routine. With the Faydown Cloak, the journey is far easier than the first visit. For the impatient, there is a cheeky shortcut: climb the wall on the far right bordering The Slab to skip the first half of the ascent entirely. At the summit, Mister Mushroom is deep in conversation with the bug-bird.

      The Cradle & The Ultimate Ascent

      Here comes the harsh part. From Songclave, run along the long western corridor until spotting a pile of rubble fallen from the ceiling. Soar up and begin the climb toward the Cradle — the same route taken at the start of Act 3. Head up through Lace's arena and keep rising until reaching Grand Mother Silk's boss arena, where the Pale Nails silk skill awaits. One step to the right, head upward again into a small entrance, then keep climbing past light platforming and wall spiders until a bench appears. Savour that bench. The real challenge starts after it.

      The final ascent is mostly airborne. Grip walls, Clawline the little nut objects, bounce off flying enemies, and use every trick learned so far. Burrowing worms target anyone standing still on the ground, so lingering is not an option. Falling? Pogo off an enemy below or grab a wall with the Ascendant's Grip and hang there indefinitely to catch a breath. It is tough, but the flow arrives quickly enough — the second attempt is always easier.

      At the very top, play the Needolin and speak to Mister Mushroom one last time. The achievement itself requires reaching the game's true ending first, and no spoilers will be found here. So sharpen that needle, pack some patience, and good luck — the fungus is counting on failure.

      Location
      Hint From The Poem
      Difficulty

      Putrified Ducts
      Hidden tablet
      🍄 Easy

      Moss Grotto
      Fungal ground
      🍄 Easy

      Bone Bottom
      Above town
      🍄 Easy

      Far Fields
      Scorched Field
      🍄🍄 Medium

      Greymoor
      Towers spinning
      🍄🍄 Medium

      The Slab
      Cages
      🍄🍄🍄 Hard

      Mount Fay
      Fell heart of frost
      🍄🍄 Medium

      The Cradle
      The final climb
      🍄🍄🍄🍄 Brutal

      After all seven encounters, the wandering mushroom finally settles down, and players are left with an achievement, a story, and a lingering suspicion that none of his wisdom ever meant anything at all. Would anyone really expect otherwise from a talking fungus?

      Finishing a hunt like this tends to leave a strange restlessness behind — the map goes quiet, the achievements stop popping, and the itch to start something new creeps in almost immediately. The only real obstacle is timing: wishlisted titles sit at full price for months, and refreshing store pages by hand in the hope of a discount is nobody's idea of a good evening.

      That is the gap a [game price tracker]( is built to fill, and DealNest handles it without the clutter — price histories, sale alerts, and cross-store comparisons gathered in one place, so a drop never slips past unnoticed. Worth keeping open in a spare tab for anyone whose next purchase is already sitting patiently on a wishlist.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Hornet vs The Knight: Why Silksong's Hero Outshines the Silent Vessel

      Hornet vs The Knight: Why Silksong's Hero Outshines the Silent Vessel

      Hornet's abilities in Hollow Knight: Silksong outshine The Knight: she talks, cocoons, sprints, and glides.

      In the sprawling, insectoid world of Hollow Knight, a small, silent knight once captured the hearts of millions. But now, in 2026, the spotlight has shifted to a different hero: Hornet, the princess-protector of Hallownest, who takes center stage in Hollow Knight: Silksong. With her taller frame, sharper cloak, and deadly needle, Hornet is undeniably a different beast. But does that make her a better protagonist than The Knight? Not necessarily—yet she possesses a suite of abilities that The Knight could only dream of. From chatting with NPCs to gliding through the air, Hornet proves that being a short king isn't the only way to rule.

      The Gift of Gab 🗣️

      One of the most striking differences between the two protagonists is Hornet's ability to speak. The Knight was a silent vessel, reacting to the world with nothing more than a blank stare and the occasional grunt. Hornet, however, engages in full conversations with the bugs of Pharloom. This narrative shift makes the story more engaging, as players can finally hear their hero's thoughts and respond to the quirky cast of characters. Have you ever wondered what it would be like to actually talk back to a cryptic NPC? Hornet does it with grace and wit, turning every interaction into a memorable exchange. This change echoes other sequels like Dead Space 2 and Jak 2, where a talking protagonist added depth to the narrative.

      Death Becomes Her 🦋

      When The Knight died in Hollow Knight, they left behind a Shade—a ghostly remnant that players had to defeat to reclaim their Geo. It was a classic corpse run, but a punishing one. Hornet, in contrast, handles death with far more finesse. Instead of leaving a Shade, she seals her valuables in a silk cocoon and retreats to fight another day. This ability, born from her mastery of Silk, demonstrates her grace and cunning. It's a headcanon-friendly explanation for how she survives countless battles: she doesn't die, she simply withdraws. The Knight could never boast such elegance.

      Run, Hornet, Run! 🏃‍♀️

      Traversal is a staple of the Metroidvania genre, and both games excel at it. The Knight can dash, but he never learns to run. Hornet, however, unlocks the Swift Step skill, and if players hold down the dash button, she breaks into a full sprint. There are even Trinkets to boost her running speed. In a foot race between the two, Hornet would leave The Knight in the dust. It's a small but significant upgrade that makes exploring Pharloom a breeze.

      Gliding on Air 🌬️

      Remember Princess Peach's float in Super Mario Bros. 2? Hornet has a similar trick. In the Far Fields, she can obtain the Drifter's Cloak, which lets her float indefinitely and catch air streams to rocket upward. The Knight's closest equivalent is the Crystal Heart, a jet-like dash that propels him forward. While both are cool, Hornet's gliding feels more graceful and opens up new exploration possibilities. Wouldn't it have been amazing if The Knight could glide through Hallownest? Alas, that was not to be.

