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    Posts made by xtnbforumsor362

    • Silksong: How to Beat Disgraced Chef Lugoli

      Silksong: How to Beat Disgraced Chef Lugoli

      Hollow Knight: Silksong boss guide: beat Disgraced Chef Lugoli in Sinner's Road with poison blob and charge counters.

      In the sprawling world of Hollow Knight: Silksong, players will encounter all sorts of grotesque and challenging bosses. Among them is Disgraced Chef Lugoli, a foul-mouthed culinary disaster who has taken up residence in Sinner's Road. Some might fancy themselves a home chef, but Lugoli takes the cake—or rather, burns it. His story is a cautionary tale of culinary ambition gone wrong, and now he's holed up in Sinner's Road, ready to fling poison at anyone who dares interrupt his pity party. This boss is a roadblock for those looking to complete the 'Great Taste of Pharloom' quest and fully clear the area. While the fight is short, the poison mechanics can make it a real nail-biter. So, here's the lowdown on how to send this chef to the great kitchen in the sky.

      Where to Find Disgraced Chef Lugoli

      Disgraced Chef Lugoli can be found in Sinner's Road, an area accessible via Greymoor relatively early in the game. However, players won't be able to challenge this boss until they have obtained the Faydown Cloak (double jump). Once equipped, players head through the bottom halls of Sinner's Road until they spot an area that requires a double jump to reach. This is the boss arena. The player simply rings the gong in the middle to start the fight.

      Tip: Before starting the fight, it is wise to open the shortcut to the left of the boss arena and rest at the Sinner's Road Bench.

      How to Beat Disgraced Chef Lugoli

      After ringing the gong, two sous chef enemies will appear. These are relatively tame and can be taken down comfortably by keeping distance and darting in for quick hits. Once they're dispatched, the real fight begins.

      Phase One: Poison Blobs and Butt Charges

      Lugoli drops into the center of the room and immediately launches four green poison blobs. The key is for the player to stand just left or right of the drop zone—the blobs will miss. If hit by a blob, the player is immediately inflicted with poison, which must be cleared using silk before healing. So avoiding these is paramount.

      Lugoli has two attacks in this phase: a butt charge that deals two masks of damage, and the poison blob attack. For the poison attack, the player should stay close to the drop zone so the arching blobs have no chance of landing. For the butt charge, the player must spot it early and dash away in the opposite direction as fast as possible.

      Attack
      Description
      Counter

      Poison Blobs
      Lugoli launches four green blobs in an arc.
      Stand just left or right of the drop zone.

      Butt Charge
      Lugoli charges forward, dealing two masks.
      Spot early, dash away in the opposite direction.

      Phase Two: Dive Bombing and More Blobs

      After taking enough damage, Lugoli enters phase two. He moves a little faster and gains a new move: he dives under the arena surface, spits up four blobs, then emerges to throw another four. When he dives, the player should avoid the center of the arena—stand just left or right of center to dodge the blobs. This is also a good time to use tools to make short work of him when he's at his most dangerous.

      Struggle through, avoid getting poisoned too often, and Lugoli will eventually fall.

      Quick Tips

      • Always keep an eye on the poison status; clear it with silk before attempting to heal.

      • Use tools like Threefold Pin or Sharpdart to deal burst damage during phase two.

      • Don't panic when Lugoli dives—just step to the side and wait for the blobs to pass.

      • The fight is short, so patience and positioning are more important than aggression.

      Rewards for Defeating Disgraced Chef Lugoli

      The main reward for defeating Disgraced Chef Lugoli is the Pickled Muckmaggot, a key ingredient for the five-part side quest, The Great Taste of Pharloom. While players can turn it in at the Choral Chambers immediately, it is best to hold onto all ingredients until every one is accounted for.

      With this guide, players should be able to send Disgraced Chef Lugoli back to the kitchen—permanently. Players should remember that poison is the real enemy here. They should stay mobile, use silk to clear status, and avoid getting greedy with hits. Happy hunting! 🍲🐛💀

      If you're the kind of player who likes to clear every boss before moving on, you've probably noticed how quickly a game library can grow—and how tempting it is to grab the next big title the moment it goes on sale. Keeping tabs on price drops across storefronts isn't always straightforward, which is where a reliable [steam sale tracker]( like DealNest comes in handy. It aggregates discounts and price history in one place, so you can decide whether a deal is genuinely worth it instead of guessing.

      That matters most when you're juggling a backlog—finish Lugoli, then check whether that wishlist game has finally hit a price you're happy with. DealNest keeps the hunting part quick, so you can get back to the part that's actually fun: playing.

      https://dealnesthq.com

      posted in General Discussion game
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    • The Great Hollow Is Beautiful, Brutal, and Breaking Nightreign Players

      The Great Hollow Is Beautiful, Brutal, and Breaking Nightreign Players

      Elden Ring Nightreign’s Great Hollow map frustrates players with deadly chasms, confusing vertical routes, and brutal navigation despite its striking design.

      I've spent the last week doing something I never thought I'd do in Elden Ring: Nightreign—standing at the edge of a cliff, squinting at the minimap, and whispering, 'Please don't be a death pit.' That's the Great Hollow experience, folks. The Forsaken Hollows DLC has been out for a month and a half now, and while the two new Nightfarers and the new bosses are landing pretty well, the new Shifting Earth map is getting dragged through the mud on Steam. And honestly? I get it.

      It's Not Technically a New Map, But It Sure Feels Like One

      The Great Hollow is a Shifting Earth event, so it may or may not show up when you're running a DLC boss. You might get the default map or one of four other Shifting Earths instead. But unlike those other events, which usually transform one part of the map, the Great Hollow basically swaps out the entire area. No central castle. No ravine down the middle. No southern lake or northern cliffs. Instead, you get a giant crystal that looks like it crash-landed and split the land into broken cliffs and multiple vertical levels. There are ruins full of enemies, plus churches, forts, and mines scattered around. The in-game map has multiple layers, and you have to use spirit springs carefully to fall down and shoot back up. It's a lot.

      The center crystal also holds a major party buff that can be clutch for the final boss. To get it, you need to find and break several smaller colored crystals around the map. Their locations change every attempt. So you can't just memorize one route and call it a day.

      Why Everyone Is So Frustrated 😤

      Routing in Nightreign is usually a quick mental exercise. You fly in, pop the map open, and plan a path that gets your team a few extra flasks, a mine for a smithing stone, and a steady line of boss fights so you can collect runes and level up. In the Great Hollow, that plan goes out the window. There are too many vertical levels, too many map layers, and too many 'wait, can I jump down here?' moments. Add the crystal hunt on top, and you have a recipe for confusion.

      But the worst part? The giant, gaping chasm running through the middle of the map. The chasm grins at you. It knows what you're about to do.

      Nightreign famously has no fall damage. It encourages sprinting, leaping off ledges, and climbing cliffs. That's part of why it feels so different from Elden Ring. Over the last year, a lot of us have trained ourselves to run and jump without hesitation. Usually, that's fine. The Crater Shifting Earth has a lava pit, but it's easy to avoid. The Great Hollow, though, has a death pit that is annoyingly hard to see. You look over a ledge, think you're good, and then—whoops—you're falling to your death.

      And the death fall behavior makes it worse. If an enemy kills you, you spawn back at the last Grace you tapped, and your runes are either dropped nearby or picked up by an enemy. If you fall, Nightreign seems to randomly drop you somewhere along a ledge near your death point. That could be above, below, or across from where you jumped. But your runes stay back on the ledge where you started. So you can spawn far away, with your runes behind you across a death pit, and no easy route back. It's the kind of thing that makes you put the controller down and stare at the wall for a minute.

      The Steam Reviews Are Not Happy 💢

      The numbers tell the story. While Elden Ring: Nightreign itself has mostly positive reviews, Forsaken Hollows is sitting at Mostly Negative for the last 30 days. Only 30% of 1,347 recent reviews are positive. A lot of them are about the map.

      One review says: 'The new map is poorly designed, overly difficult and boring. Takes forever to traverse... boss battle tower is a damage-sponge time-wasting chore.' Another says: 'The characters and bosses are great but the new map is absolutely horrible and is ruining the experience of the game as a whole.' A third: 'Love the bosses and new classes but the new map is just trash. There was zero NEED to add gaps in the map to kill YOU. You might as well add fall damage to the game.'

      I also saw a positive review that summed it up perfectly: 'The new map is [expletive] terrible but everything's so good.'

      Is It a Skill Issue, or a Design Issue?

      Not everyone hates the Great Hollow. A recent Reddit thread about the Steam reviews said, 'The more I play, the more I feel like it was fantastically designed.' The replies were divided. Some players acknowledge the flaws but love the challenge. Others call it a skill issue. And honestly, I see both sides. The map is beautiful and unique. It demands a different gameplay flow and much better team coordination so you don't all end up separated and confused. But it's also hard to learn, and the only way to learn is to fail a lot. After 100+ hours in Nightreign, I'm not having the best time trying to learn new bosses, two new characters, and a new map all at once. Though, to be fair, that's kind of the FromSoftware experience.

      What Works
      What Hurts

      Gorgeous crystal wasteland aesthetic
      Multi-level routing chaos

      Crystal buff is a cool risk-reward idea
      Random crystal locations

      Encourages tight team coordination
      Hidden death pits

      New bosses and Nightfarers are great
      Fall death spawn/Rune loss feels unfair

      What Could Fix It?

      I don't think FromSoftware needs to delete the map. But a few changes would go a long way. First, fix where the game places you after a fall. If I die in a chasm, don't strand me on a random ledge with my runes across the void. Second, add a little more clarity to the minimap so I can see levels and death pits before I leap. Third, maybe make the colored crystals show up on the map after day one, so the crystal hunt feels less like a YouTube memory test. That's not dumbing it down; that's respecting my time.

      The Great Hollow is a beautiful bully. It's thematically cool, visually striking, and genuinely rewarding when a team clicks. But right now, it's also a freaking chore, and the Steam reviews are trying to send a message. I'm hoping a 2026 patch smooths out the rough edges. Until then, I'll be over here, practicing, falling, and muttering, 'Please don't be a death pit.'

      If the current state of the Great Hollow has you holding off on picking up Nightreign, or waiting to see whether a future patch makes the DLC worth the asking price, it helps to know when that price actually moves. FromSoftware releases and their expansions go on sale at fairly predictable intervals, but the discounts themselves are rarely advertised in advance, and bundle pricing between the base game and expansions can shift overnight without any fanfare.

      Rather than refreshing storefront pages every few days on the off chance, [this price tracking tool]( does the watching for you. DealNest monitors listings across major retailers and notifies you the moment something you're eyeing drops to a price you'd actually pay — which means you can spend your evenings practicing the new Nightfarers instead of babysitting a checkout page.

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    • Silksong Survival Guide: Essential Tips for Hornet's Deadly Pilgrimage

      Silksong Survival Guide: Essential Tips for Hornet's Deadly Pilgrimage

      Hollow Knight: Silksong tips: Hornet's Pharloom pilgrimage demands Silk mastery, Bind safety, Flea Caravan shortcuts, and Deep Docks rosary farming.

      The moment Hornet set foot in the mossy ruins of Pharloom, she knew this pilgrimage would be nothing like her previous adventures. The Knight's steady, soul‑driven journey was a distant memory. Here, speed was everything, and Silk—precious, volatile Silk—was the currency of survival. Enemies struck faster, traps bit harder, and every mistake threatened to undo minutes of progress. For any wanderer brave enough to follow her path, the early hours are a gauntlet of hard lessons. Yet with a handful of well‑kept secrets, the journey transforms from a brutal slog into a thrilling dance. These are the tricks that separate a struggling drifter from a triumphant hunter.

      🕸️ The Perils of Binding

      One of the first hard lessons a new pilgrim learns is that healing is not a safe refuge. Hornet's Bind ability stitches her wounds using Silk, but the animation leaves her utterly exposed. If an enemy lands a hit before the final stitch, she doesn't just lose the heal—she loses every drop of Silk she was carrying. In the original Hollow Knight, a failed heal cost only Soul, which could be gathered again. Here, the penalty is far crueler. That is why seasoned players never attempt Bind in the middle of a chaotic brawl. They wait for a lull, a stagger, or a safe distance. Creating that opening is a skill in itself, and mastering it is the difference between life and a very expensive death.

      🐜 The Flea Caravan Shortcut

      Not every obstacle must be faced head‑on. The Flea Caravan offers a rare chance to skip one of the game's early walls: the Moorwing boss. Normally, this towering beast blocks the main path to Bellhart, and for underprepared travelers, it is a grueling fight. But by riding the Caravan, Hornet can bypass the beast entirely and arrive directly in the bustling town. Some purists might call it cheating, but for those who value progress over pride, it is a brilliant strategic move. Bellhart is packed with useful NPCs, quests, and upgrades, and reaching it early opens up a wealth of opportunities that would otherwise be locked behind a difficult battle.

