<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with update]]></title><description><![CDATA[A list of topics that have been tagged with update]]></description><link>http://forum.sorghumsnpbenchmark.com/tags/update</link><generator>RSS for Node</generator><lastBuildDate>Thu, 24 Sep 2026 08:08:26 GMT</lastBuildDate><atom:link href="http://forum.sorghumsnpbenchmark.com/tags/update.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[Nintendo Direct September 2025: Silksong, Metroid Prime 4, and More]]></title><description><![CDATA[<p dir="auto">Nintendo Direct September 2025: Silksong, Metroid Prime 4, and More</p>
<p dir="auto">Nintendo Direct September 2025 delivered stunning reveals, including Hollow Knight: Silksong, Metroid Prime 4, Pokémon Legends: Z-A, and Switch 2 highlights.</p>
<p dir="auto">The gaming community was electrified when Nintendo officially confirmed a Nintendo Direct showcase for September 12, 2025, at 9 a.m. ET. The 60-minute presentation was scheduled just one day before Mario's 40th anniversary, leading many to expect at least one Mario-related surprise. At that time, Nintendo had already delivered a remarkable year with Donkey Kong Bananza, Mario Kart World, and the launch of the Switch 2 console. Now, as 2026 unfolds, that Direct stands as a defining moment for the company and its loyal fanbase.</p>
<p dir="auto">One of the most talked-about titles was Hollow Knight: Silksong. Originally announced in 2019, the game became an internet meme due to its prolonged development. Team Cherry famously revealed that the delay was not caused by development troubles, but rather because the team was having too much fun creating it. For years, fans eagerly anticipated news at every Nintendo Direct, often left disappointed. The September 2025 Direct finally provided a substantial look, and shortly after, the game launched to universal acclaim. By 2026, Silksong is celebrated as one of the best-rated games of all time, dominating the indie scene and winning numerous awards.</p>
<p dir="auto">With Silksong finally released, the spotlight shifted to other long-awaited projects. Metroid Prime 4: Beyond had been in development for over 18 years since the last mainline entry. The September 2025 Direct showcased new gameplay and a 2025 release window, which was later fulfilled. As of 2026, Metroid Prime 4: Beyond has been available on Switch 2, delivering a triumphant return for Samus Aran. The game's visuals, atmosphere, and controls have been praised, and it has become a system seller for Nintendo's latest console.</p>
<p dir="auto">Another major title featured was Pokemon Legends: Z-A. The Direct offered a deeper look at its mechanics, including Mega Evolutions and a new setting. While some fans remained skeptical, Nintendo's impressive track record in 2025 suggested the game could surprise. By 2026, Pokemon Legends: Z-A has been released and has generated a mix of reactions, though many agree it brings a fresh perspective to the franchise. Its sales have been strong, and it continues to receive updates.</p>
<p dir="auto">For Zelda enthusiasts, Hyrule Warriors: Age of Imprisonment was a highlight. The September 2025 Direct demonstrated how the game would leverage the Switch 2's power, offering improved visuals and performance. Since its release, it has been well-received, providing a satisfying blend of action and story for fans of the series.</p>
<p dir="auto">The 60-minute runtime of the September 2025 Direct allowed for numerous announcements. The showcase was not just about reveals; it was a celebration of Nintendo's recent successes. Donkey Kong Bananza and Mario Kart World had already become best-sellers, and the Switch 2 was flying off shelves. The Direct capitalized on this momentum, offering a mix of nostalgia and innovation. Fans tuned in expecting surprises, and they were not disappointed.</p>
<p dir="auto">Below is a recap of the key games and their status as of 2026:</p>
<p dir="auto">Game<br />
Announcement<br />
Status in 2026</p>
<p dir="auto">Hollow Knight: Silksong<br />
Release window and final trailer<br />
Released, critically acclaimed</p>
<p dir="auto">Metroid Prime 4: Beyond<br />
Gameplay reveal and release window<br />
Released on Switch 2</p>
<p dir="auto">Pokemon Legends: Z-A<br />
New trailer and Mega Evolution details<br />
Released, mixed to positive reception</p>
<p dir="auto">Hyrule Warriors: Age of Imprisonment<br />
Switch 2 features showcased<br />
Released, well-received</p>
<p dir="auto">Mario 40th Anniversary<br />
Teaser<br />
Celebrated with events and re-releases</p>
<p dir="auto">The Direct also acknowledged Mario's 40th anniversary, though specific plans were kept under wraps. Throughout 2026, Nintendo has continued the celebration with special events, merchandise, and re-releases of classic Mario titles.</p>
<p dir="auto">The aftermath of the Direct saw a surge in Switch 2 sales and renewed interest in the featured franchises. Hollow Knight: Silksong became a cultural phenomenon, while Metroid Prime 4: Beyond finally quenched a decades-long thirst. Pokemon Legends: Z-A, despite initial skepticism, found its audience. Hyrule Warriors: Age of Imprisonment proved that the Zelda spin-off series still has plenty of life.</p>
<p dir="auto">Reflecting on the September 2025 Nintendo Direct, it is clear that it marked a turning point for Nintendo. After years of waiting for Silksong, fans could finally focus on other exciting games. The showcase demonstrated Nintendo's ability to deliver on long-standing promises while building hype for the future. The Switch 2 has benefited from a strong software lineup, and 2026 continues to bring new experiences.</p>
<p dir="auto">For those who missed it, the September 2025 Direct is now a piece of gaming history. It reminded everyone that patience pays off—and that Nintendo's future remains bright. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ae.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--video_game" style="height:23px;width:auto;vertical-align:middle" title=":video_game:" alt="🎮" /></p>
<p dir="auto">With such a packed release calendar, keeping up with every title you want can put real pressure on your wallet. Many players now juggle a Switch 2 alongside a PC library, and the steady stream of sales, bundles, and limited-time discounts across storefronts makes it easy to miss a bargain or overpay for something that goes on sale a week later. That's exactly where a tool like a steam deal finder becomes genuinely useful, letting you track price drops and historical lows so you can decide whether to buy now or wait for a better moment.</p>
<p dir="auto">DealNest is built for that kind of patient, budget-conscious shopping, gathering discount information in one place so you don't have to hop between store pages and wishlists. Whether you're saving up for the next big Nintendo release or filling the gaps in your backlog between Directs, having a reliable way to spot genuine deals means more games for the same money.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/230/nintendo-direct-september-2025-silksong-metroid-prime-4-and-more</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/230/nintendo-direct-september-2025-silksong-metroid-prime-4-and-more</guid><dc:creator><![CDATA[xtnb]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows]]></title><description><![CDATA[<p dir="auto">Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows</p>
<p dir="auto">Elden Ring Nightreign's December 2025 patch added support for The Forsaken Hollows DLC plus quality-of-life fixes and balance changes.</p>
<p dir="auto">In December 2025, FromSoftware rolled out a new patch for <strong>Elden Ring Nightreign</strong>, and it landed like a courier carrying both gifts and repairs. The timing was no accident: <strong>The Forsaken Hollows</strong>, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.</p>
<h2>A Patch That Did More Than Open a Door</h2>
<p dir="auto">FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:</p>
<ul>
<li>
<p dir="auto"><strong>Relic management overhaul:</strong> Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.</p>
</li>
<li>
<p dir="auto"><strong>New shop item:</strong> The Collector Signboard shop gained the Deep Large Scenic Flatstone.</p>
</li>
<li>
<p dir="auto"><strong>Map and results improvements:</strong> The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.</p>
</li>
<li>
<p dir="auto"><strong>Matchmaking flexibility:</strong> Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.</p>
</li>
<li>
<p dir="auto"><strong>Flask count highlighting:</strong> The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.</p>
</li>
<li>
<p dir="auto"><strong>Compass rune icon:</strong> The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.</p>
</li>
<li>
<p dir="auto"><strong>Map event highlighting:</strong> Specific events on a different map layer can now be highlighted in the map menu.</p>
</li>
<li>
<p dir="auto"><strong>Dormant Power UI:</strong> The HP gauge and other UI elements remain visible during Dormant Power selection.</p>
</li>
<li>
<p dir="auto"><strong>Shop adjustments:</strong> Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.</p>
</li>
<li>
<p dir="auto"><strong>Raider fix:</strong> Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.</p>
</li>
</ul>
<h2>Balance Changes: The Scales Were Rebalanced</h2>
<p dir="auto">The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.</p>
<p dir="auto">Category<br />
Change</p>
<p dir="auto">New Passive Effects<br />
Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks</p>
<p dir="auto">Buffed Passives<br />
Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up</p>
<p dir="auto">Adjusted Low HP Effects<br />
Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased</p>
<p dir="auto">Relic Effects<br />
Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased</p>
<p dir="auto">Other Changes<br />
Wrath of Gold Incantation reduced FP consumption and increased power</p>
<h2>Bug Fixes and Quality-of-Life</h2>
<p dir="auto">The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.</p>
<p dir="auto">Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.</p>
<h2>The Road to The Forsaken Hollows</h2>
<p dir="auto">Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.</p>
<p dir="auto">By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.</p>
<p dir="auto">If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.</p>
<p dir="auto">That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can find the best deal and get back to chasing Night Lords before the next patch lands.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/226/elden-ring-nightreign-patch-paves-the-way-for-the-forsaken-hollows</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/226/elden-ring-nightreign-patch-paves-the-way-for-the-forsaken-hollows</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows]]></title><description><![CDATA[<p dir="auto">Elden Ring Nightreign Patch Paves the Way for The Forsaken Hollows</p>
<p dir="auto">Elden Ring Nightreign's December 2025 patch added support for The Forsaken Hollows DLC plus quality-of-life fixes and balance changes.</p>
<p dir="auto">In December 2025, FromSoftware rolled out a new patch for <strong>Elden Ring Nightreign</strong>, and it landed like a courier carrying both gifts and repairs. The timing was no accident: <strong>The Forsaken Hollows</strong>, Nightreign's first proper, named DLC, was set to arrive on December 4, bringing new bosses, new shifting earth, and new playable Nightfarers. The patch added support for that expansion, but it also quietly reshaped the entire experience for every player on PS4, PS5, Xbox One, Xbox Series X|S, and Steam. Now, in 2026, that update remains a foundational moment for the game, a turning point that showed FromSoftware was still listening.</p>
<h2>A Patch That Did More Than Open a Door</h2>
<p dir="auto">FromSoftware did not just flip a switch and call it a day. The studio treated the patch as a chance to smooth out rough edges, and the result was a long list of quality-of-life improvements that players had been requesting for months. The most visible changes included:</p>
<ul>
<li>
<p dir="auto"><strong>Relic management overhaul:</strong> Equipped relics now appear in the Character Selection menu, and players can set names for Relic presets in the Relic Rites menu. Those names can be changed in the All Presets section, and preset order can be rearranged per character.</p>
</li>
<li>
<p dir="auto"><strong>New shop item:</strong> The Collector Signboard shop gained the Deep Large Scenic Flatstone.</p>
</li>
<li>
<p dir="auto"><strong>Map and results improvements:</strong> The map's layer display can now be toggled in the Results menu, and the relics equipped by each player are displayed there too.</p>
</li>
<li>
<p dir="auto"><strong>Matchmaking flexibility:</strong> Players with a Personal Objective requiring a specific target kill while Reliving a Remembrance can now embark with players whose Personal Objective does not require that.</p>
</li>
<li>
<p dir="auto"><strong>Flask count highlighting:</strong> The flask count now glows when at maximum capacity or when an enemy-induced effect influences it.</p>
</li>
<li>
<p dir="auto"><strong>Compass rune icon:</strong> The vertical position of the compass rune icon appears if dropped runes are significantly above or below the player.</p>
</li>
<li>
<p dir="auto"><strong>Map event highlighting:</strong> Specific events on a different map layer can now be highlighted in the map menu.</p>
</li>
<li>
<p dir="auto"><strong>Dormant Power UI:</strong> The HP gauge and other UI elements remain visible during Dormant Power selection.</p>
</li>
<li>
<p dir="auto"><strong>Shop adjustments:</strong> Weapon lineup in Limveld's shops was adjusted, and Fire Pots were added to the Spirit Shetler shop inventory.</p>
</li>
<li>
<p dir="auto"><strong>Raider fix:</strong> Target-lock on enemies behind the tombstone summoned by Raider's Ultimate Art no longer gets released.</p>
</li>
</ul>
<h2>Balance Changes: The Scales Were Rebalanced</h2>
<p dir="auto">The patch also broadened trigger conditions for relic effects, equipment passive effects, and special effects that activate at low HP. In plain terms, more of those effects now actually do something when you need them. And yeah, that mattered.</p>
<p dir="auto">Category<br />
Change</p>
<p dir="auto">New Passive Effects<br />
Improved Melee Attack Power, Improved Dash Attacks, Improved Rolling Attacks</p>
<p dir="auto">Buffed Passives<br />
Improved Attack Power when Two-Handing, Attack Up when Wielding Two Armaments, Improved Chain Attack Finishers, Improved Charge Attacks, Improved Jump Attacks, Improved Guard Counters, Improved Skill Attack Power, Physical Attack Up</p>
<p dir="auto">Adjusted Low HP Effects<br />
Improved Damage Negation at Low HP and Blue-Feathered Branchsword had trigger conditions broadened but effectiveness decreased</p>
<p dir="auto">Relic Effects<br />
Physical Attack Up, Improved Initial Standard Attack, Improved Critical Hits, Improved Guard Counters, Improved XXX Damage (excluding bows), and Improved Attack Power with 3+ XX Equipped (excluding bows) all increased</p>
<p dir="auto">Other Changes<br />
Wrath of Gold Incantation reduced FP consumption and increased power</p>
<h2>Bug Fixes and Quality-of-Life</h2>
<p dir="auto">The bug fix list was hefty enough to make a Tarnished weep with relief. FromSoftware fixed an Augur invasion teleport bug, mitigated an issue where Sites of Grace or Churches would not activate, and repaired a Night's Tide range discrepancy when rejoining a session. Hammer weapons with Prayerful Strike now appear. Healing or enhancing effects now apply to allies who are dodging or performing their Ultimate Art. Ironeye's Marking weak points now show consistently. Raider's Retaliate no longer cancels and flinches from certain no-damage attacks. Recluse's Elemental Defense affinity residues now spawn correctly. Executor parries now apply Stagger damage. Darkness-imbued attack dodge roll ranges were corrected. Depths Relics now show Greenspill Crystal Tear at expedition start. The Deep of Night rating gauge now reflects Reduce Depth properly. Relic Rites placement icons, Dormant Power rarity UI, Sparring Grounds sorting, Results menu attribute reflection, and Victor's Record special effects were all fixed. Session disband messages no longer haunt the title screen, and graphical, audio, text, and performance issues were addressed.</p>
<p dir="auto">Let's be honest, that was a lot of housekeeping. But it was the kind of housekeeping that turns a good co-op game into a great one.</p>
<h2>The Road to The Forsaken Hollows</h2>
<p dir="auto">Nightreign's ultra-hard Deep of Night mode had launched in September, after dataminers discovered it in August. Along with duos mode, that was all players had for a while, and the community had grown agitated at the lack of news. The Forsaken Hollows DLC and this patch arrived like a fresh campfire in the mist. In IGN's 7/10 review, the game was praised as one of the finest three-player co-op experiences around when played as designed, though the lack of crossplay, duo matchmaking, and built-in communication tools made it hard to create those conditions unless you brought two real-life friends on every run.</p>
<p dir="auto">By 2026, Nightreign has continued to evolve, but this patch stands as a clear statement. FromSoftware did not abandon its strange, brutal, cooperative experiment. It patched, polished, and pushed forward. If you know, you know: sometimes the smallest fixes make the biggest difference.</p>