      The Needolin: Music to Your Ears 🎵

      The Knight's Nail is a tool for combat, pure and simple. Hornet's Needle, on the other hand, becomes a musical instrument. With the Needolin upgrade, she can play her Needle like a harp to open song-sealed doors. But that's not all—certain NPCs will sing along, and even corpses can reveal ghosts through melody. The Knight could communicate with dreams, but he could never turn his weapon into a guitar. This creative twist adds a layer of charm and mystery to Silksong's world.

      Taunt Like You Mean It 😈

      Here's a secret that many players miss: Hornet can taunt enemies by clicking the right thumbstick (on Switch 2, for example). This uses a bit of Silk, but in return, enemies are drawn toward her. This aggro-drawing ability is perfect for luring foes into traps, a tactic The Knight could never employ. Taunting adds a strategic layer to combat, and it's a technique more games should adopt.

      Clawline: Grappling with Greatness 🪝

      Finally, the Clawline is one of Hornet's most versatile upgrades. It propels her forward like an extra dash and lets her cling to ring-shaped ornaments in the environment. The Knight has no grappling hook of any kind. This ability alone gives Hornet a significant edge in mobility, allowing her to reach areas and escape dangers that would leave The Knight stumped.

      The Verdict: Who Wins? 🏆

      Even though The Knight emerged victorious in their original encounter (he was the protagonist, after all), the tables might turn if they fought without player input. Hornet's new talents—talking, cocooning, running, gliding, music-making, taunting, and grappling—could finally give her the strength to best The Knight in all his silent glory. But does that mean she's a better character? That's for players to decide. One thing is certain: Hornet has proven that she's more than just a side character. She's a force of nature, and Hollow Knight: Silksong is her time to shine.

      Here's a quick comparison of their abilities:

      Ability
      The Knight
      Hornet

      Speech
      Silent
      Conversational

      Death Mechanic
      Leaves Shade
      Seals cocoon

      Running
      No
      Yes (Swift Step)

      Gliding
      No (Crystal Heart dash)
      Yes (Drifter's Cloak)

      Musical Weapon
      No
      Yes (Needolin)

      Taunt
      No
      Yes (Silk taunt)

      Grappling Hook
      No
      Yes (Clawline)

      So, who do you think is the ultimate protagonist? The silent knight who started it all, or the graceful huntress who took up the mantle? In 2026, as players continue to explore Pharloom, Hornet's legend only grows. And perhaps, just perhaps, she has finally earned the title of "short king" in her own right—though she's not so short anymore.

      Debates like this one have a way of spilling out of the game and into group chats, forums, and late-night Discord threads—which is part of the fun. If you're the type of player who likes to back up your hot takes with first-hand experience, it helps to actually own the games being argued about. The original Hollow Knight and Silksong both go on sale fairly often, and other metroidvanias like Ori, Blasphemous, and Prince of Persia: The Lost Crown regularly see deep discounts too, making it easy to build a library without paying full price.

      That's where a deal-tracking site comes in handy. Instead of refreshing store pages or hoping a sale notification shows up in your feed, DealNest gathers discounts and price drops across games, tech, and everyday products in one place, so you can spot a bargain the moment it appears. Whether you're hunting for a cheap copy of Silksong or just keeping an eye out for the next big sale, it's a handy bookmark to keep alongside your favorite gaming communities.

      https://lootbar.gg

      posted in General Discussion update
      X
      xtnbwwwforum35
    • My Epic Quest for Silk Soar: Unlocking the Super Jump in Silksong

      My Epic Quest for Silk Soar: Unlocking the Super Jump in Silksong

      Unlock Silk Soar in Hollow Knight: Silksong with this Super Jump guide: Act 3, Abyss route, controls, and tips.

      I still remember the first time I stared up at a seemingly unreachable ledge in Hollow Knight: Silksong. The Abyss loomed above me, its dark tendrils mocking my feeble jumps. I had no idea that the key to breaking free lay in an Ancestral Art called Silk Soar—the Super Jump that would change everything. After hours of exploration, countless deaths, and a few choice words at my screen, I finally claimed it. Let me walk you through exactly how I unlocked Silk Soar in Silksong, so you don't have to suffer as much as I did.

      The Long Road to Act 3

      Before you even think about getting Silk Soar, you need to unlock Act 3 and reach the Abyss. And let me tell you, that's no small feat. The game doesn't just hand you the keys. You have to earn it.

      Here's what I had to do:

      • Complete quests in Bone Bottom, Bellhart, and the Songclave Wishwall. These aren't just busywork; they weave into the story and open the path forward.

      • Collect at least 25 Fleas. Yes, 25! Those little critters are scattered everywhere, and you'll need to bring them to the Flea Caravan.

      • Get the Flea Caravan to move three times until it reaches the Putrified Ducts. That's right—three times. Each move unlocks new areas and eventually the Abyss.

      I spent a good chunk of my playthrough hunting fleas. It felt like a game of hide-and-seek with a bunch of hyperactive insects. But trust me, it's worth it.

      Descending into the Abyss

      Once Act 3 is active, head to the Abyss. This place is no joke—it's dark, filled with void monsters, and the platforming is brutal. But the Silk Soar is impossible to miss because you literally need it to escape. If you find yourself stuck down there (like I did for an embarrassing amount of time), here's the route:

      From the southern bench, head right into the void monster-infested area. Jump, glide, hook, and sprint your way to the right. Keep going until you hit a wall that you can climb up. Hook onto that wall, then go left a little to find some ground and gain height. Keep pushing upward until the right wall blocks you. Then cross to the left and hang onto the left wall. Now, hook onto the black bubbles—they'll boost you up. Aim right, and soon you'll see a door that requires the Needolin song. Use the Needolin to open the gate, then continue descending until you finally reach the Silk Soar skill.