      💰 Deep Docks: The Early Rosary Mint

      Rosaries, the lifeblood of Pharloom's economy, are always in short supply. Maps, charms, and tools demand payment, and early on, every coin feels like a fortune. Deep Docks holds the solution. Once discovered, this industrial region becomes an unofficial mint. A specific enemy near a bench drops roughly seven rosaries per kill. The setup is perfect: defeat the foe, rest at the bench to respawn it, and repeat. It is mindless, efficient, and far faster than selling relics. Within minutes, a patient farmer can afford the upgrades that make the next stretch of the journey far less punishing.

      🪶 Shell Shards from Pond Skippers

      Shell Shards are another resource that vanishes faster than expected, especially when crafting or repairing tools. The humble Pond Skipper, a small flying creature in Shellwood, is the answer. Each one yields three Shell Shards, and they are harmless to farm. Find a quiet pond, set up a rhythm, and watch the shards pile up. It is not glamorous, but it is reliable. Whenever a crucial repair looms and the inventory is bare, a quick trip to Shellwood solves the problem without risking life or limb.

      🗺️ Maps and Quills: The First Purchases

      Wandering without a map is a recipe for frustration. Pharloom's regions are vast, labyrinthine, and full of dead ends. That is why the first purchase in any new area should always be the map from Shakra. Knowing the layout prevents endless backtracking and reveals the locations of benches and key NPCs. But the map alone is not enough—the Quill is equally vital. Without it, the map remains a static outline, and every step into the unknown must be memorized. With the Quill, resting at a bench automatically updates the map, turning a confusing maze into a clear plan.

      🏺 Relics Are Meant to Be Sold

      In many games, collectibles hide secret uses. In Silksong, relics are refreshingly straightforward: they exist to be sold. They do not unlock story events, they are not crafting ingredients, and they offer no hidden bonuses. The Relic Seeker in Bellhart buys them for a handsome sum—small ones like the Bone Scroll fetch around fifty rosaries, while grand relics like the Choral Commandment bring in far more. Holding onto them is pointless. Whenever coin is needed, a quick sale is the smartest move.

      🧱 Hidden Openings Reward the Curious

      Like its predecessor, Silksong hides secrets behind seemingly solid walls. A suspicious wall in Hunter's March, for example, crumbles when attacked, revealing a passage to a much‑needed bench. These hidden paths often contain rosaries, relics, charms, or safe havens. Testing every odd corner with a quick strike is a habit worth forming. The time spent is trivial compared to the reward of a new checkpoint or a valuable treasure. Curiosity, in Pharloom, is not a vice—it is a survival trait.

      🦵 Pogoing: The Art of the Bounce

      Finally, there is pogoing. By jumping, aiming down, and striking with the needle, Hornet bounces off enemies and objects. It is a technique that feels awkward at first but soon becomes second nature. Pogoing lets her reach high platforms, cross dangerous floors, and stay mobile during boss fights. Many areas are designed with this skill in mind, placing enemies precisely where a well‑timed bounce opens a new route. Mastering the timing transforms the environment from a series of obstacles into a playground.

      With these tricks in hand, the pilgrimage through Pharloom becomes less of a trial and more of an adventure. Hornet is fast, fragile, and utterly deadly in the right hands—and now, those hands have a fighting chance.

      Of course, sharpening your skills only matters once the game is actually in your library. Whether you are still deciding to pick up Silksong, holding out for a discount on the base game, or hunting down deals on other metroidvanias that scratch the same itch, it pays to know where prices are tracked in one place. DealNest gathers game discounts and storefront offers so you can compare before committing your rosaries—real ones, this time.

      If you would rather spend less and play more, it is worth a look at [check game prices]( on DealNest before your next purchase. A few minutes of browsing can mean the difference between paying full price and starting your pilgrimage through Pharloom with extra coin to spare.

      https://dealnesthq.com

      posted in General Discussion game
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    • Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows

      Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows

      Elden Ring Nightreign's December 2025 patch added support for The Forsaken Hollows DLC plus quality-of-life fixes and balance changes.

      In December 2025, FromSoftware rolled out a new patch for Elden Ring Nightreign, and it landed like a courier carrying both gifts and repairs. The timing was no accident: The Forsaken Hollows, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.

      A Patch That Did More Than Open a Door

      FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:

      • Relic management overhaul: Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.

      • New shop item: The Collector Signboard shop gained the Deep Large Scenic Flatstone.

      • Map and results improvements: The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.

      • Matchmaking flexibility: Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.

      • Flask count highlighting: The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.

      • Compass rune icon: The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.

      • Map event highlighting: Specific events on a different map layer can now be highlighted in the map menu.

      • Dormant Power UI: The HP gauge and other UI elements remain visible during Dormant Power selection.

      • Shop adjustments: Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.

      • Raider fix: Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.

      Balance Changes: The Scales Were Rebalanced

      The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.

      Category
      Change

      New Passive Effects
      Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks

      Buffed Passives
      Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up

      Adjusted Low HP Effects
      Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased

      Relic Effects
      Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased

      Other Changes
      Wrath of Gold Incantation reduced FP consumption and increased power

      Bug Fixes and Quality-of-Life

      The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.

      Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.

      The Road to The Forsaken Hollows

      Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.

      By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.

      If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.

      That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can find the best deal and get back to chasing Night Lords before the next patch lands.

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      posted in General Discussion update
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    • Elden Ring Nightreign Patch 1.03.1 Expands Deep of Night and Fixes Hundreds of Bugs

      Elden Ring Nightreign Patch 1.03.1 Expands Deep of Night and Fixes Hundreds of Bugs

      Elden Ring: Nightreign patch 1.03.1 enriches The Forsaken Hollows' Deep of Night with new DLC content, balance tweaks, and fixes.

      As a longtime Nightfarer, I booted up Elden Ring: Nightreign the moment I saw FromSoftware had deployed patch 1.03.1 across all platforms. The update is not just a routine maintenance drop. For anyone who owns The Forsaken Hollows DLC, it pours fresh content into the ultra-hard Deep of Night mode. For everyone else, it delivers a massive list of balance changes, quality-of-life features, and bug fixes that touch nearly every corner of the game. In 2026, with the DLC now boasting an impressive 2 million players, this patch feels like a clear signal that FromSoftware is still actively shaping the Nightreign experience.

      Deep of Night Gets More Dangerous for DLC Owners 🌙

      If you own The Forsaken Hollows, the headline is simple: Deep of Night now has new targets, Landmarks, raid events, and Shifting Earth encounters. I love that these additions only appear when I am matched with other players who also own the DLC. It keeps the expansion content feeling special and avoids confusing newer players who have not bought in yet. The Great Hollow Shifting Earth also received focused adjustments. Curse effects related to Fire, Magic, Lightning, and Holy are now stronger when they appear on weapons and items in the temples. FromSoftware also tweaked the Continuous HP Loss and Continuous HP Recovery curses.

      The Night Aspect fight can now feature additional attack types if every Nightfarer in the party owns The Forsaken Hollows. That change alone makes me want to assemble a full DLC squad. I also noticed that when the Night's Tide engulfs you in the Great Hollow, your character's feet now appear to be burning. It is a small visual touch, but it sells the danger.

      Feature
      What Changed

      New DLC content
      New targets, Landmarks, raid events, and Shifting Earth in Deep of Night

      Matchmaking
      DLC additions only appear with other DLC owners

      Great Hollow curses
      Increased elemental curse effects and adjusted HP loss/recovery curses

      Night Aspect
      Extra attack types when all Nightfarers own the DLC

      Balance Tweaks and Quality-of-Life Wins 🛠️

      The wolves summoned during the Tricephalos raid event have had their attack power decreased. As someone who has been ambushed by those wolves more than once, I say thank you. Scholar players will appreciate the new stack count display for the damage negation reduction icon that appears when hitting enemies with level 3 Dart-type items via the Bagcraft skill.

      Scholar's Ultimate Art Communion no longer breaks when transforming with the Executor's Ultimate Art Aspects of the Crucible: Beast. There is also a new near-death animation when reviving with the Power to Balance the World special effect. Identical consumables now combine according to their stack limit when swapped in the Equipment Menu. The status menu now shows icons and explanations for active effects, pinned items display rarity color in the You indicated equipment message, and map clues in the Great Hollow Shifting Earth have an expanded discovery range. I can also remap the Map Display key in the keyboard/mouse settings. These are the kinds of changes that make long expeditions feel smoother.

      A Mountain of Bug Fixes 🐛

      The patch notes are enormous, and I cannot list every single fix without turning this into a novel. But several categories stand out. Scholar received a long list of repairs: Communion no longer applies when no other targets are affected, linked damage and healing now propagate correctly during Near Death, Analyze gauge gain is fixed at maximum charge, analyzed target counts no longer reset when someone opens the Spirit Tree shelter door, Bagcraft duration and Fan Dagger hit application are corrected, level 3 Holy Water Pot now damages the Royal Revenant, Crystal Tear counts display properly, and Frozen Needle attack motions are fixed.

      Revenant players will be glad that Immortal March's immortality is no longer overwritten by other visual effects. Bows got attention too: Black Flame Blade and Bloodflame Blade now remove frostbite from enemies, Improved Rolling Attacks applies to Bows, and Partial HP Restoration upon Post-Damage Attacks triggers on critical hits. The Chilling Mist and Holy Ground interaction no longer causes self-frostbite. Black Flame Blade also now works correctly with Frenzyflame Thrust, and no longer incorrectly applies to Wave of Gold and Thundercloud Form hitboxes. Golden Retaliation and Carian Retaliation can now rescue allies from near-death states more reliably. Regal Beastclaw and Wave of Gold receive attack power enhancements. Ancient Death Rancor and Beast Claw can be charged properly, and Beast Claw's post-cast delay can be canceled by chaining.

      Other notable fixes include Cold Mirage applying to Executor's Aspects of the Crucible: Beast, solo expedition revival with Power to Balance the World, Totem Stela kills counting for relic effects, Evergaol prisoner attack power stacking, relic stack loss after death, rune acquisition sharing after revival, Great Bow of the Erdtree appearing as intended, near-death gauge carryover from day two bosses, and lock-on for near-death allies.

      Boss and Raid Event Repairs ⚔️

      Boss fights received extensive attention. Gaping Jaw ground attacks have better hit detection and effect positions. Everdark Sovereign Equilibrious Beast no longer spawns enemy Raiders because of a specific Revenant costume. The Dancer of the Boreal Valley can now be damaged by other players during critical hits. The Dreglord fight fixes incorrect spell aiming, enemy attacks targeting the wrong players, players getting stuck inside objects, and music timing in multiplayer. The Balancers grab attack sound effect now plays. Demon in Pain and Demon from Below now have defeat animations when killed simultaneously, and arrows to their heads deal increased damage. Several Night bosses, Curseblade timings, Great Hollows summoned enemies, Tree Guard, Omenkillers in Blacksmith Village, and DLC enemy drops have all been corrected.

      Raid events also got cleaned up. Augur water bombs no longer turn invisible for rejoining players. Tricephalos wolves disappear immediately after clearing, have intended HP in 2-3 player expeditions, and correct damage reduction. Fissure in the Fog blizzard and fog display issues are fixed, multiple bosses no longer appear for rejoining players, and runes are awarded properly. Balancer raid event spawn issues are addressed.

      Great Hollow Shifting Earth, Menus, and More 🗺️

      The Great Hollow Shifting Earth received dozens of fixes: full HP restoration after Crystal Curse death, site of grace and blacksmithing table consistency, Crystal Curse immunity exploits, temple progression blockers, extra enemies during boss fights, treasure chest stuck spots, Spiritstream usability after rejoin, Totem Stela spawning underground, rune acquisition, map icons, and more. Blacksmith Village Cataclysm Nightfarer enemies now appear, Combat Art workbench skill assignment is fixed, and Sparring Grounds effects no longer persist after character changes. Undertaker's Loathsome Hex can no longer reach unintended locations. Relic Rite menus display effects correctly, item help works in the Visual Codex, and map menu depth icons behave.

      FromSoftware also addressed the Unity Technologies security vulnerability announced on October 3, though the developer insists the main game was not impacted. Pre-order bonuses like artwork and soundtrack were updated. The version numbers are App Ver. 1.03.1 and Regulation Ver. 1.03.2. On PS4, PS5, Xbox One, and Xbox Series X|S, I need to log in to download the regulation file. If the lower right corner does not show 1.03.2, I must select LOGIN and apply the latest regulation. Online play requires this update, so I cannot play at all online until it is applied. After downloading, I need to restart the game.