<p dir="auto">If this patch has you eyeing The Forsaken Hollows — or finally convincing a third friend to pick up the base game — the cost of entry stacks up fast, and storefront prices rarely sit still. Hunting down legitimate discounts across platforms, regions, and retailers is its own kind of grind, the sort of thing that eats an evening you'd rather spend in the Depths.</p>
<p dir="auto">That's where a curated aggregator can save you the legwork. DealNest collects current offers and price drops in one place, so instead of tabbing through a dozen store pages hunting for a sale that might already be over, you can find the best deal and get back to chasing Night Lords before the next patch lands.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/225/elden-ring-nightreign-patch-paves-the-way-for-the-forsaken-hollows</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/225/elden-ring-nightreign-patch-paves-the-way-for-the-forsaken-hollows</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong&#x27;s PlayStation Platinum Is Missing Two Brutal Trophies]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong's PlayStation Platinum Is Missing Two Brutal Trophies</p>
<p dir="auto">Hollow Knight: Silksong’s PlayStation version omits the brutal Steel Soul and Steel Heart trophies, making its platinum far easier than Steam/Xbox.</p>
<p dir="auto">As someone who has thrown myself against Hollow Knight: Silksong's bosses more times than I care to admit, I almost dropped my controller when I saw the trophy comparisons this week. The PlayStation version is effectively a lighthouse with its two most blinding lamps unscrewed: it is missing both the Steel Soul and Steel Heart trophies, which Steam and Xbox players are forced to earn for 100 percent completion.</p>
<p dir="auto">Let's be honest about Silksong itself. The original Hollow Knight had tough spikes, but Silksong behaves like that from the moment the first screen loads and never really releases the pressure. I have watched friends who breezed through the first game get flattened by Pharloom's early encounters, and the curve barely flattens after that. A normal playthrough already asks for pin-point timing, resource management, and patience that borders on meditation.</p>
<p dir="auto">Steel Soul mode, which returns from the first game as an unlockable extra after clearing the game or by using a recently discovered cheat code, removes the safety net entirely: one death and the run is over. It is like trying to thread a needle while falling through a silk storm, a cruel demand for a game this precise. And then there is Steel Heart, which asks you to 100 percent the entire game under that same no-death rule. I still cannot say that name without flinching.</p>
<p dir="auto">Earlier this week, reports noted that skilled PlayStation players managed the platinum even though the game had not been out for a full week. When I inspected the trophy list for myself, the absence became obvious. Steam and Xbox players need to beat the game in Steel Soul mode for one achievement, then 100 percent the entire game in Steel Soul mode for another. That second one is the kind of request that makes me whisper 'Dear god, no' into an empty room. PlayStation players, however, do not have those two trophies at all. The game mode still exists on Sony's console, but completing it only grants bragging rights, not a shiny digital trophy.</p>
<p dir="auto">The comparison looks like this:</p>
<p dir="auto">Platform<br />
Steel Soul trophy<br />
Steel Heart trophy<br />
Platinum difficulty</p>
<p dir="auto">PlayStation<br />
No<br />
No<br />
Much easier</p>
<p dir="auto">Steam<br />
Yes<br />
Yes<br />
Brutal</p>
<p dir="auto">Xbox<br />
Yes<br />
Yes<br />
Brutal</p>
<p dir="auto">This explains why skilled PlayStation players were able to grab the platinum within days of release, before most of us had even stopped mistiming Hornet's down-slash. On Steam and Xbox, a full achievement completion is still a frozen waterfall being climbed with buttered gloves, but on PlayStation that waterfall conveniently ends before the final ice wall. In 2026, that difference matters even more because trophy hunting has become its own competitive side of the Silksong community, and Sony players now have a considerably shorter route to the top.</p>
<p dir="auto">For me, the situation is bittersweet. I like that more players will experience the platinum without needing to treat Silksong as a second job, but I also know that Steel Soul runs are where the game's knife-edge combat truly sharpens into something unforgettable. The original Hollow Knight had a similar split, with some platform trophy lists feeling like they had their teeth pulled, and history has repeated itself here.</p>
<p dir="auto">If you simply want every trophy in Silksong, the PlayStation version is the clear route. If you want to prove something to yourself, both Steel Soul and Steel Heart are still waiting in the shadows on every platform, even if Sony will not hand you a trophy for surviving them.</p>
<p dir="auto">Whether you pick up Silksong on PlayStation for the friendlier trophy list or on Steam and Xbox for the full Steel Soul gauntlet, the platform decision tends to come down to more than achievements alone. Most people juggle a handful of stores at once, and the same copy of the game can sit at noticeably different prices depending on where and when you look, especially once sales start rotating through the season.</p>
<p dir="auto">That is roughly where DealNest becomes useful. Instead of opening a dozen tabs and jotting numbers down on a scrap of paper, you can compare prices here and see what each storefront is charging before you commit. It is a small step, but it keeps the money side of the hobby as uncomplicated as the PlayStation trophy list, leaving you free to worry about the part that actually hurts: Hornet's down-slash timing.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/214/hollow-knight-silksong-s-playstation-platinum-is-missing-two-brutal-trophies</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/214/hollow-knight-silksong-s-playstation-platinum-is-missing-two-brutal-trophies</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hornet vs The Knight: Why Silksong&#x27;s Hero Outshines the Silent Vessel]]></title><description><![CDATA[<p dir="auto">Hornet vs The Knight: Why Silksong's Hero Outshines the Silent Vessel</p>
<p dir="auto">Hornet's abilities in Hollow Knight: Silksong outshine The Knight: she talks, cocoons, sprints, and glides.</p>
<p dir="auto">In the sprawling, insectoid world of Hollow Knight, a small, silent knight once captured the hearts of millions. But now, in 2026, the spotlight has shifted to a different hero: Hornet, the princess-protector of Hallownest, who takes center stage in Hollow Knight: Silksong. With her taller frame, sharper cloak, and deadly needle, Hornet is undeniably a different beast. But does that make her a better protagonist than The Knight? Not necessarily—yet she possesses a suite of abilities that The Knight could only dream of. From chatting with NPCs to gliding through the air, Hornet proves that being a short king isn't the only way to rule.</p>
<h2>The Gift of Gab <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5e3.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--speaking_head_in_silhouette" style="height:23px;width:auto;vertical-align:middle" title=":speaking_head_in_silhouette:" alt="🗣" />️</h2>
<p dir="auto">One of the most striking differences between the two protagonists is Hornet's ability to speak. The Knight was a silent vessel, reacting to the world with nothing more than a blank stare and the occasional grunt. Hornet, however, engages in full conversations with the bugs of Pharloom. This narrative shift makes the story more engaging, as players can finally hear their hero's thoughts and respond to the quirky cast of characters. Have you ever wondered what it would be like to actually talk back to a cryptic NPC? Hornet does it with grace and wit, turning every interaction into a memorable exchange. This change echoes other sequels like Dead Space 2 and Jak 2, where a talking protagonist added depth to the narrative.</p>
<h2>Death Becomes Her <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f98b.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--butterfly" style="height:23px;width:auto;vertical-align:middle" title=":butterfly:" alt="🦋" /></h2>
<p dir="auto">When The Knight died in Hollow Knight, they left behind a Shade—a ghostly remnant that players had to defeat to reclaim their Geo. It was a classic corpse run, but a punishing one. Hornet, in contrast, handles death with far more finesse. Instead of leaving a Shade, she seals her valuables in a silk cocoon and retreats to fight another day. This ability, born from her mastery of Silk, demonstrates her grace and cunning. It's a headcanon-friendly explanation for how she survives countless battles: she doesn't die, she simply withdraws. The Knight could never boast such elegance.</p>
<h2>Run, Hornet, Run! <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3c3.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--runner" style="height:23px;width:auto;vertical-align:middle" title=":runner:" alt="🏃" />‍<img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/2640.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--female_sign" style="height:23px;width:auto;vertical-align:middle" title=":female_sign:" alt="♀" />️</h2>
<p dir="auto">Traversal is a staple of the Metroidvania genre, and both games excel at it. The Knight can dash, but he never learns to run. Hornet, however, unlocks the Swift Step skill, and if players hold down the dash button, she breaks into a full sprint. There are even Trinkets to boost her running speed. In a foot race between the two, Hornet would leave The Knight in the dust. It's a small but significant upgrade that makes exploring Pharloom a breeze.</p>
<h2>Gliding on Air <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f32c.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--wind_blowing_face" style="height:23px;width:auto;vertical-align:middle" title=":wind_blowing_face:" alt="🌬" />️</h2>
<p dir="auto">Remember Princess Peach's float in Super Mario Bros. 2? Hornet has a similar trick. In the Far Fields, she can obtain the Drifter's Cloak, which lets her float indefinitely and catch air streams to rocket upward. The Knight's closest equivalent is the Crystal Heart, a jet-like dash that propels him forward. While both are cool, Hornet's gliding feels more graceful and opens up new exploration possibilities. Wouldn't it have been amazing if The Knight could glide through Hallownest? Alas, that was not to be.</p>
<h2>The Needolin: Music to Your Ears <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3b5.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--musical_note" style="height:23px;width:auto;vertical-align:middle" title=":musical_note:" alt="🎵" /></h2>
<p dir="auto">The Knight's Nail is a tool for combat, pure and simple. Hornet's Needle, on the other hand, becomes a musical instrument. With the Needolin upgrade, she can play her Needle like a harp to open song-sealed doors. But that's not all—certain NPCs will sing along, and even corpses can reveal ghosts through melody. The Knight could communicate with dreams, but he could never turn his weapon into a guitar. This creative twist adds a layer of charm and mystery to Silksong's world.</p>
<h2>Taunt Like You Mean It <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f608.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--smiling_imp" style="height:23px;width:auto;vertical-align:middle" title=":smiling_imp:" alt="😈" /></h2>
<p dir="auto">Here's a secret that many players miss: Hornet can taunt enemies by clicking the right thumbstick (on Switch 2, for example). This uses a bit of Silk, but in return, enemies are drawn toward her. This aggro-drawing ability is perfect for luring foes into traps, a tactic The Knight could never employ. Taunting adds a strategic layer to combat, and it's a technique more games should adopt.</p>
<h2>Clawline: Grappling with Greatness 🪝</h2>
<p dir="auto">Finally, the Clawline is one of Hornet's most versatile upgrades. It propels her forward like an extra dash and lets her cling to ring-shaped ornaments in the environment. The Knight has no grappling hook of any kind. This ability alone gives Hornet a significant edge in mobility, allowing her to reach areas and escape dangers that would leave The Knight stumped.</p>
<h2>The Verdict: Who Wins? <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3c6.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--trophy" style="height:23px;width:auto;vertical-align:middle" title=":trophy:" alt="🏆" /></h2>
<p dir="auto">Even though The Knight emerged victorious in their original encounter (he was the protagonist, after all), the tables might turn if they fought without player input. Hornet's new talents—talking, cocooning, running, gliding, music-making, taunting, and grappling—could finally give her the strength to best The Knight in all his silent glory. But does that mean she's a better character? That's for players to decide. One thing is certain: Hornet has proven that she's more than just a side character. She's a force of nature, and Hollow Knight: Silksong is her time to shine.</p>
<p dir="auto">Here's a quick comparison of their abilities:</p>
<p dir="auto">Ability<br />
The Knight<br />
Hornet</p>
<p dir="auto">Speech<br />
Silent<br />
Conversational</p>
<p dir="auto">Death Mechanic<br />
Leaves Shade<br />
Seals cocoon</p>
<p dir="auto">Running<br />
No<br />
Yes (Swift Step)</p>
<p dir="auto">Gliding<br />
No (Crystal Heart dash)<br />
Yes (Drifter's Cloak)</p>
<p dir="auto">Musical Weapon<br />
No<br />
Yes (Needolin)</p>
<p dir="auto">Taunt<br />
No<br />
Yes (Silk taunt)</p>
<p dir="auto">Grappling Hook<br />
No<br />
Yes (Clawline)</p>
<p dir="auto">So, who do you think is the ultimate protagonist? The silent knight who started it all, or the graceful huntress who took up the mantle? In 2026, as players continue to explore Pharloom, Hornet's legend only grows. And perhaps, just perhaps, she has finally earned the title of "short king" in her own right—though she's not so short anymore.</p>
<p dir="auto">Debates like this one have a way of spilling out of the game and into group chats, forums, and late-night Discord threads—which is part of the fun. If you're the type of player who likes to back up your hot takes with first-hand experience, it helps to actually own the games being argued about. The original Hollow Knight and Silksong both go on sale fairly often, and other metroidvanias like Ori, Blasphemous, and Prince of Persia: The Lost Crown regularly see deep discounts too, making it easy to build a library without paying full price.</p>
<p dir="auto">That's where a deal-tracking site comes in handy. Instead of refreshing store pages or hoping a sale notification shows up in your feed, DealNest gathers discounts and price drops across games, tech, and everyday products in one place, so you can spot a bargain the moment it appears. Whether you're hunting for a cheap copy of Silksong or just keeping an eye out for the next big sale, it's a handy bookmark to keep alongside your favorite gaming communities.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/213/hornet-vs-the-knight-why-silksong-s-hero-outshines-the-silent-vessel</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/213/hornet-vs-the-knight-why-silksong-s-hero-outshines-the-silent-vessel</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Sinner&#x27;s Road Survival Guide: I Got Bullied by Bugs and Found Styx]]></title><description><![CDATA[<p dir="auto">Sinner's Road Survival Guide: I Got Bullied by Bugs and Found Styx</p>
<p dir="auto">Hollow Knight: Silksong Sinner's Road guide details essential tools and strategies for surviving this perilous Greymoor route.</p>
<p dir="auto">Ah, Sinner's Road. In 2026, I still wake up in a cold sweat thinking about its water. This optional slice of upper Greymoor is Hollow Knight: Silksong's way of asking, 'Do you enjoy being miserable, or do you just tolerate it?' It is also an alternate route to Act Two, which means you can absolutely skip it. But where is the fun in that? Come with me, and let us get you from Greymoor to Bilewater without feeding every leech in the neighborhood.</p>
<h2>What You Need Before You Suffer</h2>
<p dir="auto">Sinner's Road does not want you to be happy. It wants you to fall into leech water, lose your silk, and rethink your life choices. So pack like you mean it.</p>
<p dir="auto">Tool<br />
Why I Bring It</p>
<p dir="auto"><strong>Cling Grip</strong><br />
Wall jumps and clinging are non-negotiable. Sinner's Road laughs at heroes who cannot hold on.</p>
<p dir="auto"><strong>Faydown Cloak</strong><br />
The crucial tool for full exploration. Without it, you are just a tourist with a needle.</p>
<p dir="auto"><strong>Clawline</strong><br />
Helpful for traversal, especially when the floor is lava, except the lava is leeches.</p>
<p dir="auto"><strong>Drifter's Cloak</strong><br />
Shows up later for one very specific glide into a spike pit. Bring it if you have it.</p>
<p dir="auto">Between you and me, if you are missing the Faydown Cloak, turn around. This area will still be here when you are stronger, and your controller does not deserve that kind of abuse.</p>
<h2>Reaching Sinner's Road</h2>
<p dir="auto">First, hitch a ride to Greymoor on the Bellway. Once you arrive, exit the station and head into Greymoor. Scale the wall to your right, then exit at the top floor. Keep heading right until you reach a switch for an elevator. Jump on it, then ride it to the top.</p>