      I can't tell you how many times I fell into the void. The Abyss is like that one friend who keeps pranking you—relentless but ultimately teaching you something. 😅

      How to Use Silk Soar (Super Jump)

      Once you grab Silk Soar, you'll wonder how you ever lived without it. Here's the control scheme:

      Platform
      Input

      PC
      Hold Down Arrow + S

      Xbox
      Hold LT

      PlayStation
      Hold L2

      The skill needs a short charge time, so you can't just spam it while enemies are chasing you. You have to find a safe moment, hold the buttons, and then release. Hornet will soar far up, reaching heights and distances that were previously impossible. It's an absolute game-changer for exploration.

      The first time I used it, I felt like I'd been given wings. The charge-up adds a bit of tension, but when you release and Hornet launches skyward, it's pure satisfaction.

      Escaping the Cave and Beyond

      After you obtain Silk Soar, the game immediately forces you to use it to escape the cave. It's a brilliant design choice—you get to experience your new power in a high-stakes situation. I barely made it out, but the rush was incredible.

      Since unlocking Silk Soar, I've been able to access hidden areas, reach new benches, and even find some secret bosses. It's not just a mobility upgrade; it's a key that unlocks the rest of the map. As of 2026, this skill remains one of the most essential abilities in Silksong. If you're struggling to get it, take a deep breath, follow the steps, and don't give up. The Abyss may be dark, but Silk Soar is your light.

      Happy soaring! 🕷️✨

      While you're still riding the high of Silk Soar, it's tempting to dive straight into another metroidvania—or finally pick up a title you've had your eye on. If you're planning your next purchase, DealNest is worth a look: it's a handy [game price tracker]( that collects discounts from different storefronts so you don't have to hop between tabs.

      I've started using it to keep an eye on sales for games I'm curious about, and it's been a quiet little time-saver. Whether you're waiting for a price drop or just want to know when a deal pops up, DealNest keeps things simple—so you can spend less time hunting prices and more time actually playing. 🎮

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Sinner's Road Survival Guide: I Got Bullied by Bugs and Found Styx

      Sinner's Road Survival Guide: I Got Bullied by Bugs and Found Styx

      Hollow Knight: Silksong Sinner's Road guide details essential tools and strategies for surviving this perilous Greymoor route.

      Ah, Sinner's Road. In 2026, I still wake up in a cold sweat thinking about its water. This optional slice of upper Greymoor is Hollow Knight: Silksong's way of asking, 'Do you enjoy being miserable, or do you just tolerate it?' It is also an alternate route to Act Two, which means you can absolutely skip it. But where is the fun in that? Come with me, and let us get you from Greymoor to Bilewater without feeding every leech in the neighborhood.

      What You Need Before You Suffer

      Sinner's Road does not want you to be happy. It wants you to fall into leech water, lose your silk, and rethink your life choices. So pack like you mean it.

      Tool
      Why I Bring It

      Cling Grip
      Wall jumps and clinging are non-negotiable. Sinner's Road laughs at heroes who cannot hold on.

      Faydown Cloak
      The crucial tool for full exploration. Without it, you are just a tourist with a needle.

      Clawline
      Helpful for traversal, especially when the floor is lava, except the lava is leeches.

      Drifter's Cloak
      Shows up later for one very specific glide into a spike pit. Bring it if you have it.

      Between you and me, if you are missing the Faydown Cloak, turn around. This area will still be here when you are stronger, and your controller does not deserve that kind of abuse.

      Reaching Sinner's Road

      First, hitch a ride to Greymoor on the Bellway. Once you arrive, exit the station and head into Greymoor. Scale the wall to your right, then exit at the top floor. Keep heading right until you reach a switch for an elevator. Jump on it, then ride it to the top.

      Exit the elevator, then jump on top and head to the platforms on the right. Pogo off the floating balloon or use the Faydown Cloak, making your way to a series of platforms that go up. Follow the path up to the right, wall jumping until you find an entrance. Step inside, and welcome to the worst spa day of your life. 🕷️

      Exploring The Depths

      Inside the first room of Sinner's Road, you will meet the area's most fearsome enemies: Muckroaches. They are aggressive, fast, and have a nasty grab attack. My best advice is to jump over them when they do their grapple, telegraphed by a roar, then slice them up. The Muckroaches have the emotional intelligence of a slammed door, so do not try to reason with them.

      Before you leave, take note of the Green Prince locked in the cage. More on him later.

      Make your way to the next room on the right, where you have a few options. I advise heading up first, so make your way up using wall jumps. Mind the floating enemy who chucks throwing stars at you. It is possible to swipe these right back at him, but otherwise dodging and jumping up to attack from below works great.

      Make your way to the left, then jump up into the alcove. Inside, you will find a gap with a swinging spike ball. Double jump or pogo over, where you will find a bench and Shakra. Buy the map from her, then follow a good bench-fixing guide. Take a rest, then return outside. Shakra is the only reasonable adult in this nightmare, so appreciate her.

      Return to where you fought the throwing star enemy, then head to the open door on the right. Try not to fall into the water here, as it is full of leeches that will consume your silk, making it impossible to use skills or heal. The leeches are tiny pickpockets with a grudge.

      Make your way across, which is easier if you have come equipped with the proper traversal tools. Note the locked door at the far end, then proceed up, using the cages and spiked balls to pogo up.

      Once you reach the top left platform, take a running leap to the right, then double jump and glide over. Enter the tent, where you can accept a quest to obtain ten Muckroach guts. The reward is a new offensive tool known as Tacks, which are quite handy. Return outside, then head back to the farthest left platform. Drop into the pathway, then unlock the door by hitting the switch underneath. This leads you back out to the main shaft.