      As a player, I am impressed by the scope. Patch 1.03.1 is not just a fix list. It is a statement that Nightreign's hardest mode will keep evolving. With 2 million DLC players and a mountain of repairs, now is a good time to return to the Night. I know I will. 🌌

      With so much of Nightreign's toughest content finally behaving as intended, plenty of players who drifted away are probably weighing a return — and that usually means checking whether the base game or the DLC has dipped in price before committing. If you fall into that camp, keeping an eye on a [steam sale tracker]( like DealNest saves you from refreshing store pages endlessly or missing a brief discount window between major seasonal events.

      DealNest collects current and historical pricing so you can see whether a title is genuinely at its lowest point or just dressed up as a bargain, which matters when a purchase decision hinges on a single DLC drop. Whether you are grabbing the expansion for the first time or finally convincing a friend to join your expedition, a quick price check before checkout is rarely wasted effort.

      https://dealnesthq.com

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    • 1965 Shelby 427 Cobra: The V8 Roadster That Redefined 1960s Performance

      1965 Shelby 427 Cobra: The V8 Roadster That Redefined 1960s Performance

      The 1965 Shelby 427 Cobra paired a British roadster body with Ford's 427 FE V8, delivering 0–60 in 4.3 seconds and 165 mph.

      In the 1960s, American muscle cars were built for straight-line violence. Big V8s, two-door coupes, and quarter-mile bragging rights were the order of the day. Yet one machine refused to follow the usual script. The 1965 Shelby 427 Cobra took the delicate shape of a British roadster and dropped in Ford's thundering 427 FE big-block V8. It was an odd marriage, but it worked like a charm. The result was a car that could go toe-to-toe with almost anything on asphalt in the 1960s, apart from a handful of dedicated race specials.

      🐍 A British Body with an American Heart

      The story begins with Carroll Shelby, a racing driver who admired fast, expensive, and complex machines from Ferrari, Maserati, Aston Martin, and Jaguar. He wondered whether a cheaper car could be just as fast. In the early 1960s, AC Cars had lost its engine supplier, and Shelby saw an opening. He contacted AC, then called Ford to arrange a supply of V8 engines. The fact that the new car would challenge the Chevrolet Corvette helped sweeten the deal.

      In 1962, Shelby created Shelby American, built the car in California, and called it Cobra—a name that reportedly came to him in a dream. Early cars used Ford 260 and later 289 cubic-inch V8s. They won on track, but the later 427 iteration became the legend. The 427 arrived in 1965 and was a different beast altogether.

      🏁 Performance That Shook the Establishment

      When automotive journalists tested the new 427 Cobra in 1965, they found something extraordinary. The car cost about $7,000 and weighed only 2,529 pounds. Under the hood, the 427 big-block produced 485 horsepower and 480 lb-ft of torque in competition form, with 425 horsepower in standard tune. A four-speed manual transmission sent all that fury to the rear wheels.

      The numbers were staggering for the era:

      Metric
      1965 Shelby 427 Cobra

      0–60 mph
      4.3 seconds

      0–100 mph–0
      14.5 seconds

      0–100 mph–0, Ken Miles
      13.8 seconds

      Quarter mile
      12.2 seconds at 118 mph

      Top speed
      165 mph

      Price when new
      $7,000

      Weight
      2,529 pounds

      Engine
      Ford 427 FE V8

      Power
      425 hp standard, 485 hp competition

      Torque
      480 lb-ft

      Transmission
      4-speed manual

      That 0–60 mph time would have been respectable for supercars well into the 2000s. The quarter-mile run made the Cobra one of the quickest street-legal machines of its day. And 165 mph was genuinely frightening in a lightweight roadster with minimal aerodynamics.

      🔧 Chassis and Suspension Changes

      The 427 was not simply an engine swap. Shelby's team made the frame tubing thicker. They replaced the transverse leaf springs—which some magazines criticized for making the car difficult to control on bumpy roads—with coil springs at all four corners. The 427 came in both street and competition versions. It was raw, loud, and demanding, but it worked.

      ⚔️ The Rivals: Corvette L88, Hemi Dart, and More

      The Cobra did not exist in a vacuum. In the 1960s, the Chevrolet Corvette was evolving quickly. The L88 option, available across the C2 and C3 generations, brought a 7.0-liter 427 race V8, competition parts, and a distinct lack of luxuries such as air conditioning and a radio. One respected magazine quoted its quarter-mile time in the mid-to-high 11-second range. A silver L88-spec 1969 Corvette ran 11.44 seconds at the Pure Stock Drags event in 2011.

      Yet the L88 was a thinly veiled competition car. It was hard to start when cold and notorious for overheating in traffic. The National Corvette Museum did not recommend it for street use. Standard Corvette 427s, by contrast, could complete the quarter mile in around 13 seconds.

      Dodge also built 80 versions of the Hurst Hemi Dart LO23 Super Stock. It was street-legal and recorded a low-ten-second quarter-mile at roughly 130 mph, but it came with a disclaimer that it was only for drag racing or supervised acceleration trials. There was also the Hemi Barracuda Special Order with a race engine, estimated at a low ten-second quarter mile. On the street-legal side, the 440 Six-Pack 1969 Plymouth Road Runner A12 famously cleared the quarter mile in 12.91 seconds.

      ⚡ Modern Context: 2026 and Beyond

      By 2026, supercars have rewritten the rules. In 2023, Car and Driver called the Ferrari 296 GTB the quickest rear-drive car it had ever tested. It hit 60 mph in 2.4 seconds and covered the quarter mile in 9.7 seconds at 150 mph. In 2022, a McMurtry Spéirling fan car reached 60 mph in 1.40 seconds and demolished the quarter mile in 7.97 seconds during filming.

      Those figures make the 427 Cobra look almost tame. But context matters. The Cobra did its work with a manual transmission, skinny tires by modern standards, no traction control, no anti-lock brakes, and no electronic safety net. It asked the driver to be brave, precise, and perhaps a little reckless. That is why it still captures the imagination.

      🏆 A Legend That Refuses to Fade

      Decades later, cars like the Dodge Viper were still trying to capture the magic of this legendary American sports car. The 427 Cobra was not the easiest car to live with, and it was not cheap. It was, however, a brilliant blend of British lightness and American muscle. In the 1960s, it could beat almost anything over a quarter mile. In 2026, it remains a benchmark for raw, unfiltered performance.

      The Cobra's story is a reminder that great cars are not always the product of a single tradition. Sometimes, the best ideas come from a strange combination—a dainty British roadster, a massive Ford V8, and a Texan with a dream. The result was a machine that left rivals in the dust and never really left the spotlight. 🐍🏁

      For most enthusiasts, the closest they will ever come to a 427 Cobra at full throttle is behind the wheel of a racing simulator. Titles like Gran Turismo, Forza, and Assetto Corsa have turned quarter-mile bragging rights into something you can chase from the couch, with tire models, gearing, and weight transfer simulated down to details that would have seemed like science fiction in 1966. The hobby has grown well beyond the screen, too, as rigs, wheels, and pedals have become their own branch of car culture.

      That kind of setup does not come cheap, though, and prices on titles and peripherals swing constantly. DealNest was built for exactly that problem, gathering discounts on games, hardware, and accessories into one place so you can spot a good price before it disappears. Whether you are rebuilding a library of classic racing sims or hunting for something new to test your reflexes, it is worth checking what is on offer — a quick look at the [game deals today]( can save you enough to put toward that next upgrade.

      https://dealnesthq.com

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    • Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows

      Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows

      Elden Ring Nightreign's December 2025 patch added support for The Forsaken Hollows DLC plus quality-of-life fixes and balance changes.

      In December 2025, FromSoftware rolled out a new patch for Elden Ring Nightreign, and it landed like a courier carrying both gifts and repairs. The timing was no accident: The Forsaken Hollows, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.

      A Patch That Did More Than Open a Door

      FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:

      • Relic management overhaul: Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.

      • New shop item: The Collector Signboard shop gained the Deep Large Scenic Flatstone.

      • Map and results improvements: The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.

      • Matchmaking flexibility: Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.

      • Flask count highlighting: The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.

      • Compass rune icon: The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.

      • Map event highlighting: Specific events on a different map layer can now be highlighted in the map menu.

      • Dormant Power UI: The HP gauge and other UI elements remain visible during Dormant Power selection.

      • Shop adjustments: Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.

      • Raider fix: Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.

      Balance Changes: The Scales Were Rebalanced

      The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.

      Category
      Change

      New Passive Effects
      Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks

      Buffed Passives
      Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up

      Adjusted Low HP Effects
      Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased

      Relic Effects
      Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased

      Other Changes
      Wrath of Gold Incantation reduced FP consumption and increased power

      Bug Fixes and Quality-of-Life

      The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.

      Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.

      The Road to The Forsaken Hollows

      Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.

      By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.

      If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.

      That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can [find the best deal]( and get back to chasing Night Lords before the next patch lands.

      https://dealnesthq.com

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    • Silksong's Nerfs: I'm Dying on the Moorwing and Sister Splinter Hill

      Silksong's Nerfs: I'm Dying on the Moorwing and Sister Splinter Hill

      Hollow Knight: Silksong's Moorwing and Sister Splinter nerfs feel inessential—optional bosses should stay punishing.

      In 2026, I am still trapped in a love/hate relationship with Hollow Knight: Silksong. I waited seven years for this sequel. I sharpened my needle, practiced my pogo, and convinced myself I would be ready. Then Pharloom looked at me, laughed, and threw a flying bug at my face. I adore Hollow Knight, but I know my skill gap. I never mastered those nightmarish pogo platforming sequences. I was relieved the hardest content was optional. Silksong, however, has me neck-deep in a first playthrough that feels like a gorgeous, punishing dance. The recent patch has nerfed two bosses, Moorwing and Sister Splinter, and I have opinions. I think those nerfs are largely inessential.

      The Patch Notes Heard Round Pharloom

      Team Cherry released a lengthy set of patch notes. Most changes are beneficial. They tune the game closer to what Team Cherry initially envisioned. Among them, two bosses received slight nerfs. Cue the community splitting like a Splinterbark under a charged slash. In any difficult game, especially one with Soulslike DNA, everyone has a take. The 112% Hollow Knight veterans say skill issue. The rest of us say please stop throwing three flying enemies into a tiny room. I am somewhere in the middle. I respect the challenge. I also respect my blood pressure.

      Why Moorwing Did Not Need a Nerf

      Moorwing is a wholly optional boss. You are not locked into an arena with it. If you do not want to fight it, you can simply walk away. That alone makes a nerf feel strange. Optional bosses are where developers can put the spicy stuff. They are the ghost peppers of game design. You do not have to eat them. If you do, you accept the burn.

      Here is my evidence, presented with the confidence of someone who has been dive-bombed by a giant moth:

      • You can skip Moorwing. Progressing the Flea Caravan wish or quest can skip the fight. Moorwing does return later near the Greymoor Bellway, but that is a choice, not a cage.

      • You can cheese Moorwing. Ascend to the top of the area and downward-attack from a ledge. The beast cannot circumvent it. It is not elegant. It is effective. In Silksong, effective is a love language.

      • You can summon Garmond and Zaza. You can request aid against Moorwing. In my experience, they did not appear after I requested them when I had transitioned Moorwing to the Bellway-adjacent area and pursued the Flea quest. That was annoying, but it does not change the intent. Help exists.

      So why nerf an optional boss that can be skipped, cheesed, or tag-teamed? I do not see it. If Moorwing was a mandatory gate, sure, tune it. But it is not. It is a test you can ignore. Nerfing it feels like removing a pepper from a dish nobody was forced to order.

      Sister Splinter and the Splinterbark Problem

      Sister Splinter is a different story. I found the only real obstacle in that fight to be the Splinterbarks. That is a pattern for me. I dislike many bosses that revolve around ads. Flying enemies are egregiously grating pests. They hover just outside your reach, they punish your jumps, and they make you feel like you are swatting at a wasp while a larger wasp throws furniture at you.

      I am dying on the hill that flying enemies are pests. I am also dying on the hill that gank gauntlets lean too heavily on the first game's Colosseums. They are overtuned and excessive. Silksong's rosary economy is brutally impoverishing, though this patch mitigates that somewhat. Thank goodness. I was starting to think I needed a second job in Pharloom.

      If anything had to be nerfed, I would prefer gauntlets had fewer waves. I would prefer fodder enemies did not take several hits to kill. They take two to three hits to kill me, including insidious contact damage. I despise contact damage in any 2D game. It is the cheapest form of disrespect. You do not even need to be attacked. You just need to exist near a bug. Congratulations, you have lost a mask.