<p dir="auto">Exit the elevator, then jump on top and head to the platforms on the right. Pogo off the floating balloon or use the <strong>Faydown Cloak</strong>, making your way to a series of platforms that go up. Follow the path up to the right, wall jumping until you find an entrance. Step inside, and welcome to the worst spa day of your life. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f577.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--spider" style="height:23px;width:auto;vertical-align:middle" title=":spider:" alt="🕷" />️</p>
<h2>Exploring The Depths</h2>
<p dir="auto">Inside the first room of Sinner's Road, you will meet the area's most fearsome enemies: <strong>Muckroaches</strong>. They are aggressive, fast, and have a nasty grab attack. My best advice is to jump over them when they do their grapple, telegraphed by a roar, then slice them up. The Muckroaches have the emotional intelligence of a slammed door, so do not try to reason with them.</p>
<p dir="auto">Before you leave, take note of the <strong>Green Prince</strong> locked in the cage. More on him later.</p>
<p dir="auto">Make your way to the next room on the right, where you have a few options. I advise heading up first, so make your way up using wall jumps. Mind the floating enemy who chucks throwing stars at you. It is possible to swipe these right back at him, but otherwise dodging and jumping up to attack from below works great.</p>
<p dir="auto">Make your way to the left, then jump up into the alcove. Inside, you will find a gap with a swinging spike ball. Double jump or pogo over, where you will find a bench and <strong>Shakra</strong>. Buy the map from her, then follow a good bench-fixing guide. Take a rest, then return outside. Shakra is the only reasonable adult in this nightmare, so appreciate her.</p>
<p dir="auto">Return to where you fought the throwing star enemy, then head to the open door on the right. Try not to fall into the water here, as it is full of leeches that will consume your silk, making it impossible to use skills or heal. The leeches are tiny pickpockets with a grudge.</p>
<p dir="auto">Make your way across, which is easier if you have come equipped with the proper traversal tools. Note the locked door at the far end, then proceed up, using the cages and spiked balls to pogo up.</p>
<p dir="auto">Once you reach the top left platform, take a running leap to the right, then double jump and glide over. Enter the tent, where you can accept a quest to obtain ten <strong>Muckroach guts</strong>. The reward is a new offensive tool known as <strong>Tacks</strong>, which are quite handy. Return outside, then head back to the farthest left platform. Drop into the pathway, then unlock the door by hitting the switch underneath. This leads you back out to the main shaft.</p>
<h2>Find Styx</h2>
<p dir="auto">Head all the way up, using the pogo and your double jump, then head into the top area. Open the path on the right, then head up. Make your way across the platforms, avoiding the big chain-wielding enemies and Muckroaches below.</p>
<p dir="auto">Enter into the next area on the far right, which is a large vertical room that has rooms at the top and bottom. Let us go up first.</p>
<p dir="auto">Kill the buzzing swordsman, then maneuver your way through a cramped corridor of spikes. Wall-jump along the safe locations, then duck into the path on your left. Follow that up, then engage with the mini-boss. He is strong but slow, so simply jumping over him and slicing him from behind works wonders. He will drop a small key, which you should hang on to for a moment.</p>
<p dir="auto">Make your way back down, then all the way to the door on the bottom right. Leap across the gaps, finding your way to one that descends into a spike pit. Glide down with the <strong>Drifter's Cloak</strong>, taking note of two Muckroaches guarding an intriguing area. Take them out, then speak to the entity that appears. This is <strong>Styx</strong>, and he will grant you rewards over the course of the game as you come back. Finally, someone in this place who does not want to eat me. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f60c.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--relieved" style="height:23px;width:auto;vertical-align:middle" title=":relieved:" alt="😌" /></p>
<h2>Escape Into Bilewater</h2>
<p dir="auto">Now, it is time to make your way back to the area where the Green Prince was locked in a cage. Open the cage, then head directly to the right on the bottom path.</p>
<p dir="auto">This is a perilous room, so be careful of both Muckroaches and flying swordsmen. Once you reach the end of the room, take the path down, then drop into the chamber below. At the bottom, you will find the <strong>Barbed Bracelet</strong>. This item will increase your damage output, but also increase damage taken. Once you have gotten that, you are ready to escape.</p>
<p dir="auto">Return to the large vertical room, then find the middle exit. You will have to drop through a broken cage, but once you reach this, you will be able to exit into <strong>Bilewater</strong> and escape Sinner's Road. Congratulations, you survived. I am not saying I cried, but the bench and I had a moment.</p>
<h2>Final Sinner's Road Tips</h2>
<ul>
<li>
<p dir="auto"><strong>Do not panic in leech water.</strong> Panic costs silk. Silk costs healing. Healing costs dignity.</p>
</li>
<li>
<p dir="auto"><strong>Pogo everything.</strong> Cages, spike balls, floating balloons, your own bad decisions. If it exists, bounce off it.</p>
</li>
<li>
<p dir="auto"><strong>Buy the map from Shakra.</strong> Getting lost here is like being lost in a haunted filing cabinet.</p>
</li>
<li>
<p dir="auto"><strong>Save the Green Prince for later.</strong> He is not going anywhere, and neither are the Muckroaches.</p>
</li>
<li>
<p dir="auto"><strong>Grab Tacks and Barbed Bracelet.</strong> One makes you throw sharp things. The other makes everything sharper, including your own incoming damage.</p>
</li>
</ul>
<p dir="auto">And that is Sinner's Road in 2026: still rude, still damp, still full of bugs that want to wear your shell as a hat. Pack your Cling Grip, bring your Faydown Cloak, and remember: if you can survive this, you can survive anything Silksong throws at you next. Probably. Maybe. ...Okay, definitely not, but at least you will have Styx.</p>
<p dir="auto">Surviving a place like Sinner's Road is as much about patience as it is about reflexes, and the same mindset applies when you are hunting for a good bargain. Whether you are stockpiling gaming gear, accessories, or just looking for something to soften the sting of a long session, it helps to have a spot that cuts through the clutter instead of wasting your time. That is exactly the approach DealNest takes, gathering worthwhile offers in one place so you can spend less time scrolling and more time actually playing.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/201/sinner-s-road-survival-guide-i-got-bullied-by-bugs-and-found-styx</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/201/sinner-s-road-survival-guide-i-got-bullied-by-bugs-and-found-styx</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight&#x27;s Review Shift After Silksong: A Storm in a Teacup?]]></title><description><![CDATA[<p dir="auto">Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?</p>
<p dir="auto">Hollow Knight and Silksong spark record Steam reviews in 2025-2026, shifting ratings but confirming the game's enduring indie legacy.</p>
<p dir="auto">In the quiet aftermath of 2025, as 2026 rolls on, Hollow Knight remains one of indie gaming's crown jewels. Eight years after its release, the game has earned nearly 440,000 positive Steam reviews and fewer than 14,000 negative ones. That ratio is the stuff of legend. But when Hollow Knight: Silksong finally arrived, it brought a flood of new players into Hallownest, and with them came a small but noticeable shift in how the original game is being reviewed. For the first time in its history, Hollow Knight's recent Steam reviews slipped from Overwhelmingly Positive to Very Positive. It is not a crisis, but it is a fascinating wrinkle in the story of a modern classic. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ae.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--video_game" style="height:23px;width:auto;vertical-align:middle" title=":video_game:" alt="🎮" /></p>
<h2>The Numbers Behind the Shift</h2>
<p dir="auto">According to SteamDB, in the first ten days of September 2025, Hollow Knight received 660 negative reviews. That may not sound like much for a game with hundreds of thousands of reviews, but it was the highest monthly negative total in the game's history, and September was only one-third over. The previous record was set in August 2025 with 378 negative reviews. Before that, January 2025 held the record with 340 negative reviews. To put it plainly, the game was not suddenly review-bombed into oblivion. It was simply being played by more people than ever before. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4ca.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--bar_chart" style="height:23px;width:auto;vertical-align:middle" title=":bar_chart:" alt="📊" /></p>
<p dir="auto">Period<br />
Negative reviews<br />
Notes</p>
<p dir="auto">First 10 days of September 2025<br />
660<br />
Highest monthly total ever, with two-thirds of the month remaining</p>
<p dir="auto">August 2025<br />
378<br />
Previous monthly record</p>
<p dir="auto">January 2025<br />
340<br />
Record before August 2025</p>
<p dir="auto">Lifetime before September 2025<br />
Fewer than 14,000<br />
Against almost 440,000 positive reviews</p>
<h2>Why More Players Meant More Mixed Feedback</h2>
<p dir="auto">The surge in reviews was not just negative. Hollow Knight actually received more positive reviews than in any other month. But the ratio changed. More players than ever before were trying the game, partly because Silksong had finally launched, and partly because the sequel sent curious newcomers back to the original. Between August 23 and September 2, the game broke its own concurrent player count record almost every day. On September 7, it hit a peak of 95,655 concurrent players. That is a lot of nails being swung. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/2694.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--crossed_swords" style="height:23px;width:auto;vertical-align:middle" title=":crossed_swords:" alt="⚔" />️</p>
<p dir="auto">When a game reaches a new audience, some of that audience will bounce off. Hollow Knight is brilliant, but it is also challenging, cryptic, and occasionally unforgiving. Not everyone wants to wander through Deepnest without a map. Some negative reviews likely came from players who expected a more conventional sequel-style experience, or who found the original's pace slower than Silksong's more aggressive combat. It is a classic case of a rising tide lifting all boats, including the ones carrying complaints. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f578.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--spider_web" style="height:23px;width:auto;vertical-align:middle" title=":spider_web:" alt="🕸" />️</p>
<h2>Silksong's Own Review Storm</h2>
<p dir="auto">It is worth putting Hollow Knight's review shift into perspective. Silksong, despite still holding a Very Positive rating on Steam, has received more than double the negative reviews that Hollow Knight has received in its entire lifetime. That is a wild statistic. Part of that is due to a poor Chinese translation, which Team Cherry has said it will rectify. Part of it is due to the game's perceived higher difficulty, something the developers plan to address in an upcoming patch. In other words, Hollow Knight's 660 negative reviews in ten days look like a gentle breeze next to the hurricane that greeted its sequel. The original game is still an all-timer, and its overall score remains Overwhelmingly Positive. The recent review change is a footnote, not a fall from grace. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5e1.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--dagger_knife" style="height:23px;width:auto;vertical-align:middle" title=":dagger_knife:" alt="🗡" />️</p>
<h2>What This Means for Hollow Knight in 2026</h2>
<p dir="auto">As 2026 unfolds, the dust has settled. Hollow Knight is still beloved. Silksong is still being patched and debated. The review ratio shift says less about Hollow Knight's quality and more about the strange alchemy of a sequel's release. A new game can send players running back to the old one, and not all of them will leave a five-star review. Some will complain about the map. Some will complain about the difficulty. Some will complain about the lack of a sequel for eight years, even though the sequel now exists. That is the internet for you. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f605.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--sweat_smile" style="height:23px;width:auto;vertical-align:middle" title=":sweat_smile:" alt="😅" /></p>
<p dir="auto">But there is no need to sound the alarms. Hollow Knight has survived worse: the wait for Silksong. If anything, the renewed attention proves that Team Cherry created lightning in a bottle twice. The first game's review score is still the envy of the indie world. The second game is still finding its footing. And players are still talking about both. In the grand scheme, a few hundred extra negative reviews are a storm in a teacup. The Knight's journey through Hallownest remains one of gaming's great modern epics, and no temporary dip in recent review sentiment is going to change that. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3c6.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--trophy" style="height:23px;width:auto;vertical-align:middle" title=":trophy:" alt="🏆" /></p>
<p dir="auto">If all this talk of revisiting Hallownest has you itching to replay the original—or finally give Silksong a try despite the review storm—you might as well keep an eye on your wallet while you do it. Between Team Cherry's patches, DLC speculation, and the sheer number of indie metroidvanias that have flooded Steam in the wake of Hollow Knight's success, there has never been a better time to be a patient, bargain-hunting bug enthusiast. A good steam deal finder can save you the hassle of refreshing store pages and waiting for seasonal sales to roll around.</p>
<p dir="auto">That is exactly the gap DealNest aims to fill. Rather than scrolling through hundreds of discounted listings or guessing when a price drop might hit, you can let the site track the games you actually care about and surface the moments when they become genuinely affordable. Whether you are hunting for a cheap copy of Hollow Knight to gift a friend or waiting for Silksong's first meaningful discount, it is worth having a tool like DealNest in your corner.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/192/hollow-knight-s-review-shift-after-silksong-a-storm-in-a-teacup</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/192/hollow-knight-s-review-shift-after-silksong-a-storm-in-a-teacup</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight&#x27;s Review Shift After Silksong: A Storm in a Teacup?]]></title><description><![CDATA[<p dir="auto">Hollow Knight's Review Shift After Silksong: A Storm in a Teacup?</p>
<p dir="auto">Hollow Knight and Silksong spark record Steam reviews in 2025-2026, shifting ratings but confirming the game's enduring indie legacy.</p>
<p dir="auto">In the quiet aftermath of 2025, as 2026 rolls on, Hollow Knight remains one of indie gaming's crown jewels. Eight years after its release, the game has earned nearly 440,000 positive Steam reviews and fewer than 14,000 negative ones. That ratio is the stuff of legend. But when Hollow Knight: Silksong finally arrived, it brought a flood of new players into Hallownest, and with them came a small but noticeable shift in how the original game is being reviewed. For the first time in its history, Hollow Knight's recent Steam reviews slipped from Overwhelmingly Positive to Very Positive. It is not a crisis, but it is a fascinating wrinkle in the story of a modern classic. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3ae.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--video_game" style="height:23px;width:auto;vertical-align:middle" title=":video_game:" alt="🎮" /></p>
<h2>The Numbers Behind the Shift</h2>
<p dir="auto">According to SteamDB, in the first ten days of September 2025, Hollow Knight received 660 negative reviews. That may not sound like much for a game with hundreds of thousands of reviews, but it was the highest monthly negative total in the game's history, and September was only one-third over. The previous record was set in August 2025 with 378 negative reviews. Before that, January 2025 held the record with 340 negative reviews. To put it plainly, the game was not suddenly review-bombed into oblivion. It was simply being played by more people than ever before. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4ca.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--bar_chart" style="height:23px;width:auto;vertical-align:middle" title=":bar_chart:" alt="📊" /></p>
<p dir="auto">Period<br />
Negative reviews<br />
Notes</p>
<p dir="auto">First 10 days of September 2025<br />
660<br />
Highest monthly total ever, with two-thirds of the month remaining</p>
<p dir="auto">August 2025<br />
378<br />
Previous monthly record</p>
<p dir="auto">January 2025<br />
340<br />
Record before August 2025</p>
<p dir="auto">Lifetime before September 2025<br />