      Find Styx

      Head all the way up, using the pogo and your double jump, then head into the top area. Open the path on the right, then head up. Make your way across the platforms, avoiding the big chain-wielding enemies and Muckroaches below.

      Enter into the next area on the far right, which is a large vertical room that has rooms at the top and bottom. Let us go up first.

      Kill the buzzing swordsman, then maneuver your way through a cramped corridor of spikes. Wall-jump along the safe locations, then duck into the path on your left. Follow that up, then engage with the mini-boss. He is strong but slow, so simply jumping over him and slicing him from behind works wonders. He will drop a small key, which you should hang on to for a moment.

      Make your way back down, then all the way to the door on the bottom right. Leap across the gaps, finding your way to one that descends into a spike pit. Glide down with the Drifter's Cloak, taking note of two Muckroaches guarding an intriguing area. Take them out, then speak to the entity that appears. This is Styx, and he will grant you rewards over the course of the game as you come back. Finally, someone in this place who does not want to eat me. 😌

      Escape Into Bilewater

      Now, it is time to make your way back to the area where the Green Prince was locked in a cage. Open the cage, then head directly to the right on the bottom path.

      This is a perilous room, so be careful of both Muckroaches and flying swordsmen. Once you reach the end of the room, take the path down, then drop into the chamber below. At the bottom, you will find the Barbed Bracelet. This item will increase your damage output, but also increase damage taken. Once you have gotten that, you are ready to escape.

      Return to the large vertical room, then find the middle exit. You will have to drop through a broken cage, but once you reach this, you will be able to exit into Bilewater and escape Sinner's Road. Congratulations, you survived. I am not saying I cried, but the bench and I had a moment.

      Final Sinner's Road Tips

      • Do not panic in leech water. Panic costs silk. Silk costs healing. Healing costs dignity.

      • Pogo everything. Cages, spike balls, floating balloons, your own bad decisions. If it exists, bounce off it.

      • Buy the map from Shakra. Getting lost here is like being lost in a haunted filing cabinet.

      • Save the Green Prince for later. He is not going anywhere, and neither are the Muckroaches.

      • Grab Tacks and Barbed Bracelet. One makes you throw sharp things. The other makes everything sharper, including your own incoming damage.

      And that is Sinner's Road in 2026: still rude, still damp, still full of bugs that want to wear your shell as a hat. Pack your Cling Grip, bring your Faydown Cloak, and remember: if you can survive this, you can survive anything Silksong throws at you next. Probably. Maybe. ...Okay, definitely not, but at least you will have Styx.

      Surviving a place like Sinner's Road is as much about patience as it is about reflexes, and the same mindset applies when you are hunting for a good bargain. Whether you are stockpiling gaming gear, accessories, or just looking for something to soften the sting of a long session, it helps to have a spot that cuts through the clutter instead of wasting your time. That is exactly the approach [DealNest]( takes, gathering worthwhile offers in one place so you can spend less time scrolling and more time actually playing.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them

      Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them

      Hollow Knight: Silksong map locations and Shakra guide—find all 28 maps, their costs, and how to obtain them for easier exploration.

      Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!

      First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!

      Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.

      Map
      How to Obtain
      Cost (Rosaries)
      Location

      Bone Bottom
      Buy from Shakra
      40
      NW part of The Marrow

      The Marrow
      Buy from Shakra
      50
      Near bench in NW part

      Deep Docks
      Buy from Shakra
      50
      East of Deep Docks Bellway

      Far Fields
      Buy from Shakra
      50
      Cave SW of Far Fields Bellway

      Wormways
      Buy from Shakra
      70
      East side, upper path from Moss Grotto

      Hunter's March
      Buy from Shakra
      70
      East side, east of path down to Deep Docks

      Greymoor
      Buy from Shakra
      70
      Eastern part, west of Craw Lake

      Verdania
      Find on bug corpse

      Small camp in SE part

      Bellhart
      Buy from Shakra
      40
      Lower Shellwood, beneath Greyroot's hut

      Shellwood
      Buy from Shakra
      70
      Lower part, beneath Greyroot's hut

      Blasted Steps
      Buy from Shakra
      70
      Eastern part

      Sinner's Road
      Buy from Shakra
      90
      Near bench on NW side of central shaft

      The Slab
      Find on bug corpse

      Cell east of bench in center

      Mount Fay
      Buy from Shakra
      40
      Near bench in lowest part, near path to The Slab

      Sands of Karak
      Buy from Shakra
      90
      Chamber on western side of central shaft

      Bilewater
      Buy from Shakra
      90
      Center, NE of Bilewater Bellway

      Weavenest Atla
      Inspect device

      NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber

      Grand Gate
      Inspect machine
      40
      Central part

      Underworks
      Interact with map

      Small chamber on western side of central shaft, above first bench

      Whiteward
      Inspect machine
      70
      Area south of only bench

      Choral Chambers
      Inspect machine
      70
      Area east of Grand Bellway

      High Halls
      Inspect machine
      70
      Area east of path up from Choral Chambers

      Whispering Vaults
      Inspect machine
      70
      Hidden chamber at top of central shaft

      Cogwork Core
      Step on button

      Hidden area above foldable bench, beneath NW passageway into Choral Chambers

      Memorium
      Inspect machine
      70
      Map room in SE part

      Putrified Ducts
      Inspect table

      Room on west side of central shaft, SW of Putrified Ducts Bellway

      The Cradle
      Inspect machine
      70
      Alcove on west side

      The Abyss
      Inspect device

      Secret area above bench in lowest part

      As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.

      A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.

      Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!

      One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.

      So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.

      Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a [game price comparison]( tool—it saves me from missing out on good deals.

      DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Silksong: How I Opened That Ornate Clamp (And Why You Can Chill)

      Silksong: How I Opened That Ornate Clamp (And Why You Can Chill)

      Silksong's ornate clamp in Deep Docks unlocks only with the Diving Bell Key from Act 3, serving as a transit stop, not a puzzle.

      Hello, fellow bug with a needle and a questionable sense of direction. I am here to tell you about the time I found an old diving bell in Deep Docks, read the words 'Its door is shut tight by an ornate clamp,' and proceeded to lose my mind for a solid hour. If you are searching for how to open the ornate clamp in Silksong, congratulations: you are not alone, and the answer is way less dramatic than the creepy bell suggests. In 2026, with the game fully out and Act 3 no longer a rumor whispered in taverns, I can confirm the truth. The ornate clamp does not open because you hit it harder, shoot it, or stare at it with Hornet's intimidating mask. It opens only when you have the Diving Bell Key, and that key is tied to the secret Act 3. So if you are still poking around Deep Docks in the early acts, put the clamp on your 'later' list and go explore something else. The bell is not a boss room. It is a transit stop.

      Wait, What Is This Weird Clamp? 🤔

      You find the old diving bell in the deeper part of the Deep Docks. When Hornet inspects it, the game tells you: 'An old diving bell. Its door is shut tight by an ornate clamp.' That is it. No prompt, no lever, no nearby switch, no cryptic mural. Just a sealed bell and a clamp that looks important enough to make you think you missed a whole dungeon.

      I know the feeling. I circled the room. I checked the ceiling. I hit the clamp with my needle like it owed me geo. Nothing. The reason is simple: the ornate clamp in Silksong is not a local puzzle. It is a progression lock. The only thing that opens it is the Diving Bell Key, and the only place to get that key is the secret Act 3. If you are not in Act 3 yet, the bell is a fancy metal door with trust issues.

      The Diving Bell Key Is an Act 3 Thing 🔑

      Here is the short version: the Diving Bell Key is obtainable only in the secret Act 3. Opening the bell is part of the natural progression of that secret chapter, so you will eventually reach this moment if you choose to experience Act 3. You do not need to solve a riddle. You do not need to find a hidden wall in Deep Docks. You do not need to sacrifice a Grub to a lamp. You just need to get to the right chapter.

      And what is inside? Brace yourself. It is a bench and a speaker. That is it. No boss. No item. No secret boss holding a secret item. The old diving bell is used as a method to travel to the Act 3 area. It is basically public transportation with extra steps and a creepy door. So if you are in Act 1 or Act 2 and the clamp is mocking you, you can safely ignore it. Hornet will not miss out on much, and you will go there anyway if you obtain the quest to do so.

      Ballow: The Deep Docks Employee of the Year 🏆

      So how do you actually get the key? The Diving Bell Key is given by Ballow, the non-hostile Deep Docks worker who is working right next to the Forge Daughter. The Forge Daughter is a vendor in Deep Docks, and she is the one who points you toward him. After you speak to the Forge Daughter about how to descend below the Deep Docks, she will inform Hornet that she is not the one to ask. Instead, you should be asking Ballow. Go right to the worker and speak to him. He will say that he will wait for Hornet by the bell.

      I love Ballow. He has the energy of a guy who has been on break for three years but still clocks in. He does not fight you. He does not judge your build. He just waits by an ancient diving bell and presumably drinks terrible coffee. Once you have done your part, venture to the old diving bell. If you have been there before, you can use the shortcut. If you have never been there, prepare for a long detour. Then climb up the small room on the right to find Ballow. He will operate the descent of the old diving bell. Once ready, Hornet can open the ornate clamp to enter the bell. Inside, sit on the bench, and speak to Ballow to begin the dive.

      Should You Bother? A Very Serious Table 📋

      Question
      Answer

      What opens the ornate clamp?
      The Diving Bell Key

      Where is the key?
      Secret Act 3

      Can I get it early?
      No, unless you enjoy disappointment

      Who gives it?
      Ballow, next to the Forge Daughter

      What is inside the bell?
      A bench and a speaker

      Is there a boss?
      No

      Is there an item?
      No

      Is it missable?
      Not if you play Act 3

      Can I ignore it?
      Yes, safely

      Did I ignore it?
      No, and I regret the hour I spent

      My Step-by-Step Clamp Opening Routine 🐝

      • Reach the deeper part of Deep Docks.

      • Find the Forge Daughter, the vendor.

      • Ask her about descending below the Deep Docks.

      • Learn that she is not the one to ask. Rude, but fair.

      • Go right and speak to Ballow, the non-hostile worker.

      • Hear him say he will wait by the bell.

      • Travel to the old diving bell. Use the shortcut if you have it. Take the long detour if you do not.

      • Climb up the small room on the right to find Ballow.

      • Let Ballow operate the descent of the old diving bell.

      • Once ready, open the ornate clamp as Hornet.

      • Enter the bell.

      • Sit on the bench. Speak to Ballow. Begin the dive.

      That is the whole secret. No boss fight. No complex platforming gauntlet. No lore dump that requires a PhD in bug theology. Just a key, a worker, a clamp, and a bench.

      The Final Bell 🔔

      If you are reading this in 2026 and wondering whether some patch changed the old diving bell, the answer is no. The ornate clamp still wants the Diving Bell Key. The key still belongs to secret Act 3. Ballow still waits by the bell. The inside still gives you a bench and a speaker instead of a treasure chest. And I still feel silly for treating a transit stop like a locked vault.