      What I Would Nerf Instead

      Problem
      My Nerf Wish
      Reason

      Gauntlet waves
      Fewer waves
      Endurance is not the same as difficulty

      Fodder enemies
      Die in fewer hits
      Trash mobs should not feel like bosses

      Contact damage
      Reduce or remove
      It punishes proximity, not mistakes

      Rosary economy
      Already touched
      I like buying things without selling a kidney

      Flying enemies
      A stern talking-to
      They know what they did

      I do not expect these nerfs to strike Silksong's gameplay. I genuinely respect Team Cherry for having a certain level of challenge in mind. Some design choices, however, feel made to impede or frustrate me beyond anything else. There is a fine line between a hard game and a game that is hard because it keeps kicking you in the shins while you tie your shoes.

      The Second Patch and the Endless Discourse

      Interestingly, the patch notes declare that Team Cherry is already working on a second patch. That suggests more nerfs and/or buffs are coming. Each subsequent patch will divide the playerbase again. Some will call it redundant. Some will call it appreciated. Some will call it a betrayal of the vision. Some will call it Tuesday. In 2026, the discourse is still going. Silksong is not ruined. It is polarizing. It is difficult. It is beautiful. It is also occasionally a migraine with a soundtrack.

      My love/hate relationship with Silksong is not going anywhere. I will keep playing. I will keep dying. I will keep muttering about Splinterbarks under my breath. But if I had to choose, I would leave Moorwing and Sister Splinter alone. Nerf the gauntlets. Nerf the contact damage. Nerf the feeling that every room is a personal insult. Let the optional bosses stay sharp. Let me walk away if I want to. And let me complain about it either way, because that is the true endgame.

      If you are still on the fence about picking up Silksong, or you are eyeing a few metroidvanias to tide you over while the second patch cooks, it helps to know what you are actually paying before you commit. Prices swing wildly between storefronts, regional eShops, and key resellers, and the difference between a full-price impulse buy and a discounted pickup is often a few clicks. I have started running everything through a [game price comparison]( site like DealNest before checkout, mostly because my backlog is already a monument to good intentions and I would rather spend the savings on a game I will actually finish.

      It is also a small mercy when a title you were unsure about drops below the threshold where the frustration stops mattering. A hard game at full price feels like a gamble. The same hard game at a discount feels like a challenge you chose. Either way, check the numbers before you hand over your rosaries.

      https://dealnesthq.com

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    • Hollow Knight: Silksong's PlayStation Platinum Is Missing Two Brutal Trophies

      Hollow Knight: Silksong's PlayStation Platinum Is Missing Two Brutal Trophies

      Hollow Knight: Silksong’s PlayStation version omits the brutal Steel Soul and Steel Heart trophies, making its platinum far easier than Steam/Xbox.

      As someone who has thrown myself against Hollow Knight: Silksong's bosses more times than I care to admit, I almost dropped my controller when I saw the trophy comparisons this week. The PlayStation version is effectively a lighthouse with its two most blinding lamps unscrewed: it is missing both the Steel Soul and Steel Heart trophies, which Steam and Xbox players are forced to earn for 100 percent completion.

      Let's be honest about Silksong itself. The original Hollow Knight had tough spikes, but Silksong behaves like that from the moment the first screen loads and never really releases the pressure. I have watched friends who breezed through the first game get flattened by Pharloom's early encounters, and the curve barely flattens after that. A normal playthrough already asks for pin-point timing, resource management, and patience that borders on meditation.

      Steel Soul mode, which returns from the first game as an unlockable extra after clearing the game or by using a recently discovered cheat code, removes the safety net entirely: one death and the run is over. It is like trying to thread a needle while falling through a silk storm, a cruel demand for a game this precise. And then there is Steel Heart, which asks you to 100 percent the entire game under that same no-death rule. I still cannot say that name without flinching.

      Earlier this week, reports noted that skilled PlayStation players managed the platinum even though the game had not been out for a full week. When I inspected the trophy list for myself, the absence became obvious. Steam and Xbox players need to beat the game in Steel Soul mode for one achievement, then 100 percent the entire game in Steel Soul mode for another. That second one is the kind of request that makes me whisper 'Dear god, no' into an empty room. PlayStation players, however, do not have those two trophies at all. The game mode still exists on Sony's console, but completing it only grants bragging rights, not a shiny digital trophy.

      The comparison looks like this:

      Platform
      Steel Soul trophy
      Steel Heart trophy
      Platinum difficulty

      PlayStation
      No
      No
      Much easier

      Steam
      Yes
      Yes
      Brutal

      Xbox
      Yes
      Yes
      Brutal

      This explains why skilled PlayStation players were able to grab the platinum within days of release, before most of us had even stopped mistiming Hornet's down-slash. On Steam and Xbox, a full achievement completion is still a frozen waterfall being climbed with buttered gloves, but on PlayStation that waterfall conveniently ends before the final ice wall. In 2026, that difference matters even more because trophy hunting has become its own competitive side of the Silksong community, and Sony players now have a considerably shorter route to the top.

      For me, the situation is bittersweet. I like that more players will experience the platinum without needing to treat Silksong as a second job, but I also know that Steel Soul runs are where the game's knife-edge combat truly sharpens into something unforgettable. The original Hollow Knight had a similar split, with some platform trophy lists feeling like they had their teeth pulled, and history has repeated itself here.

      If you simply want every trophy in Silksong, the PlayStation version is the clear route. If you want to prove something to yourself, both Steel Soul and Steel Heart are still waiting in the shadows on every platform, even if Sony will not hand you a trophy for surviving them.

      Whether you pick up Silksong on PlayStation for the friendlier trophy list or on Steam and Xbox for the full Steel Soul gauntlet, the platform decision tends to come down to more than achievements alone. Most people juggle a handful of stores at once, and the same copy of the game can sit at noticeably different prices depending on where and when you look, especially once sales start rotating through the season.

      That is roughly where DealNest becomes useful. Instead of opening a dozen tabs and jotting numbers down on a scrap of paper, you can [compare prices here]( and see what each storefront is charging before you commit. It is a small step, but it keeps the money side of the hobby as uncomplicated as the PlayStation trophy list, leaving you free to worry about the part that actually hurts: Hornet's down-slash timing.

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    • How I Accidentally Locked Myself Out of Silksong's Best Co-Op Boss Fight

      How I Accidentally Locked Myself Out of Silksong's Best Co-Op Boss Fight

      Hollow Knight: Silksong's Moorwing fight can be locked out by moving the flea caravan in Greymoor, robbing Hornet of Garmond and Zaza's co-op battle.

      I've been playing Hollow Knight: Silksong since it launched, and like many of you, I tried to go in as blind as possible. No guides, no spoilers—just me, Hornet, and the vast, bug-filled world of Pharloom. But you know what? That approach bit me in the rear. I made a couple of innocent choices early on, and they ended up robbing me of what was shaping up to be one of my favorite boss fights in the entire game. Mild spoilers for Silksong ahead, so if you're still exploring, maybe bookmark this and come back later.

      The Moorwing Fight: A Co-Op Dream Come True

      I love Metroidvanias because they let me jump from one thing to another. Silksong is such a large game that I could easily pause trying to defeat a tricky boss and go explore somewhere else for a bit. That's exactly what I did when I came across the Moorwing in Greymoor. The fight itself is fairly standard but challenging, with a wide-open arena and plenty of breathing room. The best part, though, was that I wasn't doing it alone. I had come across a mighty warrior named Garmond in Greymoor, riding atop his faithful steed, Zaza. To my surprise, the two offered to assist me in battle and did, in fact, dive into the fray headfirst.

      It was such a delight to have a companion to fight with, and Garmond made such a great foil to Hornet's stoic nature. I wandered off to explore some more, planning to return to the battle after a while. I mean, who wouldn't want to savor that? But that was my first mistake.

      Two Decisions, One Locked Door

      What I didn't realize is that when I gave the flea caravan the go-ahead to relocate, they would be putting up shop right on Moorwing's battlefield, rendering me incapable of completing the fight. This means that you can completely skip the fight if you relocate the caravan before you explore Greymoor. Talk about a buzzkill. I didn't even know I'd missed it at first—I just thought the boss had vanished. Nope, my own actions had sealed that door.

      So, if you're like me and you missed out on the battle against Moorwing, all is not lost. According to multiple reports from players, the giant still shows up in a different location in a future act, so you still get a chance to fight it. Unfortunately, I'm not sure yet if Garmond and Zaza will be joining me for this second battle. Garmond and Zaza are still hanging out in Greymoor, offering to help me fight the nonexistent battle. While it seems that they'll still join in even if the moth moves its location, some players report being unable to get the duo to appear in the fight again, while others report never getting to continue the fight at all.

      A Bittersweet Metroidvania Experience

      On one hand, I still love the experience of discovering Hollow Knight: Silksong at my own pace and in my own way. On the other hand, I hope I still get to finish the fight with Moorwing, with Zaza and Garmond at my side. It's a reminder that Metroidvanias can be wonderfully cruel. The game doesn't hold your hand, and sometimes your choices have consequences you never see coming.

      Here's a quick summary of what happened, in case you want to avoid my fate:

      Decision
      Consequence

      Left the Moorwing fight to explore
      Boss remained available until...

      Relocated the flea caravan
      Caravan parked on the battlefield, locking me out

      Result
      Missed the co-op fight, may have to fight solo later

      And a few tips for fellow travelers:

      • 🐜 If you want to fight Moorwing with Garmond and Zaza, do it before relocating the flea caravan.

      • 🗺️ Explore Greymoor thoroughly before making any caravan decisions.

      • 🤝 Co-op fights are rare and precious—don't walk away from them lightly.

      As of 2026, Silksong has been out for a while, but this particular design quirk still catches new players off guard. I've seen forum posts from people who did exactly what I did, and they're just as bummed. So take it from me: if you see a giant moth and a warrior on a steed, finish the job. Don't be like me.

      I'm still holding out hope for a rematch. Maybe in a future act, Garmond and Zaza will ride again. Until then, I'll keep exploring Pharloom, one mistake at a time. You know how it goes.

      Mistakes like this one are exactly what push a lot of us back to the drawing board — or back into Hallownest. I've known plenty of players who, after fumbling a fight in Silksong, decide to revisit the original Hollow Knight to scratch that Metroidvania itch while waiting for a patch or a fresh playthrough. Others go hunting for something new in the same genre entirely, whether that's another moody map to get lost in or a co-op title to share with a friend instead of an NPC.

      If you land in that second camp, it's worth checking whether the games on your wishlist are actually cheapest where you think they are — storefronts, regions, and sales shift constantly, and the difference is often bigger than expected. Sites like [game price comparison]( aggregators make that quick to check before you commit, so a bad decision costs you a few clicks instead of a full-price regret. Given how unforgiving these games can be, it's nice to at least control the damage outside of Pharloom.

      https://dealnesthq.com

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    • Lifting the Silken Curse: My Journey Through Bellhart in Silksong

      Lifting the Silken Curse: My Journey Through Bellhart in Silksong

      Hollow Knight: Silksong Bellhart Silken Curse guide: use Cling Grab to free citizens and defeat the boss.

      As a seasoned Hollow Knight veteran, I dove into Hollow Knight: Silksong expecting a challenge. But nothing prepared me for the eerie sight of Bellhart, where every resident and pilgrim bug was strung up by silken threads. 🕸️ My attacks did nothing to free them, and my quest log updated with a clear directive: free the citizens from the Silken Curse. This is the story of how I found the culprit, defeated a terrifying boss, and restored the town to its former glory.

      Prerequisites for the Curse Quest

      Before you can even think about breaking the curse, you need to meet a few requirements. Trust me, I learned this the hard way after wandering around aimlessly. 😅

      • Travel to Greymoor: You can get there via the traveling Flea Caravan after completing their lost fleas quest, or by traversing from the bottom pathway.

      • Speak to the Bell Hermit: In the bell beast pathway, break the right wall and head downward to find the hermit, who gives you crucial information.

      • Have the Shellwood Map: At least partially filled out. This helps with navigation.

      • Unlock Cling Grab: You'll find this ability in Shellwood. It's essential for scaling walls later.

      Oh, and here's a fun easter egg: if you rest on the bench in Bellhart and exit the game, when you return, Hornet will be strung up too! But don't worry, you can attack to break free. 😂

      How to Traverse Above Bellhart

      Once you're ready, you need to find a path from Shellwood back into Bellhart and then destroy your way into the ceiling tunnels above the town. This is where the Cling Grab ability shines. You'll be scaling walls, avoiding bell bugs, and breaking through bell barriers.