Fewer than 14,000<br />
Against almost 440,000 positive reviews</p>
<h2>Why More Players Meant More Mixed Feedback</h2>
<p dir="auto">The surge in reviews was not just negative. Hollow Knight actually received more positive reviews than in any other month. But the ratio changed. More players than ever before were trying the game, partly because Silksong had finally launched, and partly because the sequel sent curious newcomers back to the original. Between August 23 and September 2, the game broke its own concurrent player count record almost every day. On September 7, it hit a peak of 95,655 concurrent players. That is a lot of nails being swung. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/2694.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--crossed_swords" style="height:23px;width:auto;vertical-align:middle" title=":crossed_swords:" alt="⚔" />️</p>
<p dir="auto">When a game reaches a new audience, some of that audience will bounce off. Hollow Knight is brilliant, but it is also challenging, cryptic, and occasionally unforgiving. Not everyone wants to wander through Deepnest without a map. Some negative reviews likely came from players who expected a more conventional sequel-style experience, or who found the original's pace slower than Silksong's more aggressive combat. It is a classic case of a rising tide lifting all boats, including the ones carrying complaints. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f578.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--spider_web" style="height:23px;width:auto;vertical-align:middle" title=":spider_web:" alt="🕸" />️</p>
<h2>Silksong's Own Review Storm</h2>
<p dir="auto">It is worth putting Hollow Knight's review shift into perspective. Silksong, despite still holding a Very Positive rating on Steam, has received more than double the negative reviews that Hollow Knight has received in its entire lifetime. That is a wild statistic. Part of that is due to a poor Chinese translation, which Team Cherry has said it will rectify. Part of it is due to the game's perceived higher difficulty, something the developers plan to address in an upcoming patch. In other words, Hollow Knight's 660 negative reviews in ten days look like a gentle breeze next to the hurricane that greeted its sequel. The original game is still an all-timer, and its overall score remains Overwhelmingly Positive. The recent review change is a footnote, not a fall from grace. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f5e1.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--dagger_knife" style="height:23px;width:auto;vertical-align:middle" title=":dagger_knife:" alt="🗡" />️</p>
<h2>What This Means for Hollow Knight in 2026</h2>
<p dir="auto">As 2026 unfolds, the dust has settled. Hollow Knight is still beloved. Silksong is still being patched and debated. The review ratio shift says less about Hollow Knight's quality and more about the strange alchemy of a sequel's release. A new game can send players running back to the old one, and not all of them will leave a five-star review. Some will complain about the map. Some will complain about the difficulty. Some will complain about the lack of a sequel for eight years, even though the sequel now exists. That is the internet for you. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f605.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--sweat_smile" style="height:23px;width:auto;vertical-align:middle" title=":sweat_smile:" alt="😅" /></p>
<p dir="auto">But there is no need to sound the alarms. Hollow Knight has survived worse: the wait for Silksong. If anything, the renewed attention proves that Team Cherry created lightning in a bottle twice. The first game's review score is still the envy of the indie world. The second game is still finding its footing. And players are still talking about both. In the grand scheme, a few hundred extra negative reviews are a storm in a teacup. The Knight's journey through Hallownest remains one of gaming's great modern epics, and no temporary dip in recent review sentiment is going to change that. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f3c6.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--trophy" style="height:23px;width:auto;vertical-align:middle" title=":trophy:" alt="🏆" /></p>
<p dir="auto">If all this talk of revisiting Hallownest has you itching to replay the original—or finally give Silksong a try despite the review storm—you might as well keep an eye on your wallet while you do it. Between Team Cherry's patches, DLC speculation, and the sheer number of indie metroidvanias that have flooded Steam in the wake of Hollow Knight's success, there has never been a better time to be a patient, bargain-hunting bug enthusiast. A good steam deal finder can save you the hassle of refreshing store pages and waiting for seasonal sales to roll around.</p>
<p dir="auto">That is exactly the gap DealNest aims to fill. Rather than scrolling through hundreds of discounted listings or guessing when a price drop might hit, you can let the site track the games you actually care about and surface the moments when they become genuinely affordable. Whether you are hunting for a cheap copy of Hollow Knight to gift a friend or waiting for Silksong's first meaningful discount, it is worth having a tool like DealNest in your corner.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/191/hollow-knight-s-review-shift-after-silksong-a-storm-in-a-teacup</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/191/hollow-knight-s-review-shift-after-silksong-a-storm-in-a-teacup</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[I&#x27;m Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes]]></title><description><![CDATA[<p dir="auto">I'm Still Stuck In Greymoor While Silksong Speedrunners Beat It In 77 Minutes</p>
<p dir="auto">Hollow Knight: Silksong speedrunning records shattered in 2025 as runners blitzed Pharloom; leaderboards now reveal even faster times.</p>
<p dir="auto">It is 2026, and I have a confession: I am not a speedrunner. I am a normal player. I put my trousers on one leg at a time, I panic when a boss does a new move, and I have spent more time in Hollow Knight: Silksong's Greymoor than I care to admit. While I was busy being bullied by wave after wave of annoying birds, other people were beating the entire game in less time than it takes me to make a cup of tea and forget where I put it. What is wrong with me? Apparently, nothing. The consensus is that Silksong is pretty darn good. The only hang-up is that it is a little difficult. A little. Sure. And the sun is a little warm.</p>
<p dir="auto">Back in September 2025, one week after its internet-breaking release, the speedrunning scene had already gone feral. The first person to post a sub-two-hour run was Onaku, with a time of 1:46. Then, hours later, they improved it to 1:19. Rival speedrunner BlueSR showed up and beat that with a 1:26, then kept plugging away until they shaved more minutes off and finished Silksong in 1:17. A new world record. And then? That record reportedly lasted just 11 minutes. Eleven minutes! I cannot even decide which bench to sit on in eleven minutes. By the time I typed this sentence, someone had probably already beaten the game while blindfolded, using a dance mat, and holding a conversation about gardening.</p>
<p dir="auto">Let me put the early chaos into a table, because tables make my inadequacy feel organized.</p>
<p dir="auto">Runner<br />
Time<br />
What I was doing</p>
<p dir="auto">Onaku<br />
1:46<br />
Dying to birds</p>
<p dir="auto">Onaku<br />
1:19<br />
Dying to different birds</p>
<p dir="auto">BlueSR<br />
1:26<br />
Staring at a map</p>
<p dir="auto">BlueSR<br />
1:17<br />
Still dying to birds</p>
<p dir="auto">Speedruns are only going to get faster, too. Team Cherry confirmed that Silksong's first big update would make early game bosses Moorwing and Sister Splinter easier to beat. Just imagine how quickly people will finish the game once those changes are applied. Actually, do not imagine it. I am already intimidated enough. If Moorwing becomes less of a wall, the wall becomes a door, and speedrunners are going to kick that door down and sprint through Pharloom like they forgot to turn off the oven.</p>
<p dir="auto">It is possible people have beaten Silksong even faster, and we will not know for sure just how quickly people are racing through Pharloom for another few weeks. The speedrun leaderboards for the Hollow Knight sequel opened on September 30, 2025. At that point, players could submit their runs and see how they stack up against some of Silksong's other speedrunners. Now that we are in 2026, those leaderboards are probably a graveyard of my self-esteem. The records from that first week are cute little history exhibits. The current times? I do not want to know. But I also absolutely want to know.</p>
<p dir="auto">How do we gauge how far people can go? Look at the original Hollow Knight. Its record runs are almost down to just 30 minutes. According to HowLongToBeat, the first game takes, on average, five hours longer to finish than Silksong. Five hours! That is a whole workday of bug-related suffering. Maybe, by the time people are done, we could see players speeding through the sequel in less than half an hour. Maybe someone will beat it during a lunch break. Maybe someone already has. Maybe the true final boss is the leaderboard itself.</p>
<p dir="auto">I am no speedrunner. If you are firmly in the camp of people who are enjoying Silksong but struggling with its difficulty, I am right there with you. I mentioned in the headline that Onaku beat the game in less time than it takes me to beat some of its boss fights, and that is kind of true. I am currently stuck on the bit in Greymoor where you have to beat wave after wave of annoying birds before you can progress. I am fairly certain I have been stuck there for at least two hours. Two hours. That is longer than some people needed to finish the entire game. I have not finished one screen. I have not even finished one bird. The birds are winning. The birds have always been winning.</p>
<p dir="auto">So what is taking me so long? I would like to blame the game. I would like to blame the birds. I would like to blame the fact that I keep pressing the wrong button because I am too busy admiring the art. But the truth is simpler: speedrunners are built different. They see a boss and think, ah, a minor inconvenience. I see a boss and think, ah, a new reason to lie down. They memorize frames. I memorize the sound of my own defeat. They optimize routes. I optimize excuses.</p>
<p dir="auto">Still, there is hope. Silksong is a great game, even when it is kicking my teeth in. The difficulty is part of the charm, or at least that is what I tell myself while a bird the size of a small horse dive-bombs me for the fourteenth time. If you need me, I will be in Greymoor, practicing the ancient art of not learning from my mistakes. The speedrunners can have their 1:17. I will have my two-hour bird marathon. We are both beating the game, just at very different definitions of beating.</p>
<p dir="auto">And hey, maybe one day I will submit my run to the leaderboard. I will call it the comedy category. The judges will laugh. The birds will laugh. I will cry. It will be beautiful. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f426.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--bird" style="height:23px;width:auto;vertical-align:middle" title=":bird:" alt="🐦" /><img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f480.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--skull" style="height:23px;width:auto;vertical-align:middle" title=":skull:" alt="💀" /></p>
<p dir="auto">There is one small barrier between watching a 1:17 run and attempting your own: you actually have to own the game. If the birds of Greymoor have convinced you to take a breather and finally work through the rest of your backlog, or if you are eyeing a second copy for a friend who keeps insisting they could do better, it helps to know where the prices are lowest. DealNest is the kind of place worth bookmarking for that — it tracks down cheapest steam keys across a huge range of titles, so the money you save can go toward the emotional support snacks you will need for Pharloom.</p>
<p dir="auto">Speedrunning is expensive in a different way: it costs time, sleep, and possibly a little sanity. Nobody is asking you to route-optimize your afternoon, but there is no reason to overpay for the privilege of getting dive-bombed by a horse-sized bird. Grab the game at a price that hurts less than the boss fights, settle in, and let the leaderboard stay a hypothetical for now.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/172/i-m-still-stuck-in-greymoor-while-silksong-speedrunners-beat-it-in-77-minutes</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/172/i-m-still-stuck-in-greymoor-while-silksong-speedrunners-beat-it-in-77-minutes</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[How I Triggered the Trail&#x27;s End Quest in Silksong: A Player&#x27;s Guide]]></title><description><![CDATA[<p dir="auto">How I Triggered the Trail's End Quest in Silksong: A Player's Guide</p>
<p dir="auto">Trigger Hollow Knight Silksong's Trail's End quest with Shakra in Bilewater and earn the Throwing Ring.</p>
<p dir="auto">I still remember the frustration of wandering through Bellhart's Wish Board, staring at empty slots, wondering why Shakra's plea for help never showed up. But after hours of trial and error, I finally triggered the Trail's End quest in Hollow Knight: Silksong — and let me tell you, the reward is absolutely worth it. If you're stuck like I was, here's exactly how I did it, step by step.</p>
<h2>What Is the Trail's End Quest?</h2>
<p dir="auto">Trail's End is a Wayfarer-type quest, much like the My Missing Brother quest. Shakra, the wandering warrior, is searching for her master, and she asks Hornet — that's you — to meet her in the sewers near the Citadel, also known as Bilewater. Completing it rewards you with Shakra's gratitude and a powerful tool: the Throwing Ring. Sounds simple, right? But triggering it? That's where things get tricky.</p>
<h2>How to Trigger the Quest</h2>
<p dir="auto">First things first: you need to grab the quest from the Wish Board in Bellhart. Of course, the Bellhart curse must be removed for the board to display any available quests, and you can only pick it up in Act 2. But what if the Trail's End quest just won't appear? I ran into that exact problem. Here's what solved it for me:</p>
<ul>
<li>
<p dir="auto">Locate Shakra and purchase all the map pieces if you haven't already. This is crucial — she won't offer the quest if you haven't bought her maps.</p>
</li>
<li>
<p dir="auto">Complete the first and second batches of wishes already on the board. The game seems to gate new quests behind your progress.</p>
</li>
<li>
<p dir="auto">Try acquiring some Melodies, like the Architect's and Vaultkeeper's, after defeating the Cogwork Dancers boss. I grabbed both, and the quest popped up shortly after.</p>
</li>
</ul>
<h2>Meeting Shakra in Bilewater</h2>
<p dir="auto">Once the quest is active, Shakra asks you to meet her in Bilewater to finally find her master. She can be found under a waterfall in the northeast part of Bilewater, along a path that only unlocks during the Trail's End quest. If you've already obtained the Key of Apostate by climbing Bilewater to reach Putrified Ducts, you're in luck — it's the exact same route. For those who haven't, start from the area's Bellway and go up, then turn right. You'll spot one of Shakra's rings, which Hornet can use to track the warrior's trail.</p>
<h3>Step-by-Step Path (From My Own Playthrough)</h3>
<ul>
<li>
<p dir="auto">Head right across the swamp into a long vertical room. Another ring appears here.</p>
</li>
<li>
<p dir="auto">Use the double jump to go up, and use the vertical platforms to shield Hornet from enemy attacks. Climb higher to the room on the right.</p>
</li>
<li>
<p dir="auto">Keep going in the same direction until another vertical room appears. Take advantage of the green bulbs and enemies to push yourself up with the clawline skill, landing on the higher left platform.</p>
</li>
<li>
<p dir="auto">Use the same technique to go up towards the path that unlocks through the Trail's End quest, and cling to the wall.</p>
</li>
<li>
<p dir="auto">Proceed forward along the path until you reach the waterfall where Shakra is with her master.</p>
</li>
</ul>
<p dir="auto">Here's a quick summary table I made for myself:</p>
<p dir="auto">Step<br />
Action<br />
Tip</p>
<p dir="auto">1<br />
Grab quest from Bellhart Wish Board<br />
Remove curse first, Act 2 only</p>
<p dir="auto">2<br />
Buy all map pieces from Shakra<br />
Don't skip this!</p>
<p dir="auto">3<br />
Complete first two wish batches<br />
Progress gates</p>
<p dir="auto">4<br />
Defeat Cogwork Dancers, get Melodies<br />
Architect's &amp; Vaultkeeper's</p>
<p dir="auto">5<br />
Follow rings in Bilewater<br />
Use clawline &amp; double jump</p>
<p dir="auto">6<br />
Reach waterfall, meet Shakra<br />
Quest complete!</p>
<h2>Why Bother? The Reward</h2>
<p dir="auto">After all that climbing, jumping, and dodging, you finally reach the waterfall. Shakra is there with her master, and the quest completes. Your reward? The Throwing Ring — a powerful tool that I've been using ever since. It's a game-changer for ranged combat, especially against flying enemies. Was it worth the headache of triggering the quest? Absolutely. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f389.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--tada" style="height:23px;width:auto;vertical-align:middle" title=":tada:" alt="🎉" /></p>