      So do not be like me. If you find the old diving bell before Act 3, give the ornate clamp a little wave and walk away. It is not a puzzle. It is a future appointment. When Act 3 comes, Ballow will be there, the clamp will open, and you will ride the bell like the stylish, slightly confused Hornet you are. 🎭

      After all that bell-ringing and clamp-waving, you might be in the mood to expand your gaming horizons—or at least to make sure you're not overpaying for them. Whether you're waiting for a sale on Silksong or hunting for your next metroidvania fix, keeping an eye on prices is a habit worth forming.

      That's where a site like DealNest comes in. It gathers deals and discounts from various storefronts, so you can [check game prices]( without opening a dozen tabs. Think of it as a bench for your wallet—a place to rest before you decide whether to take the plunge. No ornate clamp required.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Conquering High Halls: A Pilgrim's Guide to Silksong's Deadliest Gauntlet

      Conquering High Halls: A Pilgrim's Guide to Silksong's Deadliest Gauntlet

      High Halls and Clawline challenge even the bravest in Pharloom, with perilous rings, spike shafts, and relentless enemies.

      The pilgrim had heard the stories long before she ever laid eyes on the golden rings of High Halls. Every hall in Pharloom carries a song, the old travelers said, and the High Halls carry the cruelest one of all — a melody stitched together from spinning rings, spike-filled shafts, and an eleven-wave slaughter that has broken more wanderers than any crowned boss ever managed. In a kingdom of twenty-eight biomes, this one, hidden above the Choral Chambers, remains the place where ambition goes to die.

      But she was stubborn, and stubbornness, in Pharloom, is a kind of currency.

      The Long Road to the Golden Rings

      Before the pilgrim could even think about stepping inside, she needed the Clawline — a tool she could only claim in the Underworks, the grim industrial sprawl that opens up after Trobbio falls. That alone took her longer than she cared to admit. Once the hook was finally hers, the path revealed itself at the top left of the Choral Chambers. Those who have not yet unlocked the route can find it by passing through the Cogwork Dancers' arena and pressing left until a lonely bench appears at the very edge of the map.

      To the right of that bench hangs a ring. She leapt, hooked, and rose. More rings followed, some of them willing to carry her upward like patient elevators. The entrance to High Halls waited on the right — and it was only the beginning.

      Dancing With Rotating Rings

      Her first steps inside were deceptively simple: jump, Clawline to the platform on the right, repeat, and cut down whatever stood in the way. Then came the rotating mechanisms, their rings orbiting like the teeth of some colossal clock. The trick, she learned after two painful falls, was patience — waiting for a ring to swing to the bottom before jumping and hooking it, riding it to the apex, then leaping to the rings on either side and using Cling Grip to haul herself higher.

      A Minister died at her needle there. She climbed the left wall to the top-right exit and pressed on into a room that mirrored the first, except that two more Ministers spawned the instant her feet touched the next platform. She learned to dread that sound — the soft chime that means something new has noticed you.

      The Spike Shaft and the Bench Below

      Past the Ministers, the architecture opened into a great hall where the floor had been replaced by spikes. She dropped toward them, glided into the left corner, then Clawlined to a ring on the right and simply waited. A second passed. A lever groaned somewhere in the dark, and the spikes beneath her sank. From there it became a rhythm: hook across the gap, cut down a Minister mid-flight, and finally drop through the exit below.

      Relief arrived in the shape of a bench, a map, and a Ventrica humming to her right. She sat, breathed, and understood that the worst was still ahead. To the left waited a massive fight, and beyond it, the Conductor's Melody.

      Eleven Waves, No Boss, No Mercy

      What awaited her was not a boss. That was the joke, the one every veteran tells with a tired smile. Instead, the room demanded eleven consecutive waves of enemies, and losing at any point meant starting over from the bench on the right.

      Wave
      Enemies

      1
      One Chorister, one Reed, and one Envoy

      2
      Two Choristers

      3
      One Reed, one Choir Bellbearer, and one Clawmaiden

      4
      Two Ministers and one Clawmaiden

      5
      Two Maestros

      6
      One Choir Clapper (miniboss)

      7
      Two Reeds and one Choir Bellbearer

      8
      Two Choir Bellbearers, one Chorister, and one Clawmaiden

      9
      Two Ministers and one Choir Bellbearer

      10
      One Maestro and one Reed

      11
      Two Choir Clappers

      Ten waves she could manage, bleeding and cursing but managing. The eleventh was something else entirely — two Choir Clappers, enormous, attacking without pause, leaping without warning. Fighting them fairly is close to impossible.

      So she cheated, a little. First she bought the Ascendant's Grip, a yellow tool sold by the merchant in Songclave once that merchant has been unlocked. With it, the top-left and top-right corners of the arena become a genuine blind spot, a place where no Clapper's swing can reach. Then, the moment wave ten ended and debris began raining from the ceiling, she scattered every Tack across the floor on one side and released her Cogflies. From the safety of the corner, she watched the traps gnaw one miniboss down to nothing — and the survivor was, at last, a fair fight.

      Secrets Hidden in the Shadows

      The pilgrim did not leave empty-handed, either. High Halls rewards those willing to look sideways instead of forward, and its hidden corners hold some of the finest loot in the region.

      Reward
      How To Get It

      1
      Psalm Cylinder
      While descending the spike area near the end, break the wall on your left, travel through the water, jump up and right, then defeat a large creature

      2
      Hidden Rosaries
      Before dropping into the spike area, use the rings above you to climb and claim them at the top

      3
      Frayed Rosary String
      After the spike area, take the left exit instead of descending; later, push a cart into the falling water, double jump up through a hidden door, push another cart, and climb to a silk wall

      4
      Simple Key Room
      Just before the gauntlet fight, after a few platforms, find Rosaries, a Pale Rosary Necklace, and the Rosary Cannon tool

      5
      Cogfly Tool
      In the spike room, take the left exit beside a Minister, jump across, and craft it at a table using Craftmetal

      6
      Spool Fragment
      Requires the double jump; before the second room's exit, leap to the top left and climb far upward

      By the time she finally walked away, the Conductor's Melody resting in her inventory and her nerves thoroughly shredded, the pilgrim understood something the rumors had never quite captured. High Halls is not difficult because it is unfair. It is difficult because it demands everything at once — movement, patience, preparation, and the humility to use a dirty trick when the honest one will not work. 🎼

      Come prepared. Come stubborn. And do not forget the Tacks.