      I started at the map location nearest the bench on the upper left pathway. From there, I parkoured from left to right onto the next path where the lake begins. Make sure you take the top path – the second path won't get you into Bellhart from above. After passing the lake, I maneuvered upwards using Cling Grab onto a platform with bells at its entrance. Enter and start breaking down the bell barriers to clear a long tunnel until you reach a new map piece in the upper levels of Bellhart.

      As I moved through the tunnels, I killed any bell bug enemies along the way. The path down contains large flying bell bugs. You can hit them from the platform, or do what I did: wait for them to fly up, then lay traps to catch them on the way down. This made descending much easier.

      Then I traversed downward through another shaft. This time there were two. Instead of traps, I waited until the two enemies met each other before jumping down and swiftly running into the nearest left path. Continuing left, I came to an opening in the ground and jumped in. I healed up, then dropped into a new room covered in clumps of threads. That's when I triggered a dialogue cutscene with the Weaver behind the Silkspun curse: Widow. After she finished talking, I was plunged into a boss fight.

      Boss Fight: Widow

      Preparations

      Before the fight, I made sure to equip the right tools. Here's what I recommend:

      • Ability: Silkspear – This slices through Widow's silk traps easier. Use it sparingly to save silk for healing.

      • Crest: Reaper Crest – Restores silk quickly, allowing more Silkspear uses. Combined with Druid's Eye, you get a minor stack of silk replenishment.

      • Tools:

      • Fractured Mask: Shields against critical damage but shatters on impact.

      • Druid's Eye: Replenishes silk upon getting attacked.

      • Sting Shard: Lethal trap of tightly bound blades that pierces enemies.

      • Flea Brew: Temporarily increases movement and attack speed.

      • Pollip Pouch: Applies poison to equipped tools.

      Phase 1

      Widow shrieked to begin the fight, and immediately her hand glowed as she lunged at Hornet. This is a grab attack – I jumped over her and glided or swift-stepped out of reach. I followed the boss and whacked her with a downward pogo strike before she disappeared temporarily to the side of the wall. She reappeared crouch-walking and dispensing threads across the screen. I moved to the wall and avoided the threads as they yanked up bells from below.

      Bells erupted from the ground, pushing Hornet up and dealing two masks of damage if hit. I simply jumped when I saw the ground moving and glided in the air until it returned to normal. Widow pulled on threads to fire bells from the ceiling at Hornet. This was my chance to attack, as she wouldn't move from her spot for a few minutes before repeating her earlier attacks. Once she was staggered, I unleashed as many heavy attacks with my needle as possible until Phase 2 began.

      Phase 2

      In Phase 2, Widow sent a barrage of bells and debris down on Hornet. I kept to the left, or if I was confident, went straight to Widow and attacked, preparing to jump over her. During this phase, Widow dispensed thick threads across the arena. I used Silkspear to slash through multiple at once, saving time and damaging Widow in the process. Most of her attack patterns remained the same, but patience was key when waiting for an opening – the bells caused more health loss than intended if I wasn't careful.

      I needed to stagger Widow twice more before Hornet grabbed onto her from above. Once the prompt to bind appeared, I quickly pressed down to end the fight. I obtained a piece of silk weaver lore and the new silk ability, the Needolin.

      Silken Curse Lifted

      With the curse lifted, I continued back downwards and re-entered Bellhart to meet the bugs I rescued, along with some returning characters. The town felt alive again! 🎉

      • Shakra's Return: Shakra asked if Hornet was responsible for lifting the curse, then commented on my accomplishments. Her shop inventory is now ready for map-making essentials.

      • Pavo: The official welcomer of Bellhart has a wish on the board for donations to restore the area. They praised Hornet and now accept new pilgrims while watching the town's revival.

      • Frey: A shopkeeper who hid in their shop and devoured most of their stock. They won't open until you find their lost courier. Complete the request to access the shop.

      • Plinney: A pinmaster who protected himself in his shop. He sharpens Hornet's needle for free and offers a location for pin oil within The Citadel in a new wish request.

      • Scrounge: A relic seeker who requests any relic with Pharloom history. Return anytime to grow their collection and learn about each item.

      • Sherma's Return: Sherma made it to Bellhart, unaffected by the curse and cheerful as ever. You can perform with your Needolin alongside him and Pavo nearby.

      With the residents free, I unlocked a new achievement called Fanatic and gained a new main town area to frequent. Now I can progress to the rest of the game. If you're stuck on the Silken Curse, I hope this guide helps you free Bellhart and enjoy the vibrant community that emerges. Happy hunting! 🎮

      That same patience you practice while waiting for the right opening in a boss fight pays off outside of Pharloom too. Anyone who hunts down gear, collectibles, or a long-awaited game on sale knows the feeling of watching a price for weeks before finally pulling the trigger — and it's a lot easier when something else does the watching for you.

      If you'd rather not refresh store pages by hand, [this price tracking tool]( from DealNest keeps an eye on listings and lets you know when the number actually drops, so you can spend your time playing instead of comparison shopping. Whether you're restocking your setup between sessions or waiting out a discount on that one title you've been eyeing, it's a handy companion for anyone who likes to buy smart.

      https://dealnesthq.com

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    • Silksong Guide: How to Get the Scuttlebrace Tool and Use Its Spider-Like Retreat

      Silksong Guide: How to Get the Scuttlebrace Tool and Use Its Spider-Like Retreat

      Find Hollow Knight Silksong's Scuttlebrace in the Twelfth Architect's Workshop and unlock Hornet's rapid retreat.

      In the expansive world of Hollow Knight: Silksong, players must explore every corner to find powerful tools that aid Hornet in her journey. One such tool, the Scuttlebrace, is a unique yellow tool that grants a rapid retreat ability, mimicking the movement of a spider. Available in the second Act, this tool can be a game-changer for those who master its mechanics. As of 2026, this guide remains accurate for players diving into Silksong's second Act. Here is a comprehensive breakdown of how to obtain the Scuttlebrace and what it does.

      📍 Location and Acquisition

      The Scuttlebrace is found in the Twelfth Architect's Workshop, located in the Underworks. To reach it, players must first progress through the second Act and obtain the Clawline ability. Here is a step-by-step breakdown:

      • Reach the Citadel: After making your way through the Underworks, you will arrive in the Citadel. Head towards the left side of the map.

      • Find the Elevator: Locate the elevator that requires the White Key. Before using it, make your way to the top right part of the map, called Songclave.

      • Get the White Key: In Songclave, you will find the White Key and can ring the bell inside the First Shrine. This turns Songclave into a hub for NPCs and quest givers.

      • Descend to Whiteward: Return to the elevator and go down to reach Whiteward. Follow the main story path, which leads you to the eastern side of the Underworks to find the Clawline ability.

      • Return to the Underworks Bench: Once you have Clawline, make your way back to the bench in the Underworks. There, you will hear an NPC talking.

      • Reach the Workshop: Jump up and harpoon the grapple point, then dash right to enter the Twelfth Architect's Workshop.

      • Purchase the Tool: Talk to the NPC inside and purchase the Scuttlebrace for 140 Rosaries and 1 Craftmetal.

      🕷️ What Does the Scuttlebrace Do?

      The Scuttlebrace is a yellow tool that enables Hornet to perform a rapid retreat, similar to a spider's scuttle. This maneuver is not just a simple dodge; it offers significant mobility advantages. When activated, Hornet can quickly move backward or in the direction she is facing, covering a considerable distance. Moreover, by holding down the button, Hornet can even walk on walls in this stance, allowing access to otherwise unreachable areas.

      Controls:

      • Controller: Press RT/R2.

      • Keyboard: Press Down + C.

      💡 Tips for Using the Scuttlebrace

      • Exploration: Use the Scuttlebrace to reach hidden ledges and secret areas by scuttling up walls.

      • Combat: Quickly retreat from enemy attacks, especially bosses with fast lunges.

      • Platforming: Combine with Clawline and other movement abilities for advanced traversal.

      • Stamina Management: The Scuttlebrace does not consume Silk, so it can be used liberally.

      📊 Acquisition Summary

      Detail
      Information

      Tool Type
      Yellow

      Location
      Twelfth Architect's Workshop, Underworks

      Cost
      140 Rosaries + 1 Craftmetal

      Prerequisite
      Clawline ability, Act 2

      Ability
      Rapid retreat, wall walk

      🎯 Conclusion

      The Scuttlebrace is an essential tool for any player looking to enhance Hornet's mobility in Hollow Knight: Silksong. Its unique spider-like retreat opens up new avenues for exploration and combat. By following the steps outlined above, you can add this versatile tool to your arsenal and truly master the art of the scuttle. Whether you're dodging attacks or scaling walls, the Scuttlebrace is a worthy investment for your journey through the Citadel and beyond.

      Once you've mastered the Scuttlebrace and are ready to see what else the genre has to offer, keeping an eye on your gaming budget can be just as useful as nailing a wall-scuttle. Whether you're waiting for a discount on Hollow Knight: Silksong itself or hunting for your next Metroidvania fix, a reliable [steam deal finder]( can help you spot price drops without refreshing store pages manually.

      DealNest is built for exactly that kind of browsing, gathering current Steam discounts in one place so you can compare and decide when to buy. It won't teach you Hornet's controls, but it can make expanding your library after Pharloom a little easier on the wallet.

      https://dealnesthq.com

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    • Hornet vs The Knight: Why Silksong's Hero Outshines the Silent Vessel

      Hornet vs The Knight: Why Silksong's Hero Outshines the Silent Vessel

      Hornet's abilities in Hollow Knight: Silksong outshine The Knight: she talks, cocoons, sprints, and glides.

      In the sprawling, insectoid world of Hollow Knight, a small, silent knight once captured the hearts of millions. But now, in 2026, the spotlight has shifted to a different hero: Hornet, the princess-protector of Hallownest, who takes center stage in Hollow Knight: Silksong. With her taller frame, sharper cloak, and deadly needle, Hornet is undeniably a different beast. But does that make her a better protagonist than The Knight? Not necessarily—yet she possesses a suite of abilities that The Knight could only dream of. From chatting with NPCs to gliding through the air, Hornet proves that being a short king isn't the only way to rule.

      The Gift of Gab 🗣️

      One of the most striking differences between the two protagonists is Hornet's ability to speak. The Knight was a silent vessel, reacting to the world with nothing more than a blank stare and the occasional grunt. Hornet, however, engages in full conversations with the bugs of Pharloom. This narrative shift makes the story more engaging, as players can finally hear their hero's thoughts and respond to the quirky cast of characters. Have you ever wondered what it would be like to actually talk back to a cryptic NPC? Hornet does it with grace and wit, turning every interaction into a memorable exchange. This change echoes other sequels like Dead Space 2 and Jak 2, where a talking protagonist added depth to the narrative.

      Death Becomes Her 🦋

      When The Knight died in Hollow Knight, they left behind a Shade—a ghostly remnant that players had to defeat to reclaim their Geo. It was a classic corpse run, but a punishing one. Hornet, in contrast, handles death with far more finesse. Instead of leaving a Shade, she seals her valuables in a silk cocoon and retreats to fight another day. This ability, born from her mastery of Silk, demonstrates her grace and cunning. It's a headcanon-friendly explanation for how she survives countless battles: she doesn't die, she simply withdraws. The Knight could never boast such elegance.

      Run, Hornet, Run! 🏃‍♀️

      Traversal is a staple of the Metroidvania genre, and both games excel at it. The Knight can dash, but he never learns to run. Hornet, however, unlocks the Swift Step skill, and if players hold down the dash button, she breaks into a full sprint. There are even Trinkets to boost her running speed. In a foot race between the two, Hornet would leave The Knight in the dust. It's a small but significant upgrade that makes exploring Pharloom a breeze.

      Gliding on Air 🌬️

      Remember Princess Peach's float in Super Mario Bros. 2? Hornet has a similar trick. In the Far Fields, she can obtain the Drifter's Cloak, which lets her float indefinitely and catch air streams to rocket upward. The Knight's closest equivalent is the Crystal Heart, a jet-like dash that propels him forward. While both are cool, Hornet's gliding feels more graceful and opens up new exploration possibilities. Wouldn't it have been amazing if The Knight could glide through Hallownest? Alas, that was not to be.

      The Needolin: Music to Your Ears 🎵

      The Knight's Nail is a tool for combat, pure and simple. Hornet's Needle, on the other hand, becomes a musical instrument. With the Needolin upgrade, she can play her Needle like a harp to open song-sealed doors. But that's not all—certain NPCs will sing along, and even corpses can reveal ghosts through melody. The Knight could communicate with dreams, but he could never turn his weapon into a guitar. This creative twist adds a layer of charm and mystery to Silksong's world.