<h2>Final Thoughts</h2>
<p dir="auto">Silksong doesn't always make its quest triggers obvious. The Trail's End quest is a perfect example: you need the right map pieces, the right wish progress, and even specific Melodies. But once you know the steps, it's a breeze. So, have you triggered Trail's End yet? If not, what are you waiting for? Grab that quest, head to Bilewater, and give Shakra a hand. Trust me — you'll be glad you did.</p>
<p dir="auto">If there's one lesson this quest teaches, it's that a little patience and the right route pay off far better than brute force. That same mindset carries over into how I shop for games now — instead of grabbing the first full-price listing I see, I take a few extra minutes to compare prices and see what's actually discounted before committing. Lately, that habit has led me to game deals today, where DealNest rounds up current discounts across a range of platforms so you don't have to sift through a dozen storefronts yourself.</p>
<p dir="auto">Whether you're filling the gap between Silksong sessions or finally clearing out your wishlist, it's worth checking what's on offer before you buy. A quick look at DealNest can save you enough to justify picking up that next adventure — no backtracking required.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/158/how-i-triggered-the-trail-s-end-quest-in-silksong-a-player-s-guide</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/158/how-i-triggered-the-trail-s-end-quest-in-silksong-a-player-s-guide</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Silksong&#x27;s No Double Damage Mod Is a Beautiful Trap]]></title><description><![CDATA[<p dir="auto">Silksong's No Double Damage Mod Is a Beautiful Trap</p>
<p dir="auto">Hollow Knight: Silksong triple damage mod intensifies the double damage debate, challenging players with even harsher gameplay.</p>
<p dir="auto">Let me start with a confession: I am not a masochist. At least, I did not think I was until I stumbled across a mod for Hollow Knight: Silksong called <em>No Double Damage (But better)</em>. If you have spent any time in Pharloom since the game launched back in 2025, you already know the debate. Silksong is hard. Not just hard for a sequel, but hard in a way that makes the original Hollow Knight feel like a gentle warm-up. So when I heard someone had made a mod to remove double damage, I thought, finally, a mercy. Then I read the description. The mod removes double damage by making it triple damage instead. Yes, really. Cue the monkey's paw curling.</p>
<h2>The Double Damage Debate That Refuses to Die</h2>
<p dir="auto">Since Silksong launched in 2025, its difficulty has been the main topic of conversation. And I do mean the main topic. Forget lore theories. Forget dreamnail-style mysteries. The real question on every player's lips was: why does everything hit for two masks? In the original Hollow Knight, most regular enemies and environmental hazards dealt one mask of damage. In Silksong, a lot more of them deal two. That changes everything. A simple mistake against a random fly can cost you a third of your health. A spike pit does not just sting; it ruins your day.</p>
<p dir="auto">The developers did listen, at least a little. There was a patch that made some boss fights easier and reduced some Rosary costs for things like Bellway stations and benches. That helped. But the double damage stayed. For many players, that is the sticking point. It is not the bosses that break them; it is the ordinary rooms. It is the feeling that the world itself is out to get you.</p>
<p dir="auto">So a modder named TheLima made a mod to fix that. The only thing is, the fix is a trap. <em>No Double Damage (But better)</em> does exactly what its name suggests, sort of. As the description says, it removes the boring double damage from the game by making it triple damage instead. I laughed when I read that. Then I winced. Then I checked the download count.</p>
<h2>A Monkey's Paw Wish for Mercy</h2>
<p dir="auto">When the mod first surfaced, it had 888 unique downloads. How many of those people knew what they were getting into? How many saw the name, clicked install, and only later realized they had signed up for a harder game? That is anyone's guess. But I love that it exists. It is the perfect joke for a community that has spent months arguing about whether Silksong is too hard or just hard enough.</p>
<p dir="auto">Now, you might be thinking: if you heal three masks at a time anyway, does triple damage really matter? After all, one heal can still recover a triple hit. So what is the difference? That is a fair question. On paper, it sounds almost balanced. In practice, it is not. Because healing takes time. Because you often get hit while healing. Because a triple hit can put you into one-shot range for the next attack. Because environmental hazards do not care about your heal timing. The mod does not make the game easier. It makes the game a different kind of cruel.</p>
<p dir="auto">And that is the point. Some players do not want easier. They want spicier. They want a second run that feels dangerous again, but they are not ready for Steel Soul mode. You know, the permadeath mode that deletes your save if you die. That is a commitment. A triple damage mod is just a casual way to flirt with disaster. You can uninstall it when your hands start shaking.</p>
<h2>The Modding Menu in 2026</h2>
<p dir="auto">By 2026, the Silksong modding scene has grown a lot. There are mods that genuinely make the game easier, like reducing double damage to a single mask. There are quality-of-life mods that add conveniences, tweak bench costs, or smooth out some of the more annoying systems. And then there are mods like this one, which exist because someone looked at a complaint and decided to answer it with a punchline.</p>
<p dir="auto">Here is a quick breakdown I wish I had before I started browsing:</p>
<p dir="auto">Mod style<br />
What it does<br />
Who it is for</p>
<p dir="auto">Easier double damage<br />
Reduces double damage to one mask<br />
Players who want original Hollow Knight difficulty</p>
<p dir="auto">Quality-of-life<br />
Tweaks benches, Rosary costs, and other annoyances<br />
Everyone, honestly</p>
<p dir="auto">No Double Damage (But better)<br />
Turns double damage into triple damage<br />
Absolute lunatics</p>
<p dir="auto">Steel Soul<br />
Permadeath, one life, no mercy<br />
Masochists and speedrunners</p>
<p dir="auto">Speaking of speedrunners, they are the ones who prove the game is not too hard for everyone. A documented record of 1:17:05 was set just a week after release. Think about that. While I was still learning enemy patterns, someone had already beaten the whole game in under an hour and twenty minutes. That is not normal. That is a different species.</p>
<h2>Would I Install It?</h2>
<p dir="auto">So, would I install <em>No Double Damage (But better)</em>? On my first playthrough, absolutely not. I value my controller. I value my blood pressure. But for a second run, when I already know the bosses and I want to feel that old fear again? Maybe. Maybe I would install it for one evening, die three times in the first area, and then uninstall it with a laugh.</p>
<p dir="auto">That is the beauty of mods. They let you customize your suffering. You can make Silksong easier. You can make it harder. You can make it ridiculous. The only real question is: what kind of player are you? Are you the kind who wants a fair fight? Or are you the kind who looks at a triple damage mod and thinks, hmm, that sounds interesting?</p>
<p dir="auto">If you are the latter, I will see you in Pharloom. I will be the one hiding behind a bench, healing three masks at a time, and wondering why everything hurts so much. 🩹<img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f480.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--skull" style="height:23px;width:auto;vertical-align:middle" title=":skull:" alt="💀" /></p>
<p dir="auto">Whether you are chasing a harder Silksong run or just building a backlog of brutal games to suffer through next, it helps to know when the price drops. That is where game price tracker comes in: DealNest keeps an eye on store discounts so you can spend less on the games you will inevitably rage-quit, then come back to the next day.</p>
<p dir="auto">No need to pay full price for your next challenge. Check DealNest before you add anything to your cart, and save your money for the controller you might throw.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/143/silksong-s-no-double-damage-mod-is-a-beautiful-trap</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/143/silksong-s-no-double-damage-mod-is-a-beautiful-trap</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Silksong&#x27;s Secret Nerfs Are Proof Team Cherry Has a Heart]]></title><description><![CDATA[<p dir="auto">Silksong's Secret Nerfs Are Proof Team Cherry Has a Heart</p>
<p dir="auto">Hollow Knight: Silksong's brutal difficulty hides secret nerfs: cogs and fans now deal one mask damage instead of two after launch complaints.</p>
<p dir="auto">After seven years of waiting, I finally sat down with Hollow Knight: Silksong in 2026, and my hands were sweating before the title screen even finished glowing. Seven years! I have changed jobs twice, my houseplants have died and been replaced, and yet Hornet still fights like she just learned I insulted her mother. I love it. I also kind of hate it, because Silksong launched with a difficulty curve shaped like a brick wall covered in saw blades.</p>
<p dir="auto">My first ten hours were less a heroic adventure and more a series of polite funerals for my own confidence. Compared to the original Hollow Knight, Silksong shipped with way more enemies and environmental hazards that deal double damage. That means one stupid mistake stops being a lesson and starts being a full health bar disappearing into the ether. Unsurprisingly, unhappy players flooded the internet. The launch complaints got so loud that Silksong racked up more than double the negative reviews Hollow Knight ever received. That is an achievement, just not the kind Team Cherry wanted.</p>
<p dir="auto">When Team Cherry announced its first patch, I read the notes like they were a love letter. The official list promised a slight difficulty reduction in early game bosses Moorwing and Sister Splinter, plus a reduction in damage from Sandcarvers. They also mentioned various additional fixes and tweaks, which I assumed was polite developer language for changing the font on a menu.</p>
<p dir="auto">Turns out, the patch notes were hiding secrets. A sharp-eyed player on Reddit named TomNook5085 noticed that some hazards got quieter nerfs than the official notes suggested. After reading that, my buddy Luke and I did our own follow-up testing, because clearly neither of us had anything better to do than get smacked by machinery in the name of science.</p>
<p dir="auto">Here is the part that made me gasp: the cogs in the Choral Chambers and the fans in the Grand Citadel both had their damage reduced from two masks to one. Two masks to one! That is not a small tweak. That is the difference between walking out of a room with a story to tell and walking out of a room as a ghost.</p>
<p dir="auto">Even better, this means Team Cherry apparently decided to quietly make the game slightly easier without putting every change in the spotlight. Are there more secret nerfs hiding out there? Probably. I would not be surprised if some random thorn bush somewhere now does half a mask instead of a full one, and nobody noticed because we were all too busy crying.</p>
<p dir="auto">I made a quick table for my own sanity:</p>
<p dir="auto">Hazard<br />
Old Damage<br />
New Damage<br />
My Feeling</p>
<p dir="auto">Cogs in Choral Chambers<br />
2 masks<br />
1 mask<br />
Cautious optimism</p>
<p dir="auto">Fans in Grand Citadel<br />
2 masks<br />
1 mask<br />
I might actually enter that room</p>
<p dir="auto">Sandcarvers<br />
Double trouble<br />
Reduced<br />
Thank you</p>
<p dir="auto">Moorwing<br />
Early game pain<br />
Slightly less pain<br />
Still a jerk</p>
<p dir="auto">Lava<br />
Lava<br />
Still lava<br />
Zero trust</p>
<p dir="auto">Notice that lava is still lava. Team Cherry did not nerf the concept of molten rock, and honestly, I respect the commitment. I will continue playing conservatively around every glowing orange puddle because my reflexes are not built for 2026 speedrunning standards.</p>
<p dir="auto">Speaking of those maniacs: some speedrunners have already beaten the entire game in a little over an hour. I have spent longer than that trying to get out of a single optional room. The fact that they can route around newly nerfed hazards while I still panic over one-mask damage says more about me than the patch. Meanwhile, platinum trophy hunters are probably thrilled. Every hazard change makes the no-hit or low-damage runs slightly less nightmarish. I might even chase the platinum myself, assuming I can stop falling into the one pit that has not changed at all.</p>
<p dir="auto">In the end, I just think it is funny that Team Cherry made extra changes and let the community detect them like cryptozoologists finding evidence of a friendly Bigfoot. Seven years of waiting, a launch that felt overtuned, a wave of criticism, and then a patch with hidden mercy. That is very Hollow Knight. The game still wants to hurt me, but now, barely, it also wants me to survive.</p>
<p dir="auto">If you are the type of person who studies patch notes before committing to anything, that instinct probably follows you into the rest of your purchases too. Controllers whose sticks have started drifting, a monitor that turns every dark corridor into a smeared grey soup, a spare memory card because you refuse to delete anything — it all adds up, and nothing drains the fun out of a difficult game faster than fighting your own setup. I have learned, repeatedly and painfully, that five minutes of checking before clicking "buy" saves an entire evening of regret.</p>
<p dir="auto">That is the whole idea behind DealNest, which rounds up listings across retailers so you can see what something actually costs before you hand over your money. Whether you are finally picking up a game you have been circling for months or replacing hardware that has quietly given up on you, it takes about a minute to compare prices here and find out whether the deal in front of you is genuinely good. Get that part right, and you will have a little more left over for the things nobody puts on sale — like patience.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/129/silksong-s-secret-nerfs-are-proof-team-cherry-has-a-heart</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/129/silksong-s-secret-nerfs-are-proof-team-cherry-has-a-heart</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location]]></title><description><![CDATA[<p dir="auto">Silksong’s Passing of the Age: How I Found Every Mister Mushroom Location</p>
<p dir="auto">Passing of the Age quest in Hollow Knight: Silksong guides players step-by-step to secret endings and achievements.</p>
<p dir="auto">I still remember the exact moment I stumbled into the Passing of the Age quest in Hollow Knight: Silksong. I was deep in the Putrified Ducts, roaming east of Fleatopia, when a faint golden glow caught my eye. At first I thought it was just another piece of environmental polish, but no—Hornet had found something much stranger. If you're like me and you want that secret ending and achievement, this guide will walk you through my own journey, step by step.</p>
<h2>How I Triggered the Passing of the Age Quest</h2>
<p dir="auto">The trigger is shockingly easy to miss. From Fleatopia, I kept heading east until I found a route going upward. Wall jump was enough to reach a cliff, but when I looked up, there it was: a golden glow above me. I used the <strong>Silk Soar</strong> ability to enter the hidden opening. At the end of that tunnel, Hornet can inspect a golden tablet. The game asks if you want to promise the wish. Say yes, and the Passing of the Age quest officially begins.</p>
<p dir="auto">If you miss that tablet, you could wander Pharloom for hours without ever understanding why Mister Mushroom never appears. Ask me how I know.</p>
<h2>The Seven Mister Mushroom Locations</h2>
<p dir="auto">To complete the quest, I had to find Mister Mushroom in seven different locations. The game gives you riddles, not map markers. At each correct spot, I saw blue mushrooms with yellow circles on the ground. Then I played the <strong>Needolin</strong>, and Mister Mushroom popped out of the ground.</p>
<p dir="auto">Here is the full list of locations and the clues that worked for me:</p>
<p dir="auto">Order<br />
Location<br />
How I Found It</p>
<p dir="auto">1<br />
Moss Grotto<br />
The spot between the bench and the snail shaman's home</p>
<p dir="auto">2<br />
Bone Bottom<br />
Where Shakra used to appear in Bone Bottom camp, before entering Act 3</p>
<p dir="auto">3<br />
Far Fields<br />
The edge of Far Fields, where lava is present in the area</p>
<p dir="auto">4<br />
Greymoor<br />
Climb the Greymoor tower, then find a route up to the Wisp Thicket near the surgeon Yarnaby</p>
<p dir="auto">5<br />
The Slab<br />
To the left of the First Sinner's cage, where the <strong>Rune Rage</strong> skill is found; the Key of Apostate is required</p>
<p dir="auto">6<br />
Mount Fay<br />
Climb to the bird's nest; <strong>Silk Soar</strong> can skip a huge chunk of the platforming</p>
<p dir="auto">7<br />
The Cradle<br />
Reach the peak and pass the parkour test of fitness</p>