      That same instinct — scouting the map before committing, hoarding resources, refusing to pay full price for something you can outsmart — tends to follow players out of the arena and into their libraries. Anyone who enjoys a game that punishes sloppy preparation usually ends up with a long wishlist and a short budget, which makes the hunt for a bargain almost a second hobby. Waiting for the right moment to buy, the way you'd wait for the right moment to spend a Tack, is its own kind of discipline.

      If that sounds familiar, DealNest is built for exactly that mindset. It gathers [best game deals]( in one place, so instead of refreshing a dozen store pages between attempts, you can see what's actually worth grabbing and get back to the fight. Come prepared, come stubborn — and come with a little money left over for the next challenge.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Hollow Knight Silksong: Balm for the Wounded Quest Guide for 2026

      Hollow Knight Silksong: Balm for the Wounded Quest Guide for 2026

      Hollow Knight Silksong's Balm for the Wounded quest sends you from Songclave to Whiteward to find Sherma. Complete it for rewards and 100%.

      In 2026, Hollow Knight Silksong remains a maze of secrets, and the Balm for the Wounded quest is one of its most easily missed errands. This Act 2 side quest sends Hornet into Whiteward to find Sherma, a resident who has vanished from Songclave. For completionists chasing 100%, it is not optional. For everyone else, the rewards make it more than worth the detour. The quest also opens the door to another missing-person hunt, so players who skip it may find their Wish Board looking a little emptier than it should.

      How to Start the Balm for the Wounded Quest

      The quest does not simply appear. Players must first discover Songclave in the north-eastern part of Choral Chambers in the Citadel. After activating the First Shrine bench in Songclave, they need to leave and then return. That small act of backtracking convinces the settlement to build a Wish Board. Songclave, in other words, waits for travelers to prove they are coming back.

      Even then, the Wish Board will not offer Balm for the Wounded right away. It only appears after players complete the Building Up Songclave side quest. That task asks for a donation of 300 Rosaries to the Wish Board. It also requires visiting Whiteward one time. The entrance to Whiteward needs a key, but the key is easy to find to the right of the First Shrine bench in Songclave. Players should grab it before leaving. Blink and it is gone, and then they will be making a second trip.

      Once Building Up Songclave is complete and Whiteward has been visited at least once by unlocking its door, players should return to Songclave. The Balm for the Wounded quest will be waiting at the Wish Board. Accept it, and the search for Sherma officially begins.

      How to Find Sherma in Whiteward

      Sherma can be found on the eastern side of Whiteward, northwest of the path that leads to the Underworks. A specific door leads directly to her location, but reaching it is the tricky part. Whiteward is a place that hoards its secrets like a miser, and the correct route is not always obvious.

      Fortunately, the game offers a trail. While exploring Whiteward in search of Sherma, players will encounter an item of hers that can be interacted with. Doing so tracks her scent. This creates a visible path to her location, making the hunt much less of a headache. The scent trail practically takes players by the hand and leads them to the door mentioned earlier.

      After entering the door, players arrive in a tiny subsection of Whiteward. From there, they should proceed all the way to the right. Sherma is at the end. Once she is found, speak to her and exhaust her dialogue. This triggers a battle against a wave of enemies. There are five enemies in total, and they must all be defeated. After the fight, speak to Sherma again. Finishing that conversation concludes the Balm for the Wounded quest.

      Balm for the Wounded Quest Rewards

      The first reward arrives immediately. Sherma hands over a Spool Fragment after being saved from Whiteward. A Spool Fragment is one of two parts that increase Hornet's Silk Meter. For combat-focused players, that upgrade is not just a nice extra. It is a direct boost to Hornet's toolkit, and it can make later fights feel noticeably smoother.

      The second reward is a new quest at the Wish Board in Songclave. Completing Balm for the Wounded unlocks the Lost Merchant quest, which involves finding another missing character on the large map of Silksong. In other words, one rescue leads to another mystery. Players who enjoy the interconnected side stories of Silksong should pay attention, because this chain is easy to lose track of in a year crowded with new releases.

      Reward
      Details

      🧵 Spool Fragment
      Handed over by Sherma immediately after the rescue. One of two parts that increase Hornet's Silk Meter.

      📜 Lost Merchant quest
      Unlocked at the Wish Board in Songclave. Sends players after another missing character.

      ✅ Completion progress
      Required for a 100% completion run in Hollow Knight Silksong.

      Why the Quest Still Matters in 2026

      By 2026, Hollow Knight Silksong has been picked apart by guide writers, speedrunners, and lore hunters. Yet Balm for the Wounded remains a common blind spot. The quest hides behind a donation, a key, a first visit to Whiteward, and a scent trail that only appears if players inspect the right object. That is a lot of invisible checkboxes. No shame in missing one.

      For anyone returning to an old save or starting a fresh completion run, the order is simple. Build up Songclave. Visit Whiteward. Accept the Wish. Track Sherma. Clear the enemy wave. Claim the Spool Fragment. Then check the Wish Board again for the Lost Merchant. It is a short chain, but it reaches into multiple systems and rewards patient exploration.