      Taunt Like You Mean It 😈

      Here's a secret that many players miss: Hornet can taunt enemies by clicking the right thumbstick (on Switch 2, for example). This uses a bit of Silk, but in return, enemies are drawn toward her. This aggro-drawing ability is perfect for luring foes into traps, a tactic The Knight could never employ. Taunting adds a strategic layer to combat, and it's a technique more games should adopt.

      Clawline: Grappling with Greatness 🪝

      Finally, the Clawline is one of Hornet's most versatile upgrades. It propels her forward like an extra dash and lets her cling to ring-shaped ornaments in the environment. The Knight has no grappling hook of any kind. This ability alone gives Hornet a significant edge in mobility, allowing her to reach areas and escape dangers that would leave The Knight stumped.

      The Verdict: Who Wins? 🏆

      Even though The Knight emerged victorious in their original encounter (he was the protagonist, after all), the tables might turn if they fought without player input. Hornet's new talents—talking, cocooning, running, gliding, music-making, taunting, and grappling—could finally give her the strength to best The Knight in all his silent glory. But does that mean she's a better character? That's for players to decide. One thing is certain: Hornet has proven that she's more than just a side character. She's a force of nature, and Hollow Knight: Silksong is her time to shine.

      Here's a quick comparison of their abilities:

      Ability
      The Knight
      Hornet

      Speech
      Silent
      Conversational

      Death Mechanic
      Leaves Shade
      Seals cocoon

      Running
      No
      Yes (Swift Step)

      Gliding
      No (Crystal Heart dash)
      Yes (Drifter's Cloak)

      Musical Weapon
      No
      Yes (Needolin)

      Taunt
      No
      Yes (Silk taunt)

      Grappling Hook
      No
      Yes (Clawline)

      So, who do you think is the ultimate protagonist? The silent knight who started it all, or the graceful huntress who took up the mantle? In 2026, as players continue to explore Pharloom, Hornet's legend only grows. And perhaps, just perhaps, she has finally earned the title of "short king" in her own right—though she's not so short anymore.

      Debates like this one have a way of spilling out of the game and into group chats, forums, and late-night Discord threads—which is part of the fun. If you're the type of player who likes to back up your hot takes with first-hand experience, it helps to actually own the games being argued about. The original Hollow Knight and Silksong both go on sale fairly often, and other metroidvanias like Ori, Blasphemous, and Prince of Persia: The Lost Crown regularly see deep discounts too, making it easy to build a library without paying full price.

      That's where a deal-tracking site comes in handy. Instead of refreshing store pages or hoping a sale notification shows up in your feed, [DealNest]( gathers discounts and price drops across games, tech, and everyday products in one place, so you can spot a bargain the moment it appears. Whether you're hunting for a cheap copy of Silksong or just keeping an eye out for the next big sale, it's a handy bookmark to keep alongside your favorite gaming communities.

      https://dealnesthq.com

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    • Hollow Knight: Silksong's PlayStation Platinum Is Missing Two Brutal Trophies

      Hollow Knight: Silksong's PlayStation Platinum Is Missing Two Brutal Trophies

      Hollow Knight: Silksong’s PlayStation version omits the brutal Steel Soul and Steel Heart trophies, making its platinum far easier than Steam/Xbox.

      As someone who has thrown myself against Hollow Knight: Silksong's bosses more times than I care to admit, I almost dropped my controller when I saw the trophy comparisons this week. The PlayStation version is effectively a lighthouse with its two most blinding lamps unscrewed: it is missing both the Steel Soul and Steel Heart trophies, which Steam and Xbox players are forced to earn for 100 percent completion.

      Let's be honest about Silksong itself. The original Hollow Knight had tough spikes, but Silksong behaves like that from the moment the first screen loads and never really releases the pressure. I have watched friends who breezed through the first game get flattened by Pharloom's early encounters, and the curve barely flattens after that. A normal playthrough already asks for pin-point timing, resource management, and patience that borders on meditation.

      Steel Soul mode, which returns from the first game as an unlockable extra after clearing the game or by using a recently discovered cheat code, removes the safety net entirely: one death and the run is over. It is like trying to thread a needle while falling through a silk storm, a cruel demand for a game this precise. And then there is Steel Heart, which asks you to 100 percent the entire game under that same no-death rule. I still cannot say that name without flinching.

      Earlier this week, reports noted that skilled PlayStation players managed the platinum even though the game had not been out for a full week. When I inspected the trophy list for myself, the absence became obvious. Steam and Xbox players need to beat the game in Steel Soul mode for one achievement, then 100 percent the entire game in Steel Soul mode for another. That second one is the kind of request that makes me whisper 'Dear god, no' into an empty room. PlayStation players, however, do not have those two trophies at all. The game mode still exists on Sony's console, but completing it only grants bragging rights, not a shiny digital trophy.

      The comparison looks like this:

      Platform
      Steel Soul trophy
      Steel Heart trophy
      Platinum difficulty

      PlayStation
      No
      No
      Much easier

      Steam
      Yes
      Yes
      Brutal

      Xbox
      Yes
      Yes
      Brutal

      This explains why skilled PlayStation players were able to grab the platinum within days of release, before most of us had even stopped mistiming Hornet's down-slash. On Steam and Xbox, a full achievement completion is still a frozen waterfall being climbed with buttered gloves, but on PlayStation that waterfall conveniently ends before the final ice wall. In 2026, that difference matters even more because trophy hunting has become its own competitive side of the Silksong community, and Sony players now have a considerably shorter route to the top.

      For me, the situation is bittersweet. I like that more players will experience the platinum without needing to treat Silksong as a second job, but I also know that Steel Soul runs are where the game's knife-edge combat truly sharpens into something unforgettable. The original Hollow Knight had a similar split, with some platform trophy lists feeling like they had their teeth pulled, and history has repeated itself here.

      If you simply want every trophy in Silksong, the PlayStation version is the clear route. If you want to prove something to yourself, both Steel Soul and Steel Heart are still waiting in the shadows on every platform, even if Sony will not hand you a trophy for surviving them.

      Whether you pick up Silksong on PlayStation for the friendlier trophy list or on Steam and Xbox for the full Steel Soul gauntlet, the platform decision tends to come down to more than achievements alone. Most people juggle a handful of stores at once, and the same copy of the game can sit at noticeably different prices depending on where and when you look, especially once sales start rotating through the season.

      That is roughly where DealNest becomes useful. Instead of opening a dozen tabs and jotting numbers down on a scrap of paper, you can compare prices here and see what each storefront is charging before you commit. It is a small step, but it keeps the money side of the hobby as uncomplicated as the PlayStation trophy list, leaving you free to worry about the part that actually hurts: Hornet's down-slash timing.

      https://lootbar.gg

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    • How I Finally Reached Act 3 in Hollow Knight: Silksong

      How I Finally Reached Act 3 in Hollow Knight: Silksong

      Hollow Knight Silksong Act 3 guide: unlock the hidden Silk and Soul quest with every Pharloom task, flea, and Bellhome step.

      I thought I was finished. I had beaten Grand Mother Silk, watched her power bind, and saw Pharloom wrapped in a nest of tangled threads. Beautiful, poetic, and apparently not the ending. In 2026, Hollow Knight: Silksong still hides a whole third act behind a quest that barely announces itself: Silk and Soul. I spent a week chasing rumors, backtracking, and killing bosses I thought I would never see again. Here is what actually worked for me.

      Prerequisites for the Quest

      The first thing I had to accept was that Silksong was not going to hand me Act 3. I needed to go to Bone Bottom, Bellhart, and the Songclave and complete every single quest available. Yes, every restoration quest too. Restoring each area unlocked new quests, and those had to be finished as well. The rewards were worth it, but the real prize was the trigger.

      I also completed the world quests around Pharloom. That meant The Pollip Quest in Shellwood, Broodfeast in the Putrified Ducts, The Great Taste of Pharloom, and a few others. The Courier Rasher quest line was a particular test of patience. 😅

      Relocating the Fleas

      Next, I had to move the fleas to a more suitable location. For that, I needed the Putrified Ducts and the long stretch of flat land to the far east, where the lake sits. I strongly recommend arriving from Bilewater and killing Groal the Great. That route let me collect the Seeker's Soul in a little hut right after the boss, which saved me a later trip.

      Finding fleas is the tedious part. There are 30 in total, but only 20 need to be discovered to move the caravan. Some fleas only appear in Act 3, so do not panic if you are short. If you are stuck, an NPC in the Putrified Ducts will sell you the missing flea locations.

      Settle Down In Your Bellhome

      Once Bone Bottom, Bellhart, and Songclave were clear of quests, I returned to Bellhart and spoke to Pavo. He gave me the Key to my own Home. Before decorating, I went up to the Memorium area in the Citadel, grabbed the Materium, and freed the giant flea there. Installing the Materium in the bellhome felt like a proper milestone. And no, you do not need to buy any refurbishment items from the Bellhart shop.

      Cleaning Up

      These were the tasks I completed before the Silk and Soul quest appeared. I recommend doing them whether they are strictly required or not:

      • Grab a Simple Key from Bone Bottom, Songclave, or the Sands of Karak. Use it on the Green Prince's cage in Sinner's Road.

      • Find all three cogheart pieces around the Citadel. Restore the sentinel, then take him down in the High Halls area.

      • Explore Weavenest Atla and speak to Eva.

      • Explore as much of the map as possible, buy all maps from Shakra, and finish the Trail's End quest.

      After that, I spoke to the Caretaker in Songclave, and the Silk and Soul quest finally appeared.

      Constructing the Trap

      The quest asks for 4 important items. Order does not matter, and you may already have one. However, the Maiden and the Hermit will not give you their parts until the quest is active.

      Item
      Location
      Notes

      Seeker's Soul
      Putrified Ducts, via Bilewater
      Beat Groal the Great, then enter the hut

      Maiden's Soul
      Far right of Bone Bottom, above Moss Grotto
      Speak with her

      Hermit's Soul
      Bellway Station in Bellhart
      Hidden wall below platforms, right side

      Snare Setter
      Weavenest Atla
      Through Needolin door, hidden ceiling room

      The Seeker's Soul

      If you came up through Bilewater, you already have it. If not, Bilewater is a tricky area that demands your upgrades. I headed up via the Sinner's Road entrance or through the Exhaust Organ. Tall chambers, nasty jumps, and large vomiting bugs later, I reached Groal the Great.

      The fight is waves of enemies atop an infested lake. Groal spawns after the waves. I hit him from below and switched sides when he used his suction move. A fully upgraded needle plus Cogflies and Sharpdart made the difference. Afterward, the little house held the Seeker's Soul.

      The Maiden's Soul

      The maiden is the one you might remember from the beginning. She is far to the right of Bone Bottom, just above the Moss Grotto. I spoke with her, and she offered her soul to help trap Grand Mother Silk.

      The Hermit's Soul

      This one was simpler. I went to the Bellway Station in Bellhart. To the far right of the room, below the platforms, there is a hidden entrance through the wall. I delved down into the tunnels and found the Hermit in his pipe. He also offered his soul.

      The Snare Setter

      The final piece is in Weavenest Atla. I went back to the Moss Grotto, through the Needolin door, and down the light platform. In the middle chamber, I jumped up the right wall and continued left into the top passageway. In the small room just before the spool fragment, I jumped up through the ceiling and found the room with the Snare Setter.

      Laying The Trap

      With all four items, I returned to Songclave and spoke to the Quest Giver. He asked me to meet him in the Cradle, right before the Grand Mother Silk fight. Yes, that means fighting her again. Since I had already beaten her, it was not too bad, but if you struggle, take your time and use your best tools.

      Finally, I defeated her. Instead of binding her power, I played my Needolin to trigger the trap. A brand-new cutscene played, and Act 3 opened up. I will not spoil the rest. In 2026, this remains one of the best hidden turns in Silksong. Enjoy, and good luck. You are going to need it.

      Silksong's best moments often come from the quiet thrill of discovery—stumbling into a hidden room, piecing together a questline, or realizing a boss has a second phase you weren't prepared for. That same satisfaction can extend beyond the screen when you find a great deal on a game you've been eyeing, especially in a year as packed as 2026.

      If you're looking to expand your library without stretching your wallet, it helps to have a reliable resource. I've found that checking [where to buy cheap games]( on DealNest is a straightforward way to compare prices and catch discounts on titles like Silksong and other indies worth your time.

      https://dealnesthq.com

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    • Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them

      Hollow Knight: Silksong Map Guide - All 28 Maps and How to Get Them

      Hollow Knight: Silksong map locations and Shakra guide—find all 28 maps, their costs, and how to obtain them for easier exploration.