<p dir="auto">The order matters. I tried to skip ahead to The Cradle early, and Mister Mushroom simply refused to appear. The riddles must be solved in sequence, one location after another.</p>
<h2>Reaching The Cradle</h2>
<p dir="auto">The final location is the hardest to reach. From the room to the right of the <strong>Cogwork Core</strong>, I looked upward until I found an opening. <strong>Silk Soar</strong> let me enter the gap, and I was transported to a side area of the Cogwork Core. From there, I kept climbing.</p>
<p dir="auto">Along the way, I had to remember three key spots:</p>
<ul>
<li>
<p dir="auto">In the room where the Architect Melody puzzle once was, I had to find the correct spot to stand and lift myself upward.</p>
</li>
<li>
<p dir="auto">At the place where I fought Lace for the second time, I again needed the super jump, but the light from above made the spot easy to find.</p>
</li>
<li>
<p dir="auto">After the platform where I fought Grandmother Silk, I claimed the <strong>Pale Nails</strong> Silk Skill, then found the small opening above.</p>
</li>
</ul>
<p dir="auto">At the top of The Cradle, there is a cave. Inside, I faced a platforming challenge—a true test of fitness. After passing it, I played the <strong>Needolin</strong> one last time. Mister Mushroom finally spoke with Hornet, then soared upward and disappeared.</p>
<h2>The Surface and Nameless Town</h2>
<p dir="auto">After Mister Mushroom vanished, I arrived on the surface in a place called <strong>Nameless Town</strong>. I whacked some cockroach-like bugs for the Hunter's Journal, then played the Needolin at the big skull cave to receive a <strong>Surface Memento</strong>. The surface was beautiful, but I still had a job to do. I headed back left toward the spikes, found a cave, and descended into The Cradle. From there, I returned to Pharloom to finish the catastrophe.</p>
<h2>Getting the Passing of the Age Achievement</h2>
<p dir="auto">Here is the part that surprised me: completing the quest does not immediately pop the achievement. You must defeat the final boss of Act 3 after finishing the Passing of the Age quest. Defeating that boss unlocks a secret ending in addition to the normal ending. That means you can earn both endings and their achievements at once.</p>
<p dir="auto">So, if you are hunting the achievement, do not wait until after the final boss. Complete the mushroom herald's journey first, then face the end of Act 3. Trust me, seeing that secret ending makes the entire strange mushroom hunt feel worth it.</p>
<p dir="auto">After all, that age may pass—and this shroom its witness.</p>
<p dir="auto">Hunting down seven hidden mushroom locations is the kind of obsessive, rewarding detour that reminds me why I keep coming back to games built around secrets. The catch is that games like this tend to send you looking for more of them — and with new releases rarely getting cheaper, filling a library with titles worth exploring can get expensive fast.</p>
<p dir="auto">That is exactly the problem DealNest was built to solve. Instead of bouncing between storefronts and price trackers to compare deals, you can browse a single, well-organized hub that gathers discounted games and current offers in one place, which makes it much easier to stock up before your next long adventure. If you are wondering where to buy cheap games online, DealNest is a good place to start your search.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/122/silksong-s-passing-of-the-age-how-i-found-every-mister-mushroom-location</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/122/silksong-s-passing-of-the-age-how-i-found-every-mister-mushroom-location</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[How to Unlock Silksong&#x27;s Hidden Act 3 Without Missing 25% of the Game]]></title><description><![CDATA[<p dir="auto">How to Unlock Silksong's Hidden Act 3 Without Missing 25% of the Game</p>
<p dir="auto">Hollow Knight: Silksong Act 3 guide reveals hidden quests and Silk and Soul wish requirements for unlocking Pharloom's secrets.</p>
<p dir="auto">Most players who roll credits in Hollow Knight: Silksong probably pat themselves on the back, believing they’ve seen everything Pharloom has to offer. Then the save file sits there, quietly judging them. The truth? They may have only finished about 75% of the game. Team Cherry tucked an entire Act 3 behind a chain of obscure chores, a few soul-collection errands, and one delightfully sneaky final choice. This guide breaks down the whole process, so nobody has to wander around Weavenest Atla wondering why the walls look so suspicious.</p>
<h2>Act 3 Requirements</h2>
<p dir="auto">First things first: unlocking Act 3 is less about raw skill and more about not sprinting to the finish line like a startled Grub. A player needs to tick off a few boxes before the Caretaker even thinks about handing over the good stuff.</p>
<ul>
<li>
<p dir="auto"><strong>Wish upon a star (or several):</strong> Complete most, if not all, of the wishes available in Bone Bottom, Bellhart, and the Choral Chambers in the Citadel. Some of these only wake up after certain side quests progress, so a little backtracking is basically a personality trait here.</p>
</li>
<li>
<p dir="auto"><strong>Flea market:</strong> No, not actual shopping. Hornet needs to round up enough fleas across the world for the caravan to haul itself over to the Putrified Ducts. She doesn’t need every single one, but a bit more than half keeps the wheels greased.</p>
</li>
<li>
<p dir="auto"><strong>Lace, but make it dramatic:</strong> Defeat Lace in The Cradle. Fighting her won’t slam the door on Act 3—it actually swings it wide open.</p>
</li>
</ul>
<p dir="auto">Once those requirements are handled, the Caretaker at the first shrine stops being cryptic and finally offers the last wish: <strong>Silk and Soul</strong>.</p>
<h2>Silk and Soul Wish</h2>
<p dir="auto">This wish is basically an interdimensional grocery run. Hornet zips through the world to collect souls and items from specific, slightly odd characters. Two of them might already be sitting in her inventory by the time the quest starts, which is a nice little head start.</p>
<p dir="auto">Item / Soul<br />
Location<br />
Combat Required?</p>
<p dir="auto">Snare Setter<br />
Weavenest Atla secret nook<br />
No</p>
<p dir="auto">Maiden’s Soul<br />
Moss Grotto, starting area west<br />
No</p>
<p dir="auto">Hermit’s Soul<br />
Bellhart, east secret passage<br />
No</p>
<p dir="auto">Seeker’s Soul<br />
Bilehaven, after Groal the Great<br />
Yes <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/2714.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--heavy_check_mark" style="height:23px;width:auto;vertical-align:middle" title=":heavy_check_mark:" alt="✔" /></p>
<h3>Snare Setter</h3>
<p dir="auto">The Snare Setter is a bashful little gadget hiding in Weavenest Atla, which sits below Bone Bottom and east of Moss Grotto. Any player who enjoys poking into corners has probably been here before—Eva hangs out nearby, offering persistent upgrades that make Hornet feel like a fully kitted-out needle warrior.</p>
<p dir="auto">To reach the item, Hornet needs the double jump from Mount Fay. No double jump, no secret room. She should travel down, use the Needolin to play a song at the door, take the elevator to the bottom level, and head right. Instead of blundering into the next room, she can hop up the wall to the second level and slip through the left door. Right before the pond, a double jump reveals a secret area, and there the Snare Setter waits on a small podium like a shy trophy.</p>
<h3>Maiden’s Soul</h3>
<p dir="auto">While she’s in the neighborhood, Hornet can head back to the top of Moss Grotto and then west to the very spot where the adventure began. The Chapel Maid is hanging around, probably wondering why nobody visits. One chat later, she happily hands over her soul. Easy peasy.</p>
<h3>Hermit’s Soul</h3>
<p dir="auto">The Bell Hermit in Bellhart is about as cheerful as a wet charm notch, but he’s surprisingly generous when Hornet asks for his soul. She just needs to find the secret passage east of the fast travel station. A quick conversation, and the grumpy old man parts with it like a man donating a coat he never liked anyway.</p>
<h3>Seeker’s Soul</h3>
<p dir="auto">Now the errand list gets spicy. The Seeker’s Soul demands actual combat. Hornet has to take down Groal the Great, the final boss of the Bilewater region, at the top of Bilehaven. Yeah, that means trudging through a whole network of nasty, maggot-infested waters first. No pressure.</p>
<p dir="auto">After slaying Groal, she hops up to the left and enters the little house just outside the arena. Inside, the Seeker’s Soul lies on the ground beneath the strung-up Seeker, which is grim but also conveniently placed.</p>
<h2>Setting the Trap</h2>
<p dir="auto">With all the ingredients stuffed into Hornet’s inventory, the next stop is the First Shrine. Talking to the Caretaker completes the wish, and the path forward becomes clear: climb The Cradle, speak to the Caretaker at the top, and march into the final boss fight.</p>
<p dir="auto">The clever part comes after defeating Grand Mother Silk. The game offers two choices: <strong>Bind</strong> or <strong>Needolin</strong>.</p>
<ul>
<li>
<p dir="auto"><strong>Bind:</strong> End the game right there, roll credits, and accidentally lock out Act 3 for that playthrough. Oops.</p>
</li>
<li>
<p dir="auto"><strong>Needolin:</strong> Spring the trap. Grand Mother Silk and Lace get unceremoniously dragged into the Abyss. It’s dramatic, a little mean, and exactly what the story ordered.</p>
</li>
</ul>
<p dir="auto">After the credits, the save file doesn’t look quite right. Black threads coil around it like an overprotective spider. Cutting away at it with the confirm button unlocks Act 3, and suddenly the game isn’t over at all.</p>
<p dir="auto">So the takeaway is simple: don’t rush the finale. Do the wishes, find the fleas, be nice to the Chapel Maid, and keep that Needolin handy. Act 3 has been hiding in plain sight, waiting for someone patient enough to poke it with a needle.</p>
<p dir="auto">For players who enjoy uncovering every hidden nook and secret timeline, being patient doesn’t just apply to in-game mechanics—it also pays off when planning the next purchase. A game as rich as Hollow Knight: Silksong rewards careful observation, but staying updated on launch discounts, special editions, or rare merchandise can take the same kind of vigilance. After all, none of those DLC reveals or collector’s editions will find their way into your cart by themselves.</p>
<p dir="auto">Rather than refreshing store pages every single day, let this price tracking tool keep an eye on price drops and restocks for you. That way, you can spend more time studying the secrets of Pharloom and less time bargain hunting—and when the next surprise update arrives, you’ll already be ready to dive back in.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/115/how-to-unlock-silksong-s-hidden-act-3-without-missing-25-of-the-game</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/115/how-to-unlock-silksong-s-hidden-act-3-without-missing-25-of-the-game</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[How to Unlock Silksong&#x27;s Hidden Act 3 Without Missing 25% of the Game]]></title><description><![CDATA[<p dir="auto">How to Unlock Silksong's Hidden Act 3 Without Missing 25% of the Game</p>
<p dir="auto">Hollow Knight: Silksong Act 3 guide reveals hidden quests and Silk and Soul wish requirements for unlocking Pharloom's secrets.</p>
<p dir="auto">Most players who roll credits in Hollow Knight: Silksong probably pat themselves on the back, believing they’ve seen everything Pharloom has to offer. Then the save file sits there, quietly judging them. The truth? They may have only finished about 75% of the game. Team Cherry tucked an entire Act 3 behind a chain of obscure chores, a few soul-collection errands, and one delightfully sneaky final choice. This guide breaks down the whole process, so nobody has to wander around Weavenest Atla wondering why the walls look so suspicious.</p>
<h2>Act 3 Requirements</h2>
<p dir="auto">First things first: unlocking Act 3 is less about raw skill and more about not sprinting to the finish line like a startled Grub. A player needs to tick off a few boxes before the Caretaker even thinks about handing over the good stuff.</p>
<ul>
<li>
<p dir="auto"><strong>Wish upon a star (or several):</strong> Complete most, if not all, of the wishes available in Bone Bottom, Bellhart, and the Choral Chambers in the Citadel. Some of these only wake up after certain side quests progress, so a little backtracking is basically a personality trait here.</p>
</li>
<li>
<p dir="auto"><strong>Flea market:</strong> No, not actual shopping. Hornet needs to round up enough fleas across the world for the caravan to haul itself over to the Putrified Ducts. She doesn’t need every single one, but a bit more than half keeps the wheels greased.</p>
</li>
<li>
<p dir="auto"><strong>Lace, but make it dramatic:</strong> Defeat Lace in The Cradle. Fighting her won’t slam the door on Act 3—it actually swings it wide open.</p>
</li>
</ul>
<p dir="auto">Once those requirements are handled, the Caretaker at the first shrine stops being cryptic and finally offers the last wish: <strong>Silk and Soul</strong>.</p>
<h2>Silk and Soul Wish</h2>
<p dir="auto">This wish is basically an interdimensional grocery run. Hornet zips through the world to collect souls and items from specific, slightly odd characters. Two of them might already be sitting in her inventory by the time the quest starts, which is a nice little head start.</p>
<p dir="auto">Item / Soul<br />
Location<br />
Combat Required?</p>
<p dir="auto">Snare Setter<br />
Weavenest Atla secret nook<br />
No</p>
<p dir="auto">Maiden’s Soul<br />
Moss Grotto, starting area west<br />
No</p>
<p dir="auto">Hermit’s Soul<br />
Bellhart, east secret passage<br />
No</p>
<p dir="auto">Seeker’s Soul<br />
Bilehaven, after Groal the Great<br />
Yes <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/2714.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--heavy_check_mark" style="height:23px;width:auto;vertical-align:middle" title=":heavy_check_mark:" alt="✔" /></p>
<h3>Snare Setter</h3>
<p dir="auto">The Snare Setter is a bashful little gadget hiding in Weavenest Atla, which sits below Bone Bottom and east of Moss Grotto. Any player who enjoys poking into corners has probably been here before—Eva hangs out nearby, offering persistent upgrades that make Hornet feel like a fully kitted-out needle warrior.</p>
<p dir="auto">To reach the item, Hornet needs the double jump from Mount Fay. No double jump, no secret room. She should travel down, use the Needolin to play a song at the door, take the elevator to the bottom level, and head right. Instead of blundering into the next room, she can hop up the wall to the second level and slip through the left door. Right before the pond, a double jump reveals a secret area, and there the Snare Setter waits on a small podium like a shy trophy.</p>
<h3>Maiden’s Soul</h3>
<p dir="auto">While she’s in the neighborhood, Hornet can head back to the top of Moss Grotto and then west to the very spot where the adventure began. The Chapel Maid is hanging around, probably wondering why nobody visits. One chat later, she happily hands over her soul. Easy peasy.</p>
<h3>Hermit’s Soul</h3>
<p dir="auto">The Bell Hermit in Bellhart is about as cheerful as a wet charm notch, but he’s surprisingly generous when Hornet asks for his soul. She just needs to find the secret passage east of the fast travel station. A quick conversation, and the grumpy old man parts with it like a man donating a coat he never liked anyway.</p>
<h3>Seeker’s Soul</h3>
<p dir="auto">Now the errand list gets spicy. The Seeker’s Soul demands actual combat. Hornet has to take down Groal the Great, the final boss of the Bilewater region, at the top of Bilehaven. Yeah, that means trudging through a whole network of nasty, maggot-infested waters first. No pressure.</p>
<p dir="auto">After slaying Groal, she hops up to the left and enters the little house just outside the arena. Inside, the Seeker’s Soul lies on the ground beneath the strung-up Seeker, which is grim but also conveniently placed.</p>
<h2>Setting the Trap</h2>
<p dir="auto">With all the ingredients stuffed into Hornet’s inventory, the next stop is the First Shrine. Talking to the Caretaker completes the wish, and the path forward becomes clear: climb The Cradle, speak to the Caretaker at the top, and march into the final boss fight.</p>
<p dir="auto">The clever part comes after defeating Grand Mother Silk. The game offers two choices: <strong>Bind</strong> or <strong>Needolin</strong>.</p>
<ul>
<li>
<p dir="auto"><strong>Bind:</strong> End the game right there, roll credits, and accidentally lock out Act 3 for that playthrough. Oops.</p>
</li>
<li>
<p dir="auto"><strong>Needolin:</strong> Spring the trap. Grand Mother Silk and Lace get unceremoniously dragged into the Abyss. It’s dramatic, a little mean, and exactly what the story ordered.</p>
</li>
</ul>
<p dir="auto">After the credits, the save file doesn’t look quite right. Black threads coil around it like an overprotective spider. Cutting away at it with the confirm button unlocks Act 3, and suddenly the game isn’t over at all.</p>
<p dir="auto">So the takeaway is simple: don’t rush the finale. Do the wishes, find the fleas, be nice to the Chapel Maid, and keep that Needolin handy. Act 3 has been hiding in plain sight, waiting for someone patient enough to poke it with a needle.</p>