      In a game built on hidden paths and quiet tragedies, Balm for the Wounded fits right in. It asks players to slow down, follow a scent, and bring someone home. The Spool Fragment is the practical prize. The new quest is the hook. The real reward, as cheesy as it sounds, is one less empty chair in Songclave.

      Anyone planning to keep grinding through Silksong's side content in 2026 is probably eyeing a few other Metroidvania releases to fill the gaps between patches and expansions. Tracking down genuinely good prices across storefronts can be its own kind of quest, which is where a deal aggregator earns its keep. Sites like [DealNest game deals]( round up current discounts and price drops in one place, so you spend less time refreshing store pages and more time actually playing.

      It's a small convenience, but a useful one for completionists who like to stack a backlog before diving into the next long rescue mission. Worth a look if your wishlist is longer than your wallet.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35
    • Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?

      Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?

      Hollow Knight and Silksong spark record Steam reviews in 2025-2026, shifting ratings but confirming the game's enduring indie legacy.

      In the quiet aftermath of 2025, as 2026 rolls on, Hollow Knight remains one of indie gaming's crown jewels. Eight years after its release, the game has earned nearly 440,000 positive Steam reviews and fewer than 14,000 negative ones. That ratio is the stuff of legend. But when Hollow Knight: Silksong finally arrived, it brought a flood of new players into Hallownest, and with them came a small but noticeable shift in how the original game is being reviewed. For the first time in its history, Hollow Knight's recent Steam reviews slipped from Overwhelmingly Positive to Very Positive. It is not a crisis, but it is a fascinating wrinkle in the story of a modern classic. 🎮

      The Numbers Behind the Shift

      According to SteamDB, in the first ten days of September 2025, Hollow Knight received 660 negative reviews. That may not sound like much for a game with hundreds of thousands of reviews, but it was the highest monthly negative total in the game's history, and September was only one-third over. The previous record was set in August 2025 with 378 negative reviews. Before that, January 2025 held the record with 340 negative reviews. To put it plainly, the game was not suddenly review-bombed into oblivion. It was simply being played by more people than ever before. 📊

      Period
      Negative reviews
      Notes

      First 10 days of September 2025
      660
      Highest monthly total ever, with two-thirds of the month remaining

      August 2025
      378
      Previous monthly record

      January 2025
      340
      Record before August 2025

      Lifetime before September 2025
      Fewer than 14,000
      Against almost 440,000 positive reviews

      Why More Players Meant More Mixed Feedback

      The surge in reviews was not just negative. Hollow Knight actually received more positive reviews than in any other month. But the ratio changed. More players than ever before were trying the game, partly because Silksong had finally launched, and partly because the sequel sent curious newcomers back to the original. Between August 23 and September 2, the game broke its own concurrent player count record almost every day. On September 7, it hit a peak of 95,655 concurrent players. That is a lot of nails being swung. ⚔️

      When a game reaches a new audience, some of that audience will bounce off. Hollow Knight is brilliant, but it is also challenging, cryptic, and occasionally unforgiving. Not everyone wants to wander through Deepnest without a map. Some negative reviews likely came from players who expected a more conventional sequel-style experience, or who found the original's pace slower than Silksong's more aggressive combat. It is a classic case of a rising tide lifting all boats, including the ones carrying complaints. 🕸️

      Silksong's Own Review Storm

      It is worth putting Hollow Knight's review shift into perspective. Silksong, despite still holding a Very Positive rating on Steam, has received more than double the negative reviews that Hollow Knight has received in its entire lifetime. That is a wild statistic. Part of that is due to a poor Chinese translation, which Team Cherry has said it will rectify. Part of it is due to the game's perceived higher difficulty, something the developers plan to address in an upcoming patch. In other words, Hollow Knight's 660 negative reviews in ten days look like a gentle breeze next to the hurricane that greeted its sequel. The original game is still an all-timer, and its overall score remains Overwhelmingly Positive. The recent review change is a footnote, not a fall from grace. 🗡️

      What This Means for Hollow Knight in 2026

      As 2026 unfolds, the dust has settled. Hollow Knight is still beloved. Silksong is still being patched and debated. The review ratio shift says less about Hollow Knight's quality and more about the strange alchemy of a sequel's release. A new game can send players running back to the old one, and not all of them will leave a five-star review. Some will complain about the map. Some will complain about the difficulty. Some will complain about the lack of a sequel for eight years, even though the sequel now exists. That is the internet for you. 😅

      But there is no need to sound the alarms. Hollow Knight has survived worse: the wait for Silksong. If anything, the renewed attention proves that Team Cherry created lightning in a bottle twice. The first game's review score is still the envy of the indie world. The second game is still finding its footing. And players are still talking about both. In the grand scheme, a few hundred extra negative reviews are a storm in a teacup. The Knight's journey through Hallownest remains one of gaming's great modern epics, and no temporary dip in recent review sentiment is going to change that. 🏆

      If all this talk of revisiting Hallownest has you itching to replay the original—or finally give Silksong a try despite the review storm—you might as well keep an eye on your wallet while you do it. Between Team Cherry's patches, DLC speculation, and the sheer number of indie metroidvanias that have flooded Steam in the wake of Hollow Knight's success, there has never been a better time to be a patient, bargain-hunting bug enthusiast. A good [steam deal finder]( can save you the hassle of refreshing store pages and waiting for seasonal sales to roll around.

      That is exactly the gap DealNest aims to fill. Rather than scrolling through hundreds of discounted listings or guessing when a price drop might hit, you can let the site track the games you actually care about and surface the moments when they become genuinely affordable. Whether you are hunting for a cheap copy of Hollow Knight to gift a friend or waiting for Silksong's first meaningful discount, it is worth having a tool like DealNest in your corner.

      https://dealnesthq.com

      posted in General Discussion game
      X
      xtnbwwwforum35