      Hey there, fellow wanderer! Have you ever found yourself lost in the twisting corridors of Pharloom, wishing you had a map? I know I have. In Hollow Knight: Silksong, there are 28 maps to collect, and let me tell you, they make all the difference. Whether you're buying from Shakra or hunting down hidden devices, this guide will help you become a master cartographer. So, grab your needle, and let's dive in!

      First things first: Shakra. She's that fierce warrior you'll hear singing or see leaving a trail of Throwing Rings. You can buy half the maps from her. But from Act 2 onward, you'll also find maps by interacting with strange devices or picking them up in map rooms. If you're short on Rosaries when you first meet her, don't worry—you can always buy the map later when you run into her again. Just be prepared to navigate without one for a while, which can be tricky!

      Now, let's break down all 28 maps. I've organized them into a handy table so you can quickly find what you need. Remember, the prices are in Rosaries, and the locations are relative to landmarks like benches or Bellways.

      Map
      How to Obtain
      Cost (Rosaries)
      Location

      Bone Bottom
      Buy from Shakra
      40
      NW part of The Marrow

      The Marrow
      Buy from Shakra
      50
      Near bench in NW part

      Deep Docks
      Buy from Shakra
      50
      East of Deep Docks Bellway

      Far Fields
      Buy from Shakra
      50
      Cave SW of Far Fields Bellway

      Wormways
      Buy from Shakra
      70
      East side, upper path from Moss Grotto

      Hunter's March
      Buy from Shakra
      70
      East side, east of path down to Deep Docks

      Greymoor
      Buy from Shakra
      70
      Eastern part, west of Craw Lake

      Verdania
      Find on bug corpse

      Small camp in SE part

      Bellhart
      Buy from Shakra
      40
      Lower Shellwood, beneath Greyroot's hut

      Shellwood
      Buy from Shakra
      70
      Lower part, beneath Greyroot's hut

      Blasted Steps
      Buy from Shakra
      70
      Eastern part

      Sinner's Road
      Buy from Shakra
      90
      Near bench on NW side of central shaft

      The Slab
      Find on bug corpse

      Cell east of bench in center

      Mount Fay
      Buy from Shakra
      40
      Near bench in lowest part, near path to The Slab

      Sands of Karak
      Buy from Shakra
      90
      Chamber on western side of central shaft

      Bilewater
      Buy from Shakra
      90
      Center, NE of Bilewater Bellway

      Weavenest Atla
      Inspect device

      NE part; head right from Needolin door, break two glowing orbs, inspect device in left chamber

      Grand Gate
      Inspect machine
      40
      Central part

      Underworks
      Interact with map

      Small chamber on western side of central shaft, above first bench

      Whiteward
      Inspect machine
      70
      Area south of only bench

      Choral Chambers
      Inspect machine
      70
      Area east of Grand Bellway

      High Halls
      Inspect machine
      70
      Area east of path up from Choral Chambers

      Whispering Vaults
      Inspect machine
      70
      Hidden chamber at top of central shaft

      Cogwork Core
      Step on button

      Hidden area above foldable bench, beneath NW passageway into Choral Chambers

      Memorium
      Inspect machine
      70
      Map room in SE part

      Putrified Ducts
      Inspect table

      Room on west side of central shaft, SW of Putrified Ducts Bellway

      The Cradle
      Inspect machine
      70
      Alcove on west side

      The Abyss
      Inspect device

      Secret area above bench in lowest part

      As you can see, Shakra is your go-to for many maps, but you'll also need to keep an eye out for other opportunities. I remember the first time I found a map on a bug corpse—I was so surprised! It just goes to show that exploration always pays off.

      A few tips from my own journey: Always buy maps when you can, because backtracking without one is a nightmare. Also, keep an eye out for glowing devices and bug corpses—they often hold maps. And don't forget the Cartographer achievement! Collecting all 28 maps will reward you with that shiny trophy.

      Now, let's talk about the Act 2 shift. In the first act, you rely heavily on Shakra. But once you hit Act 2, you'll start finding maps in map rooms or from strange devices. It's a nice change of pace, and it encourages you to explore every nook and cranny. Have you ever stumbled upon a map machine by accident? I know I have, and it felt like winning the lottery!

      One thing to keep in mind: some maps, like the Weavenest Atla map, require a bit of puzzle-solving. You'll need to break glowing orbs and inspect devices. Others, like the Cogwork Core map, just need you to step on a hidden button. It's always a good idea to poke around every corner.

      So, there you have it. With this guide, you'll never be lost in Pharloom again. Happy mapping, and may your journey be filled with discovery! And remember, if you ever feel overwhelmed, just take a deep breath and ask yourself: what would Shakra do? Probably sing and throw rings, but you get the idea.

      Once you've charted every corner of Pharloom, you might find yourself craving another world to explore. Whether you're eyeing a new Metroidvania or revisiting an old favorite, keeping track of sales across different storefronts can be a chore. That's exactly why I started using a [game price comparison]( tool—it saves me from missing out on good deals.

      DealNest is one of those sites that makes the hunt almost as satisfying as finding a hidden map. It aggregates prices from multiple retailers, so you can see at a glance where a game is cheapest. If you're planning your next purchase after Silksong, give it a look.

      https://dealnesthq.com

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    • Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?

      Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?

      Hollow Knight and Silksong spark record Steam reviews in 2025-2026, shifting ratings but confirming the game's enduring indie legacy.

      In the quiet aftermath of 2025, as 2026 rolls on, Hollow Knight remains one of indie gaming's crown jewels. Eight years after its release, the game has earned nearly 440,000 positive Steam reviews and fewer than 14,000 negative ones. That ratio is the stuff of legend. But when Hollow Knight: Silksong finally arrived, it brought a flood of new players into Hallownest, and with them came a small but noticeable shift in how the original game is being reviewed. For the first time in its history, Hollow Knight's recent Steam reviews slipped from Overwhelmingly Positive to Very Positive. It is not a crisis, but it is a fascinating wrinkle in the story of a modern classic. 🎮

      The Numbers Behind the Shift

      According to SteamDB, in the first ten days of September 2025, Hollow Knight received 660 negative reviews. That may not sound like much for a game with hundreds of thousands of reviews, but it was the highest monthly negative total in the game's history, and September was only one-third over. The previous record was set in August 2025 with 378 negative reviews. Before that, January 2025 held the record with 340 negative reviews. To put it plainly, the game was not suddenly review-bombed into oblivion. It was simply being played by more people than ever before. 📊

      Period
      Negative reviews
      Notes

      First 10 days of September 2025
      660
      Highest monthly total ever, with two-thirds of the month remaining

      August 2025
      378
      Previous monthly record

      January 2025
      340
      Record before August 2025

      Lifetime before September 2025
      Fewer than 14,000
      Against almost 440,000 positive reviews

      Why More Players Meant More Mixed Feedback

      The surge in reviews was not just negative. Hollow Knight actually received more positive reviews than in any other month. But the ratio changed. More players than ever before were trying the game, partly because Silksong had finally launched, and partly because the sequel sent curious newcomers back to the original. Between August 23 and September 2, the game broke its own concurrent player count record almost every day. On September 7, it hit a peak of 95,655 concurrent players. That is a lot of nails being swung. ⚔️

      When a game reaches a new audience, some of that audience will bounce off. Hollow Knight is brilliant, but it is also challenging, cryptic, and occasionally unforgiving. Not everyone wants to wander through Deepnest without a map. Some negative reviews likely came from players who expected a more conventional sequel-style experience, or who found the original's pace slower than Silksong's more aggressive combat. It is a classic case of a rising tide lifting all boats, including the ones carrying complaints. 🕸️

      Silksong's Own Review Storm

      It is worth putting Hollow Knight's review shift into perspective. Silksong, despite still holding a Very Positive rating on Steam, has received more than double the negative reviews that Hollow Knight has received in its entire lifetime. That is a wild statistic. Part of that is due to a poor Chinese translation, which Team Cherry has said it will rectify. Part of it is due to the game's perceived higher difficulty, something the developers plan to address in an upcoming patch. In other words, Hollow Knight's 660 negative reviews in ten days look like a gentle breeze next to the hurricane that greeted its sequel. The original game is still an all-timer, and its overall score remains Overwhelmingly Positive. The recent review change is a footnote, not a fall from grace. 🗡️

      What This Means for Hollow Knight in 2026

      As 2026 unfolds, the dust has settled. Hollow Knight is still beloved. Silksong is still being patched and debated. The review ratio shift says less about Hollow Knight's quality and more about the strange alchemy of a sequel's release. A new game can send players running back to the old one, and not all of them will leave a five-star review. Some will complain about the map. Some will complain about the difficulty. Some will complain about the lack of a sequel for eight years, even though the sequel now exists. That is the internet for you. 😅

      But there is no need to sound the alarms. Hollow Knight has survived worse: the wait for Silksong. If anything, the renewed attention proves that Team Cherry created lightning in a bottle twice. The first game's review score is still the envy of the indie world. The second game is still finding its footing. And players are still talking about both. In the grand scheme, a few hundred extra negative reviews are a storm in a teacup. The Knight's journey through Hallownest remains one of gaming's great modern epics, and no temporary dip in recent review sentiment is going to change that. 🏆

      If all this talk of revisiting Hallownest has you itching to replay the original—or finally give Silksong a try despite the review storm—you might as well keep an eye on your wallet while you do it. Between Team Cherry's patches, DLC speculation, and the sheer number of indie metroidvanias that have flooded Steam in the wake of Hollow Knight's success, there has never been a better time to be a patient, bargain-hunting bug enthusiast. A good [steam deal finder]( can save you the hassle of refreshing store pages and waiting for seasonal sales to roll around.

      That is exactly the gap DealNest aims to fill. Rather than scrolling through hundreds of discounted listings or guessing when a price drop might hit, you can let the site track the games you actually care about and surface the moments when they become genuinely affordable. Whether you are hunting for a cheap copy of Hollow Knight to gift a friend or waiting for Silksong's first meaningful discount, it is worth having a tool like DealNest in your corner.

      https://dealnesthq.com

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    • My Abyss Survival Guide in Silksong: Map, Entry, and Escape

      My Abyss Survival Guide in Silksong: Map, Entry, and Escape

      Silksong Abyss map and Act 3 guide: conquer the dark depths for rewards and essential skills in Hollow Knight's challenging new area.

      As a die-hard Hollow Knight fan, I dove headfirst into Silksong's Act 3 the moment I unlocked it. And let me tell you, the Abyss is no joke. This pitch-black nightmare will test your patience, but the rewards are worth it. Here's my personal account of finding the Abyss map, reaching the depths, and clawing my way back out.

      Finding the Abyss Map

      So you've made it to the Abyss. Congrats, but you're probably blind as a bat down there. The Abyss map is located right on top of the southern bench. After you reach that checkpoint, look for an opening above you and jump up there. Then head a little to the left, and you'll claim the map. Once you grab it, all the areas Hornet has already discovered on the way to the bench will instantly appear on your map. 🗺️

      But here's the catch: the Abyss map only opens after you've gone through the pitch-black depths. So there's no way to use it before that. Trust me, I tried. You just have to stumble around in the dark for a bit.

      How to Reach the Abyss

      Reaching the Abyss in Silksong is no easy task. After entering Act 3, Hornet is determined to fix the disaster that's fallen upon Pharloom. To do that, she needs to reach the cause of it all in the depths, which means volunteering for a journey to the Abyss.

      To get there, she needs help from someone who knows how to forge a vessel that can withstand the trip. So you'll need to journey to the Deep Docks and find the Forge Daughter, who's marked by the vendor icon on your map. But when you speak to her, she'll tell you that the one you actually need is Ballow, the worker next to her. Talk to Ballow, and he'll agree to help Hornet.

      Next, head to the old diving bell and speak to Ballow again to begin your ascent to the Abyss. If you've never explored this part of the Deep Docks, you'll have to take a long detour before you reach Ballow's next location. Once you enter the diving bell and travel down, you'll finally arrive in the Abyss. From there, Hornet must find her way to the southern bench, where she'll meet a familiar figure shortly after.

      How to Escape the Abyss

      Okay, so you're stuck in the Abyss. Now what? To escape, you need to get the Silk Soar skill first. Find a way up, and on the top-right, there will be a door that can be opened using the Needolin skill. Head through that door and keep descending to get the Super Jump ability, which is required to get out of the Abyss.

      After obtaining the Super Jump, backtrack to the route you took previously. But this time, additional routes will be available to the left, with a bench at the end. Make sure you rest on this bench, because the next part of the exit is unforgiving and may take a few tries. Believe me, I died more times than I care to admit. 😅

      Final Thoughts

      Silksong not only gives you a world that's satisfying to explore, but also a cryptic story that hides a lot more than you'd expect. There's even more than one ending to discover, which means plenty of replayability on top of the Steel Soul (permadeath) mode. Once you unlock the secret Act 3, the Abyss is just one of many challenges waiting for you.