<p dir="auto">For players who enjoy uncovering every hidden nook and secret timeline, being patient doesn’t just apply to in-game mechanics—it also pays off when planning the next purchase. A game as rich as Hollow Knight: Silksong rewards careful observation, but staying updated on launch discounts, special editions, or rare merchandise can take the same kind of vigilance. After all, none of those DLC reveals or collector’s editions will find their way into your cart by themselves.</p>
<p dir="auto">Rather than refreshing store pages every single day, let this price tracking tool keep an eye on price drops and restocks for you. That way, you can spend more time studying the secrets of Pharloom and less time bargain hunting—and when the next surprise update arrives, you’ll already be ready to dive back in.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/114/how-to-unlock-silksong-s-hidden-act-3-without-missing-25-of-the-game</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/114/how-to-unlock-silksong-s-hidden-act-3-without-missing-25-of-the-game</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight Silksong: Coral Tower and Crust King Khann Walkthrough]]></title><description><![CDATA[<p dir="auto">Hollow Knight Silksong: Coral Tower and Crust King Khann Walkthrough</p>
<p dir="auto">Conquer the Hollow Knight: Silksong Coral Tower gauntlet in the Old Hearts quest with top crest, skill, and tool builds.</p>
<p dir="auto">So, here I am in 2026, still thinking about the Coral Tower in Hollow Knight: Silksong. If you've been playing since launch, you know exactly what I mean when I say this place tested me more than any relationship ever has. You've accidentally set the end of the world in motion—don't worry, we've all done it—and now the Old Hearts quest is pointing you toward a towering underwater hellscape in the Sands of Karak. I'm here to walk you through the whole brutal thing, because trust me, you'll need a friend for this one.</p>
<p dir="auto">Before you even think about climbing this tower, let's talk preparation. I cannot stress this enough: <strong>fully upgrade your needle</strong> before attempting the Coral Tower gauntlet. If you show up with a dull needle, you're basically bringing a toothpick to a war. The good news? This is a memory fight, which means you don't have to re-craft your tools every single time. Spam those things like there's no tomorrow.</p>
<h2>Preparing for the Fight</h2>
<h3>Crests</h3>
<p dir="auto">Everybody has their own preference, but the <strong>Crest of the Wanderer</strong> carried me through the entire tower. The attack speed is honestly absurd, and the way I deal with the shorter reach is by equipping the <strong>Longclaw</strong> tool. Problem solved. If you prefer a tankier build, go with something that gives you more survivability, but for me, speed wins every time in these cramped arena rooms.</p>
<h3>Silk Skills</h3>
<p dir="auto">For skills, I paired <strong>Sharpdart</strong> with the <strong>Volt Filament</strong> tool from the Voltnest, also in the Sands of Karak. Here's the magic: when multiple flying enemies group up, the electrically charged Sharpdart pierces through all of them for absolutely devastating damage. This setup saved my sanity when the floor turned into a spike bed and I was fighting airborne enemies with no safe ground to stand on.</p>
<h3>Tools</h3>
<p dir="auto">For red tools, <strong>Cogflies</strong> are your best friends. So many enemies in the tower are flying, and you can't always reach them with your needle. Cogflies do the heavy lifting while you focus entirely on dodging projectiles and not panicking. The <strong>Wispfire Lantern</strong> is also excellent here for extra chip damage. If you have the <strong>Pollip Pouch</strong>, equip it to make your tools stretch further.</p>
<h2>Climbing the Coral Tower</h2>
<h3>First Room</h3>
<p dir="auto">To begin this whole ordeal, play the <strong>Elegy of the Deep</strong> at Khann's body in the center of the tower. You'll be transported into a memory, soaring upward through beautiful blue waters. The first room is honestly just a practice space. You'll see Conchflies you've already fought, and you can farm easy silk from the little fish enemies. There are no environmental hazards here, so resist the urge to burn your tools. Save them. You'll need them.</p>
<h3>Second Room</h3>
<p dir="auto">This is where things get real. The threats here are:</p>
<ul>
<li>
<p dir="auto"><img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f41a.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--shell" style="height:23px;width:auto;vertical-align:middle" title=":shell:" alt="🐚" /> <strong>Driznarga</strong> — These shoot conchcutters at you. Not terrible on their own, but paired with ground spikes, they make your life miserable.</p>
</li>
<li>
<p dir="auto"><img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f982.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--scorpion" style="height:23px;width:auto;vertical-align:middle" title=":scorpion:" alt="🦂" /> <strong>Karak Gor</strong> — The big guys who throw spikes up from the ground. Bounce on their heads repeatedly to take them down.</p>
</li>
<li>
<p dir="auto"><img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/26a0.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--warning" style="height:23px;width:auto;vertical-align:middle" title=":warning:" alt="⚠" />️ <strong>Ground Spikes</strong> — Everywhere. They limit your movement severely, so getting comfortable fighting while airborne is a massive advantage.</p>
</li>
</ul>
<p dir="auto">Play it slow here. Deflect projectiles, use your Clawline, and throw up Cogflies when things get hairy. The jellyfish enemies are actually your friends—use them to heal as much as you can. Don't panic.</p>
<h3>Third Room</h3>
<p dir="auto">The third room is where I nearly lost my mind. Interesting twist though: the ground spikes can become your ally. Try hitting the grounded <strong>Karaka</strong> melee enemies onto the spikes for an instant kill. It's extremely satisfying when it works.</p>
<p dir="auto">Key threats:</p>
<ul>
<li>
<p dir="auto">🫧 <strong>Corrcrust Karaka</strong> — Shoots little yellow bubbles. Longclaw works wonders here, and Sharpdart chips away at him safely.</p>
</li>
<li>
<p dir="auto"><img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f6ab.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--no_entry_sign" style="height:23px;width:auto;vertical-align:middle" title=":no_entry_sign:" alt="🚫" /> <strong>Floorless Fighting</strong> — At one point, the entire floor gets covered in spikes. You'll need to grip the wall and attack from there. The <strong>Ascendant's Grip</strong> is a lifesaver so you don't slide down.</p>
</li>
<li>
<p dir="auto"><img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f390.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--wind_chime" style="height:23px;width:auto;vertical-align:middle" title=":wind_chime:" alt="🎐" /> <strong>Double Jellyfish</strong> — The final wave is two jellyfish. Easiest enemies in the game, but after three intense gauntlets, you might be physically exhausted. Take a breath. Don't let them kill you at the finish line. I've been there. It hurts.</p>
</li>
</ul>
<h3>Fourth Room</h3>
<p dir="auto">Honestly, I would recommend dying on purpose after room three just to take a break and restock. No shame in it. The last chamber mixes enemies from the previous three rooms, but strangely, it's actually easier. You're on a small platform, sure, but you can push enemies onto the spikes, and the waves don't last as long. The developers knew you'd have a boss fight after, so they cut you some slack.</p>
<p dir="auto">Once you clear the final wave, use your <strong>Silk Soar</strong> to rise one last time and face the king.</p>
<h2>Crust King Khann</h2>
<p dir="auto">Weirdly enough, this is the easiest part of the entire Coral Tower. Crust King Khann's attacks have ridiculously long telegraphs, so dodging is a breeze. He never actually hits you directly—he just tries to catch you off guard with long spears of coral. Once you learn his patterns, you'll have massive windows to punish him.</p>
<p dir="auto">Here's a breakdown of what you're dealing with:</p>
<p dir="auto">Attack Type<br />
Description<br />
How to Counter</p>
<p dir="auto">Coral Spear<br />
Long telegraphed thrust from a distance<br />
Just walk out of the way</p>
<p dir="auto">Off-Guard Poke<br />
Tries to catch you while you're repositioning<br />
Keep moving, don't stand still for long</p>
<p dir="auto">Arena Pressure<br />
Uses coral formations to limit your space<br />
Stay aware of your surroundings</p>
<p dir="auto">This boss design makes total sense. You've just survived a brutal four-room gauntlet, so making Khann too hard would've been cruel. Pick up the heart, breathe a sigh of relief, and never deal with Coral Tower again. Until NG+, anyway.</p>
<p dir="auto">Stay sane out there, fellow Silksong survivors. <img src="http://forum.sorghumsnpbenchmark.com/assets/plugins/nodebb-plugin-emoji/emoji/android/1f4aa.png?v=2kclg96pf5g" class="not-responsive emoji emoji-android emoji--muscle" style="height:23px;width:auto;vertical-align:middle" title=":muscle:" alt="💪" /></p>
<p dir="auto">Of course, after tackling every challenge a game like Silksong throws your way, you'll likely be searching for your next big adventure. The best part (and worst part, if you value your free time) is that the metroidvania and souls-like genres are absolutely packed with hidden gems to explore. Picking up a new title at full price every week isn't realistic though, so most of us learn to be patient shoppers.</p>
<p dir="auto">That's why it's always worth keeping an eye out for PC game discounts before making your next purchase—you never know when a top-tier adventure will drop in price overnight. Scooping up a great game for less means you get the same rush of discovery without the sting of overspending. And hey, when you finally do dive into that next world, just take it from a Coral Tower survivor: breathe, learn the rhythm, and don't let the jellyfish see you sweat.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/103/hollow-knight-silksong-coral-tower-and-crust-king-khann-walkthrough</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/103/hollow-knight-silksong-coral-tower-and-crust-king-khann-walkthrough</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[I Claimed the Heart of Might in Silksong: My Coral Tower Route]]></title><description><![CDATA[<p dir="auto">I Claimed the Heart of Might in Silksong: My Coral Tower Route</p>
<p dir="auto">Hollow Knight: Silksong Heart of Might (Encrusted Heart) guide: cross Sands of Karak to Coral Tower and survive its brutal memory arenas.</p>
<p dir="auto">In my 2026 playthrough of Hollow Knight: Silksong, I quickly realized that the Abyss cannot be survived without proper protection. That forced me to hunt down three ancient hearts from mighty warriors. The first one I decided to claim was the Heart of Might, also known as the Encrusted Heart. To get it, I had to cross the scorching Sands of Karak, reach the eastern Coral Tower, and then survive a brutal chain of arena fights inside a memory. Here is exactly how I did it.</p>
<h2>Reaching Coral Tower from the Sands of Karak</h2>
<p dir="auto">I started at the Blasted Steps and kept moving to the right. The environment itself becomes part of the challenge: several hanging branches react when struck, growing just enough for Hornet to use them as platforms. The first major vertical room contains a hidden shortcut that leads directly to the upper level, but it can only be opened from above. If you want to skip some jumps, you can try using Silk Soar from the middle of the eastern vertical room. To open the shortcut properly, though, I dropped all the way to the bottom of that vertical shaft.</p>
<p dir="auto">At the bottom, I hit the branch and quickly platformed upward. The timing can be tight, but each growth gives you just enough height to continue. Once I reached the top, I moved left and destroyed a rock above the bridge. That opened the shortcut back to the entrance, which is incredibly useful if you fall or need to retreat to a bench.</p>
<p dir="auto">Continuing left required a mix of tools. The final branch led me to a wall, where I had Hornet cling and then jump to a higher wall. From there, Clawline carried me safely to the left platform.</p>
<p dir="auto">Inside the building, I found a slumbering warrior surrounded by enemies. Before doing anything else, I turned right and went through a hidden passage to find a bench. That bench is essential because the upcoming sequence is long and merciless. After resting, I approached the warrior and played the Elegy of the Past with the needle. This transported Hornet into Coral Tower's memory, where the true trial begins.</p>
<h2>What to Do Inside the Coral Tower Memory</h2>
<p dir="auto">Once inside Coral Tower, there are no puzzles or collectibles to chase. The entire sequence is a combat gauntlet: multiple arena fights, waves of enemies, and platforming under pressure. I used Silk Soar immediately to reach the top of the first room.</p>
<p dir="auto">Then I went left and jumped up to trigger the first boss fight. This arena is all about endurance, because enemies arrive in waves. A large white jellyfish-like creature will sometimes appear during the fight. Striking it restores silk, which I saved for healing between waves. Having tools like the Cogfly equipped was extremely helpful. They attack enemies automatically, and if laced with venom, they deal extra damage while I focused on staying alive.</p>
<p dir="auto">From there, I went up and turned left into a second arena. Midway through the battle, red spikes began covering parts of the floor. They stayed until near the end, when a larger enemy appeared and broke them. I found it safest to keep moving and not commit to long ground combos.</p>
<p dir="auto">The third arena was the most punishing in my run. Almost immediately, the ground was covered in spikes, leaving no safe space to stand. Hornet had to stick to the walls and attack enemies without falling. This is where the Ascendant's Grip made a huge difference, because it prevents Hornet from sliding down walls. I had already purchased it from the Wandering Merchant after completing her quest. If you do not have it yet, I strongly recommend returning to get it before attempting this gauntlet.</p>
<p dir="auto">After clearing that room, I ran to the top and destroyed a rock, which created a shortcut back to the Coral Tower entrance. It is a welcome safety net if you die later.</p>
<p dir="auto">The fourth fight changed the arena completely. Instead of a wide floor, only three platforms were available. At some point during the fight, one platform broke and then reappeared later. I had to juggle positioning carefully while avoiding enemies. Once that fight ended, I used Silk Soar one last time to fly high into the final arena.</p>
<h2>Facing the Crust King, Khann</h2>
<p dir="auto">At the top, the Crust King Khann waited. This boss likes to jump around frequently and can summon spikes from every corner of the arena. I found that patience was more important than aggression. I waited for his landing animations, landed a few hits, and immediately repositioned when the spikes began forming. Healing was risky, so I only used silk after creating distance. Defeating him rewarded me with the Encrusted Heart, completing the Heart of Might quest.</p>
<h2>Quick Reference: Abilities and Tools</h2>
<p dir="auto">Tool / Ability<br />
Why It Helps</p>
<p dir="auto">Silk Soar<br />
Reaches high platforms and the final boss arena</p>
<p dir="auto">Clawline<br />
Crosses wide gaps on the way to Coral Tower</p>
<p dir="auto">Ascendant's Grip<br />
Prevents wall sliding during the spiked third arena</p>
<p dir="auto">Cogfly<br />
Automatically attacks enemies, especially with venom</p>
<p dir="auto">Now that I have the Heart of Might, I only need to defeat the other two mighty warriors to continue deeper into the Abyss. If you are stuck on this section, remember to open the shortcut early, use the hidden bench, and bring wall-control tools. Coral Tower is not about clever puzzles; it is a test of combat consistency, patience, and silk management.</p>
<p dir="auto">The climb through Coral Tower may feel overwhelming at first, but every tool you invested in beforehand pays off in these tight, multi-wave encounters. That preparation-first design is what makes Silksong so satisfying, and it rewards players who pause to upgrade, explore optional areas, and return with the right kit. Whether you’re chasing the Abyss ending or simply clearing every quest, taking the time to ready yourself before a challenge can make all the difference between another corpse run and a clean victory.</p>
<p dir="auto">For players who enjoy sinking hours into long, demanding adventures like this one, it always helps to stretch a gaming budget a little further. If you’re thinking about picking up Silksong on another platform or want to stock up on similar titles for your next playthrough, checking current game deals before purchasing is a smart habit. Sites like DealNest round up discounts across games and accessories, so you can spend less time hunting for a price drop and more time back in Pharloom sharpening your silk skills.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/95/i-claimed-the-heart-of-might-in-silksong-my-coral-tower-route</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/95/i-claimed-the-heart-of-might-in-silksong-my-coral-tower-route</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong Crowns Xbox Game Pass&#x27;s Unstoppable 2025 Hot Streak]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong Crowns Xbox Game Pass's Unstoppable 2025 Hot Streak</p>
<p dir="auto">Hollow Knight: Silksong headlines Xbox Game Pass's standout 2025 lineup, earning a 91 OpenCritic score after a seven-year wait.</p>
<p dir="auto">The arrival of Hollow Knight: Silksong on Xbox Game Pass felt less like a routine catalog update and more like a long-awaited coronation in the depths of Pharloom. For subscribers, the moment carried the weight of a seven-year held breath finally released. The value of a subscription service often ebbs and flows, but through 2025, Xbox Game Pass had been moving like a river in full flood, carrying each new release past expectations with an almost gravitational pull.</p>
<p dir="auto">That momentum began at the end of January with Citizen Sleeper 2, a quiet but brilliant narrative sequel that earned glowing reviews. From there, the floodgates opened. Avowed, Clair Obscur: Expedition 33, Blue Prince, Doom: The Dark Ages, and Abiotic Factor each arrived as day-one additions, turning the service into a rolling showcase of critical and commercial hits. Other recent winners like Gears of War: Reloaded and The Alters kept the streak alive through the middle of the year.</p>
<p dir="auto">Game Pass 2025 Standout<br />
What It Brought</p>
<p dir="auto">Citizen Sleeper 2<br />
Emotional sci-fi storytelling</p>
<p dir="auto">Avowed<br />
Expansive fantasy role-playing</p>
<p dir="auto">Clair Obscur: Expedition 33<br />
Striking turn-based adventure</p>
<p dir="auto">Blue Prince<br />
Inventive puzzle design</p>
<p dir="auto">Doom: The Dark Ages<br />
Brutal, fast-paced shooting</p>
<p dir="auto">Abiotic Factor<br />
Co-op survival chaos</p>
<p dir="auto">Gears of War: Reloaded<br />
High-impact action</p>
<p dir="auto">The Alters<br />
Bold sci-fi decision-making</p>
<p dir="auto">Then came Hollow Knight: Silksong. Available from day one to Xbox Game Pass Ultimate and PC Game Pass subscribers, it was not simply another title; it was the needle finally threading its way through the silk, a project whose long development had become the stuff of genre legend. Critics praised its engrossing atmosphere, precise platforming, and tough battles that demanded every ounce of patience.</p>
<p dir="auto">At the time of its launch, Silksong carried an average review score of 91 on OpenCritic, making it one of the highest-rated releases of the year. The only game ahead of it in the day-one Game Pass class was Clair Obscur: Expedition 33. Silksong shared its 91 with Donkey Kong Bananza and Split Fiction, placing it in rarefied company. But the number was not static. Because Team Cherry did not distribute review copies, critics started their journeys at the same moment as everyone else. The score moved like a kite in a shifting wind, briefly rising toward a perfect 100 before settling lower as more voices rolled in.</p>
<p dir="auto">That volatility only added to the drama. For a short window, Silksong stood as the highest-rated game of all time, a title that carried as much irony as honor. Then the average slipped to 98, then 94, then to its early resting point of 91. Even so, the game remained a lock for the upper tier of the year, and its success deepened the perceived value of Ultimate and PC Game Pass subscriptions.</p>
<p dir="auto">For players exploring Pharloom, the world felt both intimate and hostile, a labyrinth stitched together with light and shadow. Each dash through thorny passages and each duel with a towering guardian felt like a conversation between the game and the person holding the controller. That kind of connection is not easily manufactured, which is why Silksong became the crown jewel of an already extraordinary year.</p>
<p dir="auto">As the calendar turns toward 2026, the question is not whether Xbox Game Pass can remain relevant, but whether any future lineup can match a year when the service seemed to operate with the inevitability of a comet that refuses to dim. The library has grown richer, and the bar has risen. Hollow Knight: Silksong did not simply join the catalog; it stitched itself into the fabric of why the subscription mattered in the first place.</p>
<p dir="auto">Of course, the very nature of a subscription library is that it breathes and shifts. Titles rotate, and even a celebrated masterpiece like Silksong will eventually cede the front page to something new. For many players, that quiet moment of farewell is also the moment their attention turns elsewhere — toward the wider ecosystem of PC gaming, where permanent ownership and frequent sales offer a different kind of satisfaction.</p>
<p dir="auto">Keeping track of which prices have genuinely dropped and whether a worthwhile discount is actually on the table can quickly turn into a full-time chore, though. Rather than refreshing store pages by hand, more and more players are turning to a dedicated steam deal finder like the one featured at DealNest, a practical way to surface the best promotions across Steam and keep a healthy backlog without overspending. It is a small companion that quietly complements the binge-driven rhythm of Game Pass — when the subscription catalog moves on, the hunt for hidden gems continues, and the savings only make the discovery feel sweeter.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/79/hollow-knight-silksong-crowns-xbox-game-pass-s-unstoppable-2025-hot-streak</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/79/hollow-knight-silksong-crowns-xbox-game-pass-s-unstoppable-2025-hot-streak</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[Hollow Knight: Silksong Crowns Xbox Game Pass&#x27;s Unstoppable 2025 Hot Streak]]></title><description><![CDATA[<p dir="auto">Hollow Knight: Silksong Crowns Xbox Game Pass's Unstoppable 2025 Hot Streak</p>
<p dir="auto">Hollow Knight: Silksong headlines Xbox Game Pass's standout 2025 lineup, earning a 91 OpenCritic score after a seven-year wait.</p>
<p dir="auto">The arrival of Hollow Knight: Silksong on Xbox Game Pass felt less like a routine catalog update and more like a long-awaited coronation in the depths of Pharloom. For subscribers, the moment carried the weight of a seven-year held breath finally released. The value of a subscription service often ebbs and flows, but through 2025, Xbox Game Pass had been moving like a river in full flood, carrying each new release past expectations with an almost gravitational pull.</p>
<p dir="auto">That momentum began at the end of January with Citizen Sleeper 2, a quiet but brilliant narrative sequel that earned glowing reviews. From there, the floodgates opened. Avowed, Clair Obscur: Expedition 33, Blue Prince, Doom: The Dark Ages, and Abiotic Factor each arrived as day-one additions, turning the service into a rolling showcase of critical and commercial hits. Other recent winners like Gears of War: Reloaded and The Alters kept the streak alive through the middle of the year.</p>
<p dir="auto">Game Pass 2025 Standout<br />
What It Brought</p>
<p dir="auto">Citizen Sleeper 2<br />
Emotional sci-fi storytelling</p>
<p dir="auto">Avowed<br />
Expansive fantasy role-playing</p>
<p dir="auto">Clair Obscur: Expedition 33<br />
Striking turn-based adventure</p>
<p dir="auto">Blue Prince<br />
Inventive puzzle design</p>
<p dir="auto">Doom: The Dark Ages<br />
Brutal, fast-paced shooting</p>
<p dir="auto">Abiotic Factor<br />
Co-op survival chaos</p>
<p dir="auto">Gears of War: Reloaded<br />
High-impact action</p>
<p dir="auto">The Alters<br />
Bold sci-fi decision-making</p>
<p dir="auto">Then came Hollow Knight: Silksong. Available from day one to Xbox Game Pass Ultimate and PC Game Pass subscribers, it was not simply another title; it was the needle finally threading its way through the silk, a project whose long development had become the stuff of genre legend. Critics praised its engrossing atmosphere, precise platforming, and tough battles that demanded every ounce of patience.</p>
<p dir="auto">At the time of its launch, Silksong carried an average review score of 91 on OpenCritic, making it one of the highest-rated releases of the year. The only game ahead of it in the day-one Game Pass class was Clair Obscur: Expedition 33. Silksong shared its 91 with Donkey Kong Bananza and Split Fiction, placing it in rarefied company. But the number was not static. Because Team Cherry did not distribute review copies, critics started their journeys at the same moment as everyone else. The score moved like a kite in a shifting wind, briefly rising toward a perfect 100 before settling lower as more voices rolled in.</p>
<p dir="auto">That volatility only added to the drama. For a short window, Silksong stood as the highest-rated game of all time, a title that carried as much irony as honor. Then the average slipped to 98, then 94, then to its early resting point of 91. Even so, the game remained a lock for the upper tier of the year, and its success deepened the perceived value of Ultimate and PC Game Pass subscriptions.</p>
<p dir="auto">For players exploring Pharloom, the world felt both intimate and hostile, a labyrinth stitched together with light and shadow. Each dash through thorny passages and each duel with a towering guardian felt like a conversation between the game and the person holding the controller. That kind of connection is not easily manufactured, which is why Silksong became the crown jewel of an already extraordinary year.</p>
<p dir="auto">As the calendar turns toward 2026, the question is not whether Xbox Game Pass can remain relevant, but whether any future lineup can match a year when the service seemed to operate with the inevitability of a comet that refuses to dim. The library has grown richer, and the bar has risen. Hollow Knight: Silksong did not simply join the catalog; it stitched itself into the fabric of why the subscription mattered in the first place.</p>
<p dir="auto">Of course, the very nature of a subscription library is that it breathes and shifts. Titles rotate, and even a celebrated masterpiece like Silksong will eventually cede the front page to something new. For many players, that quiet moment of farewell is also the moment their attention turns elsewhere — toward the wider ecosystem of PC gaming, where permanent ownership and frequent sales offer a different kind of satisfaction.</p>
<p dir="auto">Keeping track of which prices have genuinely dropped and whether a worthwhile discount is actually on the table can quickly turn into a full-time chore, though. Rather than refreshing store pages by hand, more and more players are turning to a dedicated steam deal finder like the one featured at DealNest, a practical way to surface the best promotions across Steam and keep a healthy backlog without overspending. It is a small companion that quietly complements the binge-driven rhythm of Game Pass — when the subscription catalog moves on, the hunt for hidden gems continues, and the savings only make the discovery feel sweeter.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/77/hollow-knight-silksong-crowns-xbox-game-pass-s-unstoppable-2025-hot-streak</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/77/hollow-knight-silksong-crowns-xbox-game-pass-s-unstoppable-2025-hot-streak</guid><dc:creator><![CDATA[xtnbwwwforum35]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[I Stumbled Into Silksong&#x27;s Secret Plasmium Phial Trick That Makes Hornet Nearly Unkillable]]></title><description><![CDATA[<p dir="auto">I Stumbled Into Silksong's Secret Plasmium Phial Trick That Makes Hornet Nearly Unkillable</p>
<p dir="auto">Hollow Knight: Silksong and Plasmium Phial offer a brutal challenge; mastering Lifeblood Hearts transforms survival in Pharloom.</p>
<p dir="auto">Let me set the record straight: I did not discover this. I am just the traveller who spent a dozen hours in Pharloom getting carved into ribbons by common mobs because Hornet's health bar refuses to cooperate. In 2026, Hollow Knight: Silksong has already earned a reputation as a brutal sequel, much harder than anyone expected. Diagonal-bounce platforming feels like trying to fold a fitted sheet while juggling, and the bosses make the Lost Kin look like a friendly tutorial. Then I saw WikiWitIT's video about the Plasmium Phial, and my entire approach changed.</p>
<h3>The Phial That Looked Like a Novelty</h3>
<p dir="auto">The Plasmium Phial is rewarded after you finish a side quest called Alchemist's Assistant for Alchemist Zylotol in Wormways. You collect three pieces of Plasmium and receive the tool. On the surface, it lets Hornet stack Lifeblood Hearts, which are bonus health slots that last until you rest at a Bench or lose them by getting hit. My first impression was not generous. Compared to tools that deal damage or open paths, a health-stacking phial felt about as exciting as a sundial in a lightless cave. But Silksong punishes health management far more than Hollow Knight ever did. Regular enemies frequently deal double damage, so every extra Lifeblood Heart feels like a small miracle.</p>
<h3>The Bench Trap and the Architect's Crest</h3>
<p dir="auto">The catch is that resting at a Bench refills your tools, but it also strips away the Lifeblood Hearts you stacked. At first, the phial seems capped by the bench cycle. You stack a few hearts, use the phial's charges, sit down, lose them all. It felt like trying to carry moonlight in a basket. Then WikiWitIT showed the workaround. Find and equip the Architect's Crest, a trinket that lets you replenish tools without using a Bench. From there, keep stacking Lifeblood Hearts. Do it enough, and you trigger a hidden state that nobody had documented until now.</p>
<h3>What the Hidden Overdose State Feels Like</h3>
<p dir="auto">Once the secret effect kicks in, Hornet's ordinary health is effectively replaced by Lifeblood Hearts. The bar no longer behaves like a finite resource. Instead, it trickles back over time, as if the hearts are refilling themselves from some unseen reservoir. In combat, this feels less like standard Silksong survival and more like fighting with a suit of armor that quietly sews its own wounds. I took a triple-damage swipe from a heavily armored sentinel, waited a few seconds, and watched the red edge creep back. That was the moment I understood the hype.</p>
<p dir="auto">Here is the short version for anyone who wants to replicate it:</p>
<ul>
<li>
<p dir="auto">Complete the side quest Alchemist's Assistant for Alchemist Zylotol in Wormways.</p>
</li>
<li>
<p dir="auto">Collect three Plasmium to earn the Plasmium Phial.</p>
</li>
<li>
<p dir="auto">Find and equip the Architect's Crest so you can refill tools without resting at a Bench.</p>
</li>
<li>
<p dir="auto">Keep stacking Lifeblood Hearts past the normal limit.</p>
</li>
<li>
<p dir="auto">Trigger the hidden effect and enjoy passive health regeneration.</p>
</li>
</ul>
<p dir="auto">Situation<br />
Normal Plasmium Phial<br />
Overdosed with Architect's Crest</p>
<p dir="auto">Health type<br />
Temporary Lifeblood Hearts<br />
Lifeblood Hearts replace main health</p>
<p dir="auto">Regeneration<br />
None, only refill at Bench<br />
Passive regeneration over time</p>
<p dir="auto">Survivability<br />
Helps, but fragile<br />
Dramatically harder to kill</p>
<p dir="auto">Known duration<br />
Until rest or hit<br />
Unconfirmed, possibly story-gated</p>
<p dir="auto">Right now, no one has pinned down exactly how long the passive regeneration lasts, or whether there is a hidden cost. Some players suspect the effect may fade when you reach certain story thresholds or after a fixed number of hits, but nothing is confirmed. Abusing the Plasmium Phial like this does not seem to disable achievements or soft-lock a save, but treat it as an exploit-adjacent trick until Team Cherry decides whether to patch it.</p>
<p dir="auto">For anyone still getting shredded by double-damage mobs, the sequence is simple: finish Alchemist's Assistant, grab the Plasmium Phial, find the Architect's Crest, and stack Lifeblood Hearts until the game stops counting. It changes Hornet from a fragile needle-dancer into something much closer to unkillable. Just be ready for the conversation to shift again when the inevitable balance patch arrives.</p>
<p dir="auto">If you are planning to test this hidden Lifeblood state before Team Cherry rolls out a fix, it is worth keeping tabs on the broader Silksong conversation. Patch notes and community discoveries land fast, and a trick like this one can vanish overnight. Between hunting for secrets like these, many players are also using the downtime to stock up on other metroidvania titles that scratch the same itch, and keeping an eye on DealNest game deals is a reliable way to catch discounts on similar action-adventure games without missing a beat.</p>
<p dir="auto">Whether you are chasing undocumented exploits or simply want a fuller library for your next playthrough, a little preparation goes a long way. Bookmark the page and check back whenever you need a break from grinding Lifeblood Hearts, so you are always first in line when the next hidden mechanic surfaces.</p>
<p dir="auto"><a href="https://lootbar.gg" rel="nofollow ugc">https://lootbar.gg</a></p>
]]></description><link>http://forum.sorghumsnpbenchmark.com/topic/74/i-stumbled-into-silksong-s-secret-plasmium-phial-trick-that-makes-hornet-nearly-unkillable</link><guid isPermaLink="true">http://forum.sorghumsnpbenchmark.com/topic/74/i-stumbled-into-silksong-s-secret-plasmium-phial-trick-that-makes-hornet-nearly-unkillable</guid><dc:creator><![CDATA[xtnbforumsor362]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>