      So there you have it: my personal guide to the Abyss map location, how to reach it, and how to escape. It's a tough journey, but that's what makes it so rewarding. Now go out there and show the Abyss who's boss. 🕳️⚔️

      If you've made it this far, chances are you're either deep into your own run through Pharloom or seriously considering picking up Silksong — or its predecessor — for yourself. Between multiple storefronts, regional pricing, and sales that seem to vanish as quickly as a Shade, keeping track of what's actually a good deal can be almost as tedious as navigating the Abyss without a map. That's where something like a [game price tracker]( comes in handy, letting you monitor price drops across platforms instead of refreshing store pages every few days.

      Whether you're hunting for a discount before starting your own Steel Soul attempt or just want to grab the original Hollow Knight while you're at it, DealNest makes that side of the hobby a lot less painful — leaving you more time for the parts that actually matter, like finally nailing that Super Jump sequence on the first try.

      https://dealnesthq.com

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    • After Silksong, Hollow Knight Fans Need New Hopes

      After Silksong, Hollow Knight Fans Need New Hopes

      Nintendo Direct heartbreak persists as Hollow Knight and Metroid Prime 4 fans chase elusive announcements and new impossible dreams.

      The Nintendo Direct was once a stage for a very specific kind of heartbreak. For seven years, Hollow Knight fans tuned in with the same desperate hope: maybe this time, Silksong. Maybe this time, Hornet would appear. Maybe this time, Team Cherry would end the silence. In 2025, that hope was finally answered. Hollow Knight: Silksong arrived, real and playable, and the long wait collapsed into a strange new problem. When Nintendo announced another Direct for 2026, the Hollow Knight community discovered they had nothing left to beg for.

      Instead of relief, there was an odd emptiness. The Direct had been their annual ritual of disappointment, and now the ritual was broken. For years, the phrase 'Silksong at the Direct' had been a meme, a prayer, and a punchline all at once. Now it was just a memory. The fans had become so accustomed to hoping that they started hunting for a new impossible dream before the old one had even cooled.

      The Hopium Machine Needs New Fuel

      The search did not take long. Hollow Knight fans, like many Nintendo fans, have a mental list of announcements that feel permanently just out of reach. A new Kid Icarus. A new F-Zero. Nintendo acknowledging that Star Fox still exists. These are not realistic expectations so much as emotional insurance. They are the games that let fans feel the sweet ache of wanting something that will probably never come.

      Mother 3 finally getting a release outside Japan is the big one. It was the original hopium game before Hollow Knight even existed. Japanese Nintendo fans have been able to play Mother 3 for almost twenty years, yet despite Earthbound's popularity elsewhere, it has never been localized and made available in other regions. For many, that absence is a wound that never healed. Every Direct is a chance for Nintendo to finally do the right thing, and every Direct without Mother 3 is another small betrayal.

      Then there is Metroid Prime 4. The real hopium game heading into the latest Direct is Metroid Prime 4, and even though yet another rating makes it seem very likely that the game will finally get a release date, Metroid fans are starting to get nervous again. It has been nearly a decade since Nintendo revealed it was working on Metroid Prime 4. People have played it. The finish line has seemed visible for months. But if it does not get a release date soon, worry will spread like a virus. Metroid fans have been burned before, and they know that a rating is not a release date.

      A Wider Web of Worry

      The Hollow Knight community is not alone in this cycle. Across the industry, fans build shrines to games that have been teased, rumored, or simply imagined. Hopes are high for a Wolverine re-reveal at a State of Play that has not even been announced yet. Those waiting for news about Kingdom Hearts 4 are really starting to worry. At least they have something to worry about, unlike Final Fantasy 9 fans, who have been left in a quiet purgatory of remaster rumors and anniversary whispers.

      It is a strange ecosystem. A Nintendo Direct no longer needs to include Silksong, because Silksong is here. But the Direct still needs to include something. The fans still need a reason to gather, to speculate, to argue, to create elaborate charts, and to feel that familiar sting when the credits roll and their most wanted game is nowhere to be seen.

      The New Hopium Leaderboard

      Game
      Why Fans Still Hope
      Realistic Chance

      Mother 3
      The legendary untranslated sequel
      Low, but never zero

      Metroid Prime 4
      Rated, played, and still dateless
      High, if Nintendo is ready

      New Kid Icarus
      Nostalgia and Sakurai dreams
      Very low

      New F-Zero
      Captain Falcon deserves better
      Low

      Star Fox
      Nintendo remembering the franchise
      Medium-low

      Wolverine
      A re-reveal at an unannounced State of Play
      Medium

      Kingdom Hearts 4
      Square Enix silence is getting loud
      Medium

      Final Fantasy 9
      Remake rumors and anniversary energy
      Unknown

      The table is only half a joke. For many fans, the hope itself is the entertainment. The Direct is not just a marketing event. It is a shared story, a season finale, and a group therapy session. When one dream is fulfilled, another must take its place. That is how fandom survives.

      By 2026, Hollow Knight: Silksong is no longer a rumor. It is a game people have played, criticized, loved, and maybe even finished. Hornet has taken her place in the pantheon. But the Hollow Knight fandom has not learned how to be satisfied. It has only learned how to transfer its longing. The next Direct will arrive, and the fans will watch. They will hope for Mother 3. They will hope for Metroid Prime 4. They will hope for something impossible. And when the presentation ends, they will do what they have always done: pick a new dream, and wait for the next chance to be disappointed.

      While the waiting continues, the practical side of being a fan does not pause. Backlogs grow, wishlists stretch on for pages, and the games already released quietly compete for attention with the ones still years away. That is where a tool like [game price tracker]( from DealNest earns its place, letting players watch for drops on the titles they actually intend to play instead of paying full price out of impatience.

      It is a small shift in mindset, but a useful one. Instead of pouring all that energy into a Direct that may or may not deliver, fans can spend a little of it on the games sitting unplayed on their shelves, waiting for the right moment and the right price.

      https://dealnesthq.com

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    • Sinner's Road Survival Guide: I Got Bullied by Bugs and Found Styx

      Sinner's Road Survival Guide: I Got Bullied by Bugs and Found Styx

      Hollow Knight: Silksong Sinner's Road guide details essential tools and strategies for surviving this perilous Greymoor route.

      Ah, Sinner's Road. In 2026, I still wake up in a cold sweat thinking about its water. This optional slice of upper Greymoor is Hollow Knight: Silksong's way of asking, 'Do you enjoy being miserable, or do you just tolerate it?' It is also an alternate route to Act Two, which means you can absolutely skip it. But where is the fun in that? Come with me, and let us get you from Greymoor to Bilewater without feeding every leech in the neighborhood.

      What You Need Before You Suffer

      Sinner's Road does not want you to be happy. It wants you to fall into leech water, lose your silk, and rethink your life choices. So pack like you mean it.

      Tool
      Why I Bring It

      Cling Grip
      Wall jumps and clinging are non-negotiable. Sinner's Road laughs at heroes who cannot hold on.

      Faydown Cloak
      The crucial tool for full exploration. Without it, you are just a tourist with a needle.

      Clawline
      Helpful for traversal, especially when the floor is lava, except the lava is leeches.

      Drifter's Cloak
      Shows up later for one very specific glide into a spike pit. Bring it if you have it.

      Between you and me, if you are missing the Faydown Cloak, turn around. This area will still be here when you are stronger, and your controller does not deserve that kind of abuse.

      Reaching Sinner's Road

      First, hitch a ride to Greymoor on the Bellway. Once you arrive, exit the station and head into Greymoor. Scale the wall to your right, then exit at the top floor. Keep heading right until you reach a switch for an elevator. Jump on it, then ride it to the top.

      Exit the elevator, then jump on top and head to the platforms on the right. Pogo off the floating balloon or use the Faydown Cloak, making your way to a series of platforms that go up. Follow the path up to the right, wall jumping until you find an entrance. Step inside, and welcome to the worst spa day of your life. 🕷️

      Exploring The Depths

      Inside the first room of Sinner's Road, you will meet the area's most fearsome enemies: Muckroaches. They are aggressive, fast, and have a nasty grab attack. My best advice is to jump over them when they do their grapple, telegraphed by a roar, then slice them up. The Muckroaches have the emotional intelligence of a slammed door, so do not try to reason with them.

      Before you leave, take note of the Green Prince locked in the cage. More on him later.

      Make your way to the next room on the right, where you have a few options. I advise heading up first, so make your way up using wall jumps. Mind the floating enemy who chucks throwing stars at you. It is possible to swipe these right back at him, but otherwise dodging and jumping up to attack from below works great.

      Make your way to the left, then jump up into the alcove. Inside, you will find a gap with a swinging spike ball. Double jump or pogo over, where you will find a bench and Shakra. Buy the map from her, then follow a good bench-fixing guide. Take a rest, then return outside. Shakra is the only reasonable adult in this nightmare, so appreciate her.

      Return to where you fought the throwing star enemy, then head to the open door on the right. Try not to fall into the water here, as it is full of leeches that will consume your silk, making it impossible to use skills or heal. The leeches are tiny pickpockets with a grudge.

      Make your way across, which is easier if you have come equipped with the proper traversal tools. Note the locked door at the far end, then proceed up, using the cages and spiked balls to pogo up.

      Once you reach the top left platform, take a running leap to the right, then double jump and glide over. Enter the tent, where you can accept a quest to obtain ten Muckroach guts. The reward is a new offensive tool known as Tacks, which are quite handy. Return outside, then head back to the farthest left platform. Drop into the pathway, then unlock the door by hitting the switch underneath. This leads you back out to the main shaft.

      Find Styx

      Head all the way up, using the pogo and your double jump, then head into the top area. Open the path on the right, then head up. Make your way across the platforms, avoiding the big chain-wielding enemies and Muckroaches below.

      Enter into the next area on the far right, which is a large vertical room that has rooms at the top and bottom. Let us go up first.

      Kill the buzzing swordsman, then maneuver your way through a cramped corridor of spikes. Wall-jump along the safe locations, then duck into the path on your left. Follow that up, then engage with the mini-boss. He is strong but slow, so simply jumping over him and slicing him from behind works wonders. He will drop a small key, which you should hang on to for a moment.

      Make your way back down, then all the way to the door on the bottom right. Leap across the gaps, finding your way to one that descends into a spike pit. Glide down with the Drifter's Cloak, taking note of two Muckroaches guarding an intriguing area. Take them out, then speak to the entity that appears. This is Styx, and he will grant you rewards over the course of the game as you come back. Finally, someone in this place who does not want to eat me. 😌

      Escape Into Bilewater

      Now, it is time to make your way back to the area where the Green Prince was locked in a cage. Open the cage, then head directly to the right on the bottom path.

      This is a perilous room, so be careful of both Muckroaches and flying swordsmen. Once you reach the end of the room, take the path down, then drop into the chamber below. At the bottom, you will find the Barbed Bracelet. This item will increase your damage output, but also increase damage taken. Once you have gotten that, you are ready to escape.

      Return to the large vertical room, then find the middle exit. You will have to drop through a broken cage, but once you reach this, you will be able to exit into Bilewater and escape Sinner's Road. Congratulations, you survived. I am not saying I cried, but the bench and I had a moment.

      Final Sinner's Road Tips

      • Do not panic in leech water. Panic costs silk. Silk costs healing. Healing costs dignity.

      • Pogo everything. Cages, spike balls, floating balloons, your own bad decisions. If it exists, bounce off it.

      • Buy the map from Shakra. Getting lost here is like being lost in a haunted filing cabinet.

      • Save the Green Prince for later. He is not going anywhere, and neither are the Muckroaches.

      • Grab Tacks and Barbed Bracelet. One makes you throw sharp things. The other makes everything sharper, including your own incoming damage.

      And that is Sinner's Road in 2026: still rude, still damp, still full of bugs that want to wear your shell as a hat. Pack your Cling Grip, bring your Faydown Cloak, and remember: if you can survive this, you can survive anything Silksong throws at you next. Probably. Maybe. ...Okay, definitely not, but at least you will have Styx.

      Surviving a place like Sinner's Road is as much about patience as it is about reflexes, and the same mindset applies when you are hunting for a good bargain. Whether you are stockpiling gaming gear, accessories, or just looking for something to soften the sting of a long session, it helps to have a spot that cuts through the clutter instead of wasting your time. That is exactly the approach [DealNest]( takes, gathering worthwhile offers in one place so you can spend less time scrolling and more time actually playing.

      https://dealnesthq.com